Same sound card?
Same sound card?
Intel 3.2Ghz Prescott | 1024MB DDR2 533Mhz | Intel GEV915 Motherboard | GeForce 8600GT
Registered Linux User #422029
Name the next release Dodgy Duck!
Have any of you tried running UT on Feisty? Any improvement there?
Personally not yet as I've only been able to test off the LiveCD so far. I will as soon I've upgraded.
Homepage: munckfish.net
Found some interesting stuff here:
http://www.nevercorner.net/forum/viewtopic.php?pid=9456
I won't be able to test this right now as my new laptop hasn't arrived yet, but it will have the dreaded Intel HDA audio. If anyone tries those suggestions please post your results.
I also stumbled upon the same fix in the Ubuntu wiki:
https://wiki.ubuntu.com/LaptopTestin...uLifebookP7230
In some SDL programs, such as Wesnoth, the audio will contain many scratchy artifacts. This can be fixed by adding the following line to /etc/modprobe.d/options:
options snd_hda_intel position_fix=1
Found a bug report on Launchpad that may be related to this:
https://bugs.launchpad.net/ubuntu/+s...1.2/+bug/66483
Similar SDL problems reported on the Neverwinter Nights forum:
http://nwn.bioware.com/forums/viewto...&forum=72&sp=0
Last edited by NTolerance; April 18th, 2007 at 05:41 PM.
I just got my new laptop with the happy funtimes hda_intel sound. As expected, UT sound is still broken in the exact same way. I tried all the fixes I posted earlier with no luck. The real pisser is that I keep finding this very thread at the top of my endless Google searches.
Now upgraded to Feisty and the problem is still there.
I tried out the 'position_fix=1' thing above. I think it maybe improved the sound a little but still some audible jittering and popping.
Homepage: munckfish.net
here's the fix for the same issue but running quake2:
export SDL_AUDIODRIVER=dsp
I'm not sure if this will work for UT games,, but you may want to modify you're ~/.loki/ut/System/UnrealTournament.ini file changing the following like to the next:
#AudioDevice=ALAudio.ALAudioSubsystem
AudioDevice=Audio.GenericAudioSubsystem
I do this because the AL device positions the sound wrong. hope this helps!
Same issue here with the same audio card. I've even tried git sources kernel and compiled the alsa driver within the kernel. Anyone got it working yet??
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