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Thread: OpenMW (Open Source Morrowind) Version 0.14.0 Released!

  1. #1
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    OpenMW (Open Source Morrowind) Version 0.14.0 Released!

    The OpenMW team is proud to announce the release of version 0.14.0! This release precedes Morrowind’s 10th Anniversary by 2 days! Release packages for Ubuntu are now available via our Launchpad PPA https://launchpad.net/~openmw/+archive/openmw . Release packages for other platforms are available on our Download page http://code.google.com/p/openmw/downloads/list . This release brings many notable features, including terrain and water rendering! A video highlighting many of the new changes in this release made by our very own WeirdSexy can be found here.

    http://www.youtube.com/user/MrOpenMW


    Please note:

    There is a regression in the Launcher in this release, from which you will observe that the rendering subsystem will default to OpenGL regardless of what was previously selected. This will be fixed in the next release. This can be overcome by setting the rendering system explicitly from the launcher each time, or running the OpenMW binary directly from the command line, which will select the renderer that has been set in your config file.
    There is a known issue where a crash may occur underwater with the underwater effect enabled on OS X

    Changelog:

    Fix for meshes rendering with the wrong orientation
    Fix for better grabbing of small objects
    Fix to enable toggling of collision rendering
    Updates to be compatible with Ogre 1.8.0 RC1
    Fix for Wireframe mode applying to HUD and Console
    Fix for terrain crashing when moving away from predefined cells
    Fix to allow OS X Launcher to handle spaces in the binary path
    Fix to support TGA textures
    Fix to support wireframe mode in water
    Added water rendering
    Added terrain rendering
    Added ability to render Path Grid
    Added Factions support
    Added Local Map
    Added Compass/Mini-Map
    Added Clothing/Armour redering
    Added Window Pinning
    Added Auto-Equip.
    Added support for containers tracking changes to their contents
    Added several NPC Dialogue Window improvements
    Added backend for a game settings manager
    Added backend for a Spell List and selected spell
    Added backend for NPC holstered/drawn state
    Added a Morrowind.ini Importer (not yet included in the binary packages)
    Refactored the Sound code
    MyGUI updated to version 3.2.0



    Website
    http://openmw.org/en/

    Download Page
    http://code.google.com/p/openmw/downloads/list

    Forum
    http://openmw.org/forum/

  2. #2
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    Re: OpenMW (Open Source Morrowind) Version 0.14.0 Released!

    Awesome...I was waiting for the release. Currently in Skyrim but will happily regress for Ubuntu..
    Dell Inspiron 1764 Laptop, Intel CoreTM i5 520M), 4GB Shared Dual Channel DDR3 at 1066MHz, 512MB ATI Mobility RadeonTM HD4330 Integrated Intel HD.

  3. #3
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    Re: OpenMW (Open Source Morrowind) Version 0.14.0 Released!

    Hey, we're back with the bimonthly update.

    Our killer-feature this time (yup, we’ve got one!) is drag’n'drop by gus. Drag’n'drop allows you to drop things from your inventory. The code is not yet perfect, and not everything is fully functional, but folks are cleaning and improving it.

    jhooks1 got terrain collisions working! You can test this feature by typing tcl or togglecollisions in the console. Terrain collisions will be included in version 0.15.0.

    With terrain collisions finished jhooks is back to getting Ogre3d-powered animations working. There are still issues with some creatures like the ancestor ghost, but things are slowly moving forward.

    scrawl is a machine, he worked on the following:
    -Introduction of a new font (not under GPL, unfortunately, but it’s better than nothing) for daedric alphabet.
    -Improving scrolls/books interaction and rendering.
    -Bugfixes and improvement of the GUI : you can now scroll with the mouse wheel!
    -Improvements for journal rendering.
    -Single quotes now work.
    -Opening/taking/closing books/scrolls now work
    -Movement is no longer framerate dependent
    -You can now talk with creatures
    -More spell backend

    The quote of the week :

    OpenMW just got to a whole new level
    because you can now steal Fargoth’s ring!
    Thanks to the propaganda of the PR team, we attracted several future new contributors.

    Ho, by the way, if you know some Qt, we are looking for someone to develop the OpenMW Editor. Don’t be shy, apply!

  4. #4
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    Thumbs down Re: OpenMW (Open Source Morrowind) Version 0.14.0 Released!

    Looks VERY impressive, but the inability to kill anything does break a lot of quests

    I drink my Ubuntu black, no sugar.
    Ubuntu user 28819

  5. #5
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    Ubuntu 16.04 Xenial Xerus

    Re: OpenMW (Open Source Morrowind) Version 0.14.0 Released!

    It looks very cool, indeed. I'll have to dust off my Morrowind disc sometime. I'm sure this required a lot of work; it looks like a fun project. Good luck and keep it up!

  6. #6
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    Re: OpenMW (Open Source Morrowind) Version 0.14.0 Released!

    Just dropping by to say this is a very impressive project. I love Open Source stuff like this. Basically this is how OpenTTD started too. Requiring the original graphicals at first, then the community started making stuff to replace the proprietary graphics. Morrowind graphics are a lot harder to make so I don't expect the same thing happening. Keep up the good work.
    "I believe humans get a lot done, not because we're smart, but because we have thumbs so we can make coffee." --Flash Rosenberg

  7. #7
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    Re: OpenMW (Open Source Morrowind) Version 0.15.0 Released!

    Version 0.15.0 is out! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page.This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. Terrain collision and many newly-implemented GUI elements are also featured in this release. Our very own WeirdSexy has made a release video for your viewing pleasure.


    Changelog:

    - Reimplemented physics system/player movement
    - Implemented terrain collision
    - Implemented pulsating lights
    - Implemented Magic Effect Bookkeeping, and Feather/Burden effects
    - Implemented Book and Scroll windows
    - Implemented Inventory, Container, and Trade windows
    - Implemented item stacking in containers
    - Implemented tooltips for items in the world, and many GUI elements
    - Added faction and other information to Stats window
    - Fixed Resizing arrow’s background transparency
    - Fixed Stats window layout when resizing in the X direction
    - Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes
    - Fixed terrain handling in non-predefined cells


    For the upcoming 0.16.0 release we are planning to implement many skills and attributes. If you want to help out with the project, but are unable to code, we need help discovering the formulas used for skills, magic, and attributes and also testing and confirming the ones that have been described are accurate. For more information see this forum post http://openmw.org/forum/viewtopic.php?f=6&t=755 and this one as well http://openmw.org/forum/viewtopic.php?f=2&t=766.

  8. #8
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    Talking Re: OpenMW (Open Source Morrowind) Version 0.14.0 Released!

    Wow; this project is moving at a rapid pace.

    I drink my Ubuntu black, no sugar.
    Ubuntu user 28819

  9. #9
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    Re: OpenMW (Open Source Morrowind) Version 0.14.0 Released!

    Quote Originally Posted by oldrocker99 View Post
    Wow; this project is moving at a rapid pace.
    And that's a good thing!
    Steam: ubuntugamer( Add me ) | Gaming: Left 4 Dead 2, Metro Last Light, Assassin's Creed 4, Forced

  10. #10
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    Red face Re: OpenMW (Open Source Morrowind) Version 0.14.0 Released!

    Pretty soon it will be time for openskyrim! Haha.
    Steam: ubuntugamer( Add me ) | Gaming: Left 4 Dead 2, Metro Last Light, Assassin's Creed 4, Forced

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