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Thread: PCSX2 0.9.3 Released for Linux!

  1. #271
    Join Date
    Aug 2009
    Beans
    1,419

    Re: PCSX2 0.9.3 Released for Linux!

    Not every game works. You can check the compatibility of a particular game by going here.

  2. #272
    Join Date
    Oct 2010
    Beans
    27

    Re: PCSX2 0.9.3 Released for Linux!

    i ve tried it on windows it worked on the old pcsx2 0.9.6 and the wiki only mentions very few games ill try some more games/ thnx again for ur help

  3. #273
    Join Date
    Jun 2010
    Location
    Caguas, P.R.
    Beans
    8
    Distro
    Ubuntu 10.10 Maverick Meerkat

    Re: PCSX2 0.9.3 Released for Linux!

    Ubuntu 10.10 amd64 PCSX2 0.9.7
    Graphics Nvidia GeFocrce 6100 512MB 32 bit interpreter
    1888 ram
    (pxActionEvent) GS plugin failed to open!(thread:MTGS)(thread:EE Core)

    what this means?
    should i run it by chroot...?
    Last edited by Mazukambax; December 31st, 2010 at 10:24 PM.

  4. #274
    Join Date
    Oct 2006
    Beans
    3
    Distro
    Ubuntu Jaunty Jackalope (testing)

    Re: PCSX2 0.9.3 Released for Linux!

    Quote Originally Posted by thatguruguy View Post
    My advice would be to install the official pcsx2 repository, which is available here. Then you can just install pcsx2 from synaptic.

    Scratch that. I just noticed you're running 64-bit. Get the following ppa, instead: https://launchpad.net/~micove/+archive/experimental. He includes a 64-bit pcsx2.
    He/she should probably add this one instead:
    deb http://ppa.launchpad.net/micove/console/ubuntu YOUR_UBUNTU_VERSION_HERE main

    Edit: heh apparently I'm still beta testing jaunty and using interpid (should update that).
    Last edited by sephiroth135; February 4th, 2011 at 01:54 AM.

  5. #275
    Join Date
    Feb 2011
    Beans
    4
    Distro
    Ubuntu 10.04 Lucid Lynx

    Re: PCSX2 0.9.3 Released for Linux!

    Hello,

    I'm trying to get this working but I keep running into issues. I've looked here and at the PCSX2 forums but I'm still stumped. This is my setup:

    Ubuntu 10.04
    AMD Phenom II X3 2.8 GHz
    GeForce 9400 GT

    I was able to compile it cleanly using SVN but but when I start up FFX I get a black screen for a few seconds, then it disappears and takes the PCSX2 window with it.

    This is the output when I try to run FFX from an ISO. If I try opening the disc it will give me a black window and then hangs, so I'm wondering if I have CDROM issues as well.

    ZeroGS: creating
    ZeroGS: Got Doublebuffered Visual!
    ZeroGS: glX-Version 1.4
    ZeroGS: Depth 24
    ZeroGS: you have Direct Rendering!
    ZeroGS: Disabling MRT depth writing
    ZeroGS: Creating effects
    ZeroGS: Creating extra effects
    ZeroGS: using accurate shaders
    ZeroGS: initialization successful
    ZeroGS: Disabling MRT depth writing
    ZeroGS: Cg error: CG ERROR : Invalid parameter handle.
    ZeroGS: Cg error: CG ERROR : Invalid parameter handle.
    ZeroGS: Cg error: CG ERROR : Invalid parameter handle.
    ZeroGS: Cg error: CG ERROR : Invalid parameter handle.
    ZeroGS: Cg error: CG ERROR : Invalid parameter handle.
    ZeroGS: Failed to create shader 1,0,0,10
    Segmentation fault

    If I turn anti-aliasing on, this is the output:

    [QUOTE]
    ZeroGS: Disabling MRT depth writing
    ZeroGS: creating
    ZeroGS: Got Doublebuffered Visual!
    ZeroGS: glX-Version 1.4
    ZeroGS: Depth 24
    ZeroGS: you have Direct Rendering!
    ZeroGS: Disabling MRT depth writing
    ZeroGS: Creating effects
    ZeroGS: Creating extra effects
    ZeroGS: using accurate shaders
    ZeroGS: initialization successful
    ZeroGS: Disabling MRT depth writing
    Segmentation fault

    This is the output from when I compiled PCSX2:

