Is there any way to make Gens/GS play the audio tracks from Sega-CD games when loading from cue/bin images? When I load the cue-sheet file the game doesn't run (black screen) and when I load the bin file it runs but without the cdda tracks =/
BIN/CUE isn't fully supported yet; however, since Physical CD-ROM support works, you can use cdemu to create a virtual drive and mount the BIN/CUE that way. Once you have cdemu set up, change the CD drive in Gens to the virtual drive (e.g. /dev/scd1), restart Gens, and then select File, Boot CD.
@ GerbilSoft
i don't mean to be repetitive or be a pest, but i asked this before:
could you also look into implementing gens32's improved audio options in gens/gs?
Linux User #440528
openSUSE 12.1 x86_64/KDE 4.8.4
Patch should be in the source directory and you need to run patch with -p1 since there's a leading "a" directory in the file path (patch maker used this to separate old code tree from new).
patch -p1 < gens.patch
(or whatever you called it)
Or just do what I did: open the file in a text editor, go to those lines, and change NULL to ""
Doesn't work. The patch doesn't patch. I'd love to be proven wrong.
@GerbilSoft - I'll get the deb uploaded to Sonic Retro later. Been crazy busy over the last few days
I've released m5, but since I can't edit the first post in this topic, I'm going to start a new topic.
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