I'm getting the game up and running, not at max resolution but I'm crossing bridges by importance, right now I can deal with the resolution problem.
I'm having problems past the main menu. I can select story mode, choose a character, and get to a loading screen. But the game always crashes during that loading screen.
I've got a LOT of information in the terminal so I won't paste the entire wall of text, but here's the last few lines before the crash.
Code:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1168: "Fragment info\n-------------\n(0) : error C9008: malloc failed in \"mem_CreatePool\"\n"
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from Find glsl program uniform locations @ glsl_shader.c / 3265
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3277
fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants
@ glsl_shader.c / 3114
fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants
@ glsl_shader.c / 3114
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3406
fixme:d3d:state_blend >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glEnable GL_BLEND @ state.c / 258
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 3433
Segmentation fault
I assume the malloc error in the first line relates to the C function malloc(), which would imply there are problems with allocating memory. I'm freshly converted to Linux, so I'm unfamiliar with this jargon.
Any advice?
Thanks in advance,
Paul.
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