    ----------------------
    Building ZeroGS OpenGL
    ----------------------
    checking for a BSD-compatible install... /usr/bin/install -c
    checking whether build environment is sane... yes
    checking for a thread-safe mkdir -p... /bin/mkdir -p
    checking for gawk... gawk
    checking whether make sets $(MAKE)... yes
    checking for gcc... gcc
    checking whether the C compiler works... yes
    checking for C compiler default output file name... a.out
    checking for suffix of executables...
    checking whether we are cross compiling... no
    checking for suffix of object files... o
    checking whether we are using the GNU C compiler... yes
    checking whether gcc accepts -g... yes
    checking for gcc option to accept ISO C89... none needed
    checking for style of include used by make... GNU
    checking dependency style of gcc... gcc3
    checking for gcc... gcc
    checking whether we are using the GNU C++ compiler... yes
    checking whether gcc accepts -g... yes
    checking dependency style of gcc... gcc3
    checking how to run the C preprocessor... gcc -E
    checking for ranlib... ranlib
    checking dependency style of gcc... gcc3
    checking debug build... no
    checking for _aligned_malloc... no
    checking for _aligned_free... no
    checking for development build...... no
    checking check for sse2...... yes
    checking for a x86-64 CPU... no
    checking gtk2+... checking for pkg-config... pkg-config
    checking OpenGL... checking for GL/gl.h... yes
    checking for GL/glu.h... yes
    checking for GL/glext.h... yes
    checking for main in -lGL... yes
    checking for main in -lGLU... yes
    checking for main in -lGLEW... yes
    checking Cg... checking for main in -ljpeg... yes
    checking for main in -lpthread... yes
    checking for main in -lstdc++... yes
    checking for main in -lz... yes
    checking for main in -ldl... yes
    checking for main in -lXxf86vm... yes
    configure: creating ./config.status
    config.status: creating Makefile
    config.status: creating Linux/Makefile
    config.status: executing depfiles commands
    Configuration:
    Target system type:
    x86-64 build? no
    Debug build? no
    Dev build? no
    SSE2 enabled? yes

    Just for grins I tried running the Windows version on a virtual host. It crapped out and told me I didn't have enough resources. I guess that's what happens when I only give it one core to play with!

    Please let me know if more information is needed. TIA for helping a newbie!

    Tigerlily

  6. #276
    Join Date
    Jul 2011
    Beans
    1

    Re: PCSX2 0.9.3 Released for Linux!

    i'm new to using terminal, and have run into some trouble.
    there is an error installing the plugins.
    any advice?

  7. #277
    Join Date
    Oct 2004
    Location
    Denmark - Scandinavia
    Beans
    19,553
    Distro
    Ubuntu Budgie Development Release

    Re: PCSX2 0.9.3 Released for Linux!

    Quote Originally Posted by daft11 View Post
    i'm new to using terminal, and have run into some trouble.
    there is an error installing the plugins.
    any advice?
    Post the terminal in/out-put. Without it we can't know what you're talking about.

  8. #278
    Join Date
    Apr 2006
    Beans
    Hidden!

    Re: PCSX2 0.9.3 Released for Linux!

    I installed PCSX2 0.9.8 thanks to this PPA:
    https://launchpad.net/~gregory-haina...2.official.ppa

    Had to install libsoundtouch1c2 prior to this (grabbed a .deb for Lucid here : http://packages.ubuntu.com/lucid/libsoundtouch1c2 since it's required and not included in Ubuntu's 11.04 repositories)

    Everything installed fine, and the application does run.
    However, I do have some performance issues.

    Hardware:
    - CPU : Intel Core 2 Duo E4600 @ 2,4Ghz (couldn't succeed in overclocking it to 3Ghz in Linux, works fine in Windows though)
    - GPU : Nvidia 8500GS
    - RAM : 1x 2Gb


    When running Shadow of the Colossus with most defaut settings and no speed hacks in Ubuntu and Windows 7 (rendering with OpenGL on both OSes), I notice a HUGE performance gap : 4fps in Ubuntu, 45fps in Windows. How come?

    Same thing goes for Dolphin-Emu while running Gamecube games (45fps in Ubuntu, a rock-solid 60fps in Windows 7). I'm a bit disappointed, especially since I don't plan to use Windows at all on this computer (the whole system feels slow, has little space on its partition, is a hassle to deal with and basically provides no fun to work with) and configuring XBMC in Linux as a Home Theatre / Gaming front-end.

    I've heard that most people using PCSX2 in Windows are loading up the GSDX10 renderer plugin to speed up things. This plugin allows for a "3X cycle" (?) mode which seems quite efficient. Don't know what it is, but does such a thing exists for the Linux version ?

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