Hm, even with open-source projects, you still need to know what are you doing to make it successful.
Hi. Great idea. I was hoping to start something like this too but, I'm not a programmer either, unfortunately. Like RIchard James13 said, a lot of thought goes into it before programming. I have been thinking about what the game would be like - feel free to use any of my ideas.
First of all, I was thinking it would be good to start with a text only version, including random events and characters. Once everything worked, then I would consider graphics. There would be a list of attributes. Such as:
1. Light brown
2. Dark brown
3. Light blond
4. Dark blond
4. Extra Long
House Size – flexible, based on spending
All Merchandise (brand)
1. Krappi® – slogan:“We Get the Job Done”
2. A.D. Equate® – slogan:“We’re Better”
3. Elite® – slogan:“When Money is Not an Issue”
b) Friendship with "benefits"
The character you are playing would start with a house and some money. He/she can get a job and use money for items/upgrades.
Last edited by smd0665; February 18th, 2009 at 10:47 PM.
I am guessing this is dead now. Pity. Would have been cool to have The Sims on Linux.
Quite dead. However if it ever gets started, I'll contributed 3D furniture, decorations, and anything else I can make that'd be of use.
I'd recommend MD5 instead, since then you can have externalized animations shared by many humanoid models. Sauerbraten does MD5. This is the best format I can think of for this kind of game.
Last edited by CharmyBee; August 8th, 2009 at 11:20 PM.
I USE THIS SMILEY because im a rocker!!! \m/ pantara and nerveina roles!
also yo-yo ma is great.
I can export whatever blender can export. How about straight blend, or obj? those two filetypes offer the best support for me. Also. I currently have a human model, but he's in a suit of futuristic armor. Would that be okay? I quite like him.
Last edited by xakh; August 9th, 2009 at 08:32 AM.
Also, Blender exports MD2 so you should be ok on that one.
MD5? isnt that a hash key generator? lol
It would be nice to share animations across models but support for MD5 isnt in Blender and I recon that we should try and keep things as OSS as possible, unless you know the program thats used to generate them?
Now that I've been looking at the sims game I dont think we need a house model.
I think the houses are made by defining wals and floor areas in the game so that reduces the walls into blocks.