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Thread: Slune won't start

  1. #1
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    Red face Slune won't start

    I'm trying to get Slune to work, but when I try it in the Terminal this error comes up:
    Code:
    simon@simon-desktop:~$ slune
    * Slune * Slune lives in /usr/share/games
    * Soya * Using 8 bits stencil buffer
    
    * Soya * version 0.12
    * Using OpenGL 2.1.0 NVIDIA 96.31
    *   - renderer : GeForce FX 5200/AGP/SSE/3DNOW!
    *   - vendor   : NVIDIA Corporation
    *   - maximum number of lights        : 8
    *   - maximum number of clip planes   : 6
    *   - maximum number of texture units : 4
    *   - maximum texture size            : 4096 pixels
    * Using OpenAL 1.1
    *   - renderer  : Software
    *   - vendor    : OpenAL Community
    
    * Slune * (Psyco not found ; if you are using an x86 processor, installing psyco can speed up Slune a little)
    Exception exceptions.OverflowError: 'long int too large to convert to int' in '_soya._Material._pack' ignored
    Segmentation fault (core dumped)
    Is there anything I can do to solve this problem?

  2. #2
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    Re: Slune won't start

    I get the same exception error, but not the Psyco warning (I have Psyco installed). It looks like a problem with the Python code. Either the interpreter or the JIT compiler is having issues with it (I think, I'm not really a programmer). I couldn't find any info on the Slune site about this error (or any errors, there's not a lot there) and Google search turned up a lot of nothing. Sorry friend.

    EDIT - How's this for coincidence: I just installed Balazar, a different game that runs on the same Soya3D engine. It actually launches to a startup screen, but once you try to start the game, the same overflow error occurs in the same "soya._Material._pack". I'm going to file a bug report and see if that gets any answers.
    Last edited by cogadh; April 26th, 2007 at 04:56 PM.

    Linux User #355330 | Ubuntu User #15618 | Last.FM

  3. #3
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    Re: Slune won't start

    ok that's cool. thanks cogadh

  4. #4
    Join Date
    Apr 2007
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    Re: Slune won't start

    I have the same problem as well.

    With Ubuntu 6.10, I didn't have any problems running Slune, but now that I updated to 7.04, I got the same error message

  5. #5
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    Re: Slune won't start

    Here's a link to the bug report I filed (no action on it yet):
    https://gna.org/bugs/?9008

    Linux User #355330 | Ubuntu User #15618 | Last.FM

  6. #6
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    Re: Slune won't start

    I have the same problem on 7.04, but on 6.10 there was no such error.
    Code:
    $ slune
    * Slune * Slune lives in /usr/share/games
    * Soya * Using 8 bits stencil buffer
    
    * Soya * version 0.12
    * Using OpenGL 1.3 Mesa 6.5.2
    *   - renderer : Mesa DRI Intel(R) 945GM 20061017 x86/MMX/SSE2
    *   - vendor   : Tungsten Graphics, Inc
    *   - maximum number of lights        : 8
    *   - maximum number of clip planes   : 6
    *   - maximum number of texture units : 8
    *   - maximum texture size            : 2048 pixels
    * Using OpenAL 1.1
    *   - renderer  : Software
    *   - vendor    : OpenAL Community
    
    * Slune * (Psyco not found ; if you are using an x86 processor, installing psyco can speed up Slune a little)
    Exception exceptions.OverflowError: 'long int too large to convert to int' in '_soya._Material._pack' ignored
    Segmentation fault (core dumped)
    Last edited by szantaii; April 30th, 2007 at 08:07 AM.

  7. #7
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    Re: Slune won't start

    yes same also, black screen opens for a sec then the game closes

  8. #8
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    Re: Slune won't start

    This bug was fixed with the latest version of Soya 3D (0.13.1). Apparently there was a problem with Soya and Python 2.5 that has now been corrected.

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  9. #9
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    Re: Slune won't start

    That is good news, but now will there be an update to slune or something?

  10. #10
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    Re: Slune won't start

    I haven't seen anything about an update for Slune (yet), and there currently isn't a .deb for Soya 3D 0.13.1 (I could only find 0.12.1), so until the update gets packaged, I think the only way to get it is to compile from source. That's not always the easiest thing to do, so I don't necessarily recommend it.

    If you want to try, the Soya 3D source can be found here: http://download.gna.org/soya/
    You'll want the file Soya-0.13.1.tar.bz2. As for compile instructions, someone smarter than I will have to provide them.
    Last edited by cogadh; May 24th, 2007 at 09:26 PM.

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