Hi all. I am very new to kubuntu (and Linux in general). I've been trying to get Compiz/Beryl going, but I've ran into frustrating errors.
I am currently running Kubuntu Hardy Heron 8.04, but using the Gnome interface.
When I try to enable the "Extra" appearance preference, I get a message "The Composite extension is not available".
I am unsure of what my problem could possibly be. I have an Nvidia 7900GTO video card. I think I have the drivers installed properly (i get around 17,000fps in glxgears). I installed the drivers using(if memory served me right):
Code:sudo apt-get install nvidia-glx-new
I edited my xorg.conf to contain the Composite extension and enabled it (my xorg.conf never even had the section before).
This is how my entire xorg.conf currently looks:
Code:# xorg.conf (X.Org X Window System server configuration file) # # This file was generated by dexconf, the Debian X Configuration tool, using # values from the debconf database. # # Edit this file with caution, and see the xorg.conf manual page. # (Type "man xorg.conf" at the shell prompt.) # # This file is automatically updated on xserver-xorg package upgrades *only* # if it has not been modified since the last upgrade of the xserver-xorg # package. # # If you have edited this file but would like it to be automatically updated # again, run the following command: # sudo dpkg-reconfigure -phigh xserver-xorg Section "InputDevice" Identifier "Generic Keyboard" Driver "kbd" Option "XkbRules" "xorg" Option "XkbModel" "pc105" Option "XkbLayout" "us" EndSection Section "InputDevice" Identifier "Configured Mouse" Driver "mouse" Option "CorePointer" EndSection Section "Device" Identifier "Configured Video Device" Boardname "nvidia" Busid "PCI:5:0:0" Driver "nvidia" Screen 0 Option "AddARGBGLXVisuals" "True" Option "RenderAccel" "True" Option "AllowGLXWithComposite" "True" Option "backingstore" "True" Option "TripleBuffer" "True" Option "DisableGLXRootClipping" "True" EndSection Section "Monitor" Identifier "Configured Monitor" Vendorname "Generic LCD Display" Modelname "LCD Panel 1440x900" Horizsync 31.5-56.0 Vertrefresh 56.0 - 65.0 modeline "800x600@56" 36.0 800 824 896 1024 600 601 603 625 +hsync +vsync modeline "800x600@60" 40.0 800 840 968 1056 600 601 605 628 +hsync +vsync modeline "1280x768@60" 80.14 1280 1344 1480 1680 768 769 772 795 -hsync +vsync modeline "1280x720@60" 74.48 1280 1336 1472 1664 720 721 724 746 -hsync +vsync modeline "1280x800@60" 83.46 1280 1344 1480 1680 800 801 804 828 -hsync +vsync modeline "1440x900@60" 106.47 1440 1520 1672 1904 900 901 904 932 -hsync +vsync Gamma 1.0 EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" Defaultdepth 24 SubSection "Display" Depth 24 Virtual 1440 900 Modes "1440x900@60" "1280x800@60" "1280x720@60" "1280x768@60" "800x600@60" "800x600@56" EndSubSection EndSection Section "ServerLayout" Identifier "Default Layout" screen 0 "Default Screen" 0 0 screen 1 "screen1" leftof "Default Screen" EndSection Section "Module" Load "glx" Load "v4l" EndSection Section "device" # Identifier "device1" Boardname "nvidia" Busid "PCI:5:0:0" Driver "nvidia" Screen 1 EndSection Section "screen" # Identifier "screen1" Device "device1" Defaultdepth 24 Monitor "monitor1" SubSection "Display" Depth 24 Modes "1440x900@60" "1280x800@60" "1280x720@60" "1280x768@60" "800x600@60" "800x600@56" EndSubSection EndSection Section "monitor" # Identifier "monitor1" Vendorname "Generic LCD Display" Modelname "LCD Panel 1440x900" Horizsync 31.5-56.0 Vertrefresh 56.0 - 65.0 modeline "800x600@56" 36.0 800 824 896 1024 600 601 603 625 +hsync +vsync modeline "800x600@60" 40.0 800 840 968 1056 600 601 605 628 +hsync +vsync modeline "1280x768@60" 80.14 1280 1344 1480 1680 768 769 772 795 -hsync +vsync modeline "1280x720@60" 74.48 1280 1336 1472 1664 720 721 724 746 -hsync +vsync modeline "1280x800@60" 83.46 1280 1344 1480 1680 800 801 804 828 -hsync +vsync modeline "1440x900@60" 106.47 1440 1520 1672 1904 900 901 904 932 -hsync +vsync Gamma 1.0 EndSection Section "ServerFlags" Option "Xinerama" "true" Option "AIGLX" "on" EndSection Section "Extensions" Option "Composite" "Enable" EndSection
I've changed and added a few things, but nothing has seemed to work.
I don't know if this will help, but here is part of what comes up in glxinfo:
Code:name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float client glx vendor string: NVIDIA Corporation client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB GLX version: 1.3 GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 7900 GTO/PCI/SSE2 OpenGL version string: 2.1.2 NVIDIA 169.12 OpenGL extensions: GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query, GL_EXT_vertex_array, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
Could someone tell me how to get/use the composite extension?
Maybe there is something I am missing completely...
Any help would be GREATLY appreciated! I just need some wobbly =P.



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