Not every game works. You can check the compatibility of a particular game by going here.
Not every game works. You can check the compatibility of a particular game by going here.
i ve tried it on windows it worked on the old pcsx2 0.9.6 and the wiki only mentions very few games ill try some more games/ thnx again for ur help
Ubuntu 10.10 amd64 PCSX2 0.9.7
Graphics Nvidia GeFocrce 6100 512MB 32 bit interpreter
1888 ram
(pxActionEvent) GS plugin failed to open!(thread:MTGS)(thread:EE Core)
what this means?
should i run it by chroot...?
Last edited by Mazukambax; December 31st, 2010 at 10:24 PM.
He/she should probably add this one instead:
deb http://ppa.launchpad.net/micove/console/ubuntu YOUR_UBUNTU_VERSION_HERE main
Edit: heh apparently I'm still beta testing jaunty and using interpid (should update that).
Last edited by sephiroth135; February 4th, 2011 at 01:54 AM.
Hello,
I'm trying to get this working but I keep running into issues. I've looked here and at the PCSX2 forums but I'm still stumped. This is my setup:
Ubuntu 10.04
AMD Phenom II X3 2.8 GHz
GeForce 9400 GT
I was able to compile it cleanly using SVN but but when I start up FFX I get a black screen for a few seconds, then it disappears and takes the PCSX2 window with it.
This is the output when I try to run FFX from an ISO. If I try opening the disc it will give me a black window and then hangs, so I'm wondering if I have CDROM issues as well.
ZeroGS: creating
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.4
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating effects
ZeroGS: Creating extra effects
ZeroGS: using accurate shaders
ZeroGS: initialization successful
ZeroGS: Disabling MRT depth writing
ZeroGS: Cg error: CG ERROR : Invalid parameter handle.
ZeroGS: Cg error: CG ERROR : Invalid parameter handle.
ZeroGS: Cg error: CG ERROR : Invalid parameter handle.
ZeroGS: Cg error: CG ERROR : Invalid parameter handle.
ZeroGS: Cg error: CG ERROR : Invalid parameter handle.
ZeroGS: Failed to create shader 1,0,0,10
Segmentation fault
If I turn anti-aliasing on, this is the output:
[QUOTE]
ZeroGS: Disabling MRT depth writing
ZeroGS: creating
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.4
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating effects
ZeroGS: Creating extra effects
ZeroGS: using accurate shaders
ZeroGS: initialization successful
ZeroGS: Disabling MRT depth writing
Segmentation fault
This is the output from when I compiled PCSX2:
Just for grins I tried running the Windows version on a virtual host. It crapped out and told me I didn't have enough resources. I guess that's what happens when I only give it one core to play with!----------------------
Building ZeroGS OpenGL
----------------------
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for a thread-safe mkdir -p... /bin/mkdir -p
checking for gawk... gawk
checking whether make sets $(MAKE)... yes
checking for gcc... gcc
checking whether the C compiler works... yes
checking for C compiler default output file name... a.out
checking for suffix of executables...
checking whether we are cross compiling... no
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ISO C89... none needed
checking for style of include used by make... GNU
checking dependency style of gcc... gcc3
checking for gcc... gcc
checking whether we are using the GNU C++ compiler... yes
checking whether gcc accepts -g... yes
checking dependency style of gcc... gcc3
checking how to run the C preprocessor... gcc -E
checking for ranlib... ranlib
checking dependency style of gcc... gcc3
checking debug build... no
checking for _aligned_malloc... no
checking for _aligned_free... no
checking for development build...... no
checking check for sse2...... yes
checking for a x86-64 CPU... no
checking gtk2+... checking for pkg-config... pkg-config
checking OpenGL... checking for GL/gl.h... yes
checking for GL/glu.h... yes
checking for GL/glext.h... yes
checking for main in -lGL... yes
checking for main in -lGLU... yes
checking for main in -lGLEW... yes
checking Cg... checking for main in -ljpeg... yes
checking for main in -lpthread... yes
checking for main in -lstdc++... yes
checking for main in -lz... yes
checking for main in -ldl... yes
checking for main in -lXxf86vm... yes
configure: creating ./config.status
config.status: creating Makefile
config.status: creating Linux/Makefile
config.status: executing depfiles commands
Configuration:
Target system type:
x86-64 build? no
Debug build? no
Dev build? no
SSE2 enabled? yes
Please let me know if more information is needed. TIA for helping a newbie!
Tigerlily
i'm new to using terminal, and have run into some trouble.
there is an error installing the plugins.
any advice?
I installed PCSX2 0.9.8 thanks to this PPA:
https://launchpad.net/~gregory-haina...2.official.ppa
Had to install libsoundtouch1c2 prior to this (grabbed a .deb for Lucid here : http://packages.ubuntu.com/lucid/libsoundtouch1c2 since it's required and not included in Ubuntu's 11.04 repositories)
Everything installed fine, and the application does run.
However, I do have some performance issues.
Hardware:
- CPU : Intel Core 2 Duo E4600 @ 2,4Ghz (couldn't succeed in overclocking it to 3Ghz in Linux, works fine in Windows though)
- GPU : Nvidia 8500GS
- RAM : 1x 2Gb
When running Shadow of the Colossus with most defaut settings and no speed hacks in Ubuntu and Windows 7 (rendering with OpenGL on both OSes), I notice a HUGE performance gap : 4fps in Ubuntu, 45fps in Windows. How come?
Same thing goes for Dolphin-Emu while running Gamecube games (45fps in Ubuntu, a rock-solid 60fps in Windows 7). I'm a bit disappointed, especially since I don't plan to use Windows at all on this computer (the whole system feels slow, has little space on its partition, is a hassle to deal with and basically provides no fun to work with) and configuring XBMC in Linux as a Home Theatre / Gaming front-end.
I've heard that most people using PCSX2 in Windows are loading up the GSDX10 renderer plugin to speed up things. This plugin allows for a "3X cycle" (?) mode which seems quite efficient. Don't know what it is, but does such a thing exists for the Linux version ?
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