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Thread: PCSX2 0.9.3 Released for Linux!

  1. #1
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    PCSX2 0.9.3 Released for Linux!

    Check it out on the official page, here!

    There are 32-bit and 64-bit binaries, as well as an SVN repository.

    I'm running Edgy, and I managed to compile the SVN, so here is a mini-howto for compilation. This is by no means comprehensive, as who knows what -dev packages you might be missing that I've picked up somewhere along the line.

    I KNOW it requires:

    libbz2-dev
    subversion
    libjpeg62-dev
    build-essential
    libgtk2.0-dev
    libxxf86vm-dev
    x11proto-xf86vidmode-dev
    automake1.9
    Nvidia Cg-Toolkit (available HERE)

    The automake version is important, as it will spit all sorts of errors if you have an earlier version.

    It PROBABLY requires:
    libglu1-mesa-dev

    I can't actually say it needs that for certain, only that I have it and the INSTALL file says you need OpenGL libs in order to compile.

    -----------

    Okay, so let's grab our required things:

    Code:
    sudo apt-get install subversion libjpeg62-dev build-essential libgtk2.0-dev libxxf86vm-dev x11proto-xf86vidmode-dev automake1.9 libbz2-dev
    Our maybe required things:
    Code:
    sudo apt-get install libglu1-mesa-dev
    The SVN code:

    Code:
    svn co https://pcsx2.svn.sourceforge.net/svnroot/pcsx2 pcsx2
    Aaaand build it!

    Code:
    cd pcsx2
    sh build.sh all
    And hopefully everything should build!

    EDIT: libbz2-dev is required for the ISO plugins to compile
    Last edited by buttons; April 6th, 2007 at 03:26 PM. Reason: add libbz2-dev

  2. #2
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    Re: PCSX2 0.9.3 Released for Linux!

    Woot!

  3. #3
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    Re: PCSX2 0.9.3 Released for Linux!

    buttons,

    This is wonderful news! Btw, any reason you are trying to compile it from source? I took the following steps to install it:

    • extract contents to ~/.pcsx2
    • create a startup file called "pcsx2" with the contents:
      Code:
      #!/bin/bash
      cd ~/.pcsx2
      LD_LIBRARY_PATH="./" ./pcsx2
      You can put this in /usr/local/bin, just make sure it's executable (`chmod +x /usr/local/bin/pcsx2`)
    • execute with `pcsx2` from the terminal
    • look at the GUI (I don't own a PS2 so I don't have a BIOS)


    Now, I just need to get a PS2.

  4. #4
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    Re: PCSX2 0.9.3 Released for Linux!

    Yes, I had to compile it from source. Unfortunately every time I tried to run the 32-bit binary I got a mysterious "Floating Point Exception" error

    As per my original post, though, compiling from source worked finally!

    NOTE: If you have a dual core proc, go into Configure->CPU and check everything. It's gonna make a HUGE difference.

  5. #5
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    Re: PCSX2 0.9.3 Released for Linux!

    buttons,

    Are you running a 64-bit install? There is a 64-bit binary available.

    [EDIT]

    I'm not trying to hassle you or anything, I was just wondering.

  6. #6
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    Re: PCSX2 0.9.3 Released for Linux!

    No. Despite having a 64-bit processor I don't run the 64-bit version of ubuntu. In the future, though, pcsx2-64 will be much faster than pcsx2-32 and I'll probably make the switch for that reason.

  7. #7
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    Re: PCSX2 0.9.3 Released for Linux!

    Nearly went mad before I realized that I didn't have automake installed anymore. >.<

    Ty buttons.

  8. #8
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    Re: PCSX2 0.9.3 Released for Linux!

    Can anyone setup a repository for this, svn gives me a whole bunch of errors while building it atm? Also, what's the gameplay like on this thing? Is it worth installing right now?
    Last edited by plb; April 2nd, 2007 at 01:00 PM.

  9. #9
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    Re: PCSX2 0.9.3 Released for Linux!

    I wouldn't compile from svn, because it might not be as stable as the code for 0.9.3. or it couldn't even compile at all.

    And to compile you also need libjpeg62-dev, if buttons could add it to the list.

  10. #10
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    Re: PCSX2 0.9.3 Released for Linux!

    Quote Originally Posted by Fator dee View Post
    I wouldn't compile from svn, because it might not be as stable as the code for 0.9.3. or it couldn't even compile at all.

    And to compile you also need libjpeg62-dev, if buttons could add it to the list.
    I take it you have tried it? How does it play?

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