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Thread: IDE OpenGL

  1. #11
    Join Date
    May 2007
    Beans
    60

    Re: IDE OpenGL

    Ok, if you say that freeglut is the best choise, I trust you
    Thx thx so much my friends, I do Really appreciated all your help.
    Grazie Mille

  2. #12
    Join Date
    Jan 2006
    Location
    Palmela, Portugal
    Beans
    660

    Re: IDE OpenGL

    Sounds good.
    Learn to program OpenGL with the freeglut framework.

    Later, when you create bigger OpenGL applications (like SecondLife and similar , then move to Panda 3D..., Allegro..., SDL..., Irrlicht..., Ogre 3D... or OSG...

    EDIT: Compile panda3d on Ubuntu 8.04... (test)

    Go back to...
    Last edited by moma; July 20th, 2009 at 12:47 PM.

  3. #13
    Join Date
    Dec 2005
    Location
    Canada
    Beans
    26
    Distro
    Ubuntu

    Re: IDE OpenGL

    OMG moma, I've never seen such a complete set of instructions on how to install / setup OpenGL on ubuntu before. I hope you don't mind, but I am going to reproduce these instructions on my website for other people needing this kind of help. http://www.glchronicles.mccolm.org

  4. #14
    Join Date
    Jan 2006
    Beans
    Hidden!
    Distro
    Ubuntu 10.10 Maverick Meerkat

    Re: IDE OpenGL

    Quote Originally Posted by zergling View Post
    Hi guys, I would like to ask you something:
    What is the difference between opengl, glut and glfw?
    Is glut in c++ and gflw in c? What about just opengl?

    I installed the glfw but I do not know what to put when the codeblock ask me Please select a GLFW's location....

    Thx a lot both of you I REALLY appreciated your help !

    P.S. May I start porgramming in OpenGL after covering just the basics of C++ such as loops, functions and array?
    Or, do I need more C++?
    It should be enough.

    You might want to learn about various data structures (stack, list, queue) since it would help you organize your data.

    You might want to also read about and understand what a state machine is, since that is how OpenGL is organized.
    I am infallible, you should know that by now.
    "My favorite language is call STAR. It's extremely concise. It has exactly one verb '*', which does exactly what I want at the moment." --Larry Wall
    (02:15:31 PM) ***TimToady and snake oil go way back...
    42 lines of Perl - SHI - Home Site

  5. #15
    Join Date
    May 2006
    Beans
    223

    Re: IDE OpenGL

    I'm trying to install the stuff Moma mentioned but I'm getting this error:

    Code:
    alex@ubuntu:~$ sudo apt-get install libcodeblocks0 codeblocks libwxsmithlib0 codeblocks-contrib
    Reading package lists... Done
    Building dependency tree       
    Reading state information... Done
    Some packages could not be installed. This may mean that you have
    requested an impossible situation or if you are using the unstable
    distribution that some required packages have not yet been created
    or been moved out of Incoming.
    The following information may help to resolve the situation:
    
    The following packages have unmet dependencies:
      libcodeblocks0: Depends: libwxgtk2.8-0 (>= 2.8.6) but 2.8.4.0-0ubuntu3 is to be installed
    E: Broken packages
    I've already got libwxgtk2.8-0 installed, so I don't know what it's complaining about.

  6. #16
    Join Date
    Jan 2006
    Beans
    Hidden!
    Distro
    Ubuntu 10.10 Maverick Meerkat

    Re: IDE OpenGL

    read the error carefully:

    libcodeblocks0: Depends: libwxgtk2.8-0 (>= 2.8.6) but 2.8.4.0-0ubuntu3 is to be installed

    libwxgtk2.8-0 is not new enough ...
    I am infallible, you should know that by now.
    "My favorite language is call STAR. It's extremely concise. It has exactly one verb '*', which does exactly what I want at the moment." --Larry Wall
    (02:15:31 PM) ***TimToady and snake oil go way back...
    42 lines of Perl - SHI - Home Site

  7. #17
    Join Date
    May 2006
    Beans
    223

    Re: IDE OpenGL

    What should I be installing then?

  8. #18

    Re: IDE OpenGL

    Hi, I just followed the Hardy Heron steps for installing Code::Blocks, freeglut, and wxwidgets. I tried compiling the sample and everything runs fine except for one small but annoying problem: The GLUT window is missing the title bar. It is actually there but it just doesn't show it meaning I can click a non-existant "x" and it will close the window. I tried compiling it using Code::Blocks and gcc using -lglut if that helps. Both do the same thing. Comparing what I see on my screen and the posted screenshot, the difference is the title bar obviously and the fact that I have a terminal type thing running which is what I think is wrong. Any help would be appreciated. Thanks in advance.

    Sorry for the long post.

  9. #19
    Join Date
    Jun 2008
    Beans
    2

    Re: IDE OpenGL

    I also suggest Code::Blocks, it's a great IDE and includes project wizards for Opengl, GLUT and SDL.

    Please check a small howto:

    fabianmejia.blogspot.com

  10. #20
    Join Date
    Dec 2006
    Beans
    29

    Re: IDE OpenGL

    I have installed the freeglut but when I started to build the glut project. I got the following error:

    cannot find -lXxf86vm
    Trying to figure out my life.

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