Hi. I use Code::Blocks IDE and OpenGL with SDL on both Ubuntu 8.10 and WindowsXP latest updates. I have my laptop setup for dual boot. I built my game in both Ubuntu and WindowsXP using the same header and cpp files.
As far as I know, all other things are equal. Here is the result: the WindowsXP system runs the game better performance wise. I tried to adjust the settings for things like graphics card and compiler options, etc., to be the same from Ubuntu to WindowsXP; I tried to make everything as similar as possible in order to achieve similar performance results.
Why does the Windows version outperform the Ubuntu version? Any ideas? Thanks for any replies.
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