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Thread: VAAPI in Chromium Based (Brave, Chrome) Browsers

  1. #1
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    VAAPI in Chromium Based (Brave, Chrome) Browsers

    For the last couple of days, I have been trying to get my Browser to turn on Video Acceleration. I currently use Brave, but this problem seems to be in Chrome as well.
    I am running Kubuntu 20.04.2, and I have an Nvidia GTX780ti, and a Core i7-3770.

    Out of all of the articles I found, this article seems to have had the best information: https://www.linuxuprising.com/2021/0...celerated.html

    The only problem is, even though the "brave://gpu" screen shows everything is working, it actually is not...

    I am really floored here. Does anyone know how to get this to work?
    Last edited by Shibblet; April 22nd, 2021 at 05:10 PM.
    Holy Cripes on Toast!
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  2. #2
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    Re: VAAPI in Chromium Based (Brave, Chrome) Browsers

    What is output of vainfo?
    Code:
    vainfo
    Note that the 780Ti itself doesn't support accelerated decoding of AV1, VP9, or H.265. The only thing it may help with is H.264. You could try the "h264ify" extension if your system is still having issues decoding newer formats.

  3. #3
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    Re: VAAPI in Chromium Based (Brave, Chrome) Browsers

    Quote Originally Posted by Yellow Pasque View Post
    What is output of vainfo?
    This:
    Code:
    libva info: VA-API version 1.7.0
    libva info: Trying to open /usr/lib/x86_64-linux-gnu/dri/nvidia_drv_video.so
    libva info: va_openDriver() returns -1
    vaInitialize failed with error code -1 (unknown libva error),exit
    Quote Originally Posted by Yellow Pasque View Post
    Note that the 780Ti itself doesn't support accelerated decoding of AV1, VP9, or H.265. The only thing it may help with is H.264. You could try the "h264ify" extension if your system is still having issues decoding newer formats.
    Yup, I am aware. That's fine though for what I am doing.
    Holy Cripes on Toast!
    Attention is the currency of internet forums. - ticopelp

  4. #4
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    Re: VAAPI in Chromium Based (Brave, Chrome) Browsers

    You need the vdpau-va-driver package, because the Nvidia driver doesn't support VA-API directly and requires a VDPAU wrapper. It's no longer in Ubuntu's repo (for some reason I can't remember), but you can still find it in PPA's like: https://launchpad.net/~saiarcot895/+...beta/+packages

  5. #5
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    Re: VAAPI in Chromium Based (Brave, Chrome) Browsers

    Quote Originally Posted by Yellow Pasque View Post
    You need the vdpau-va-driver package, because the Nvidia driver doesn't support VA-API directly and requires a VDPAU wrapper. It's no longer in Ubuntu's repo (for some reason I can't remember), but you can still find it in PPA's like: https://launchpad.net/~saiarcot895/+...beta/+packages
    Well, I just installed the vdpau-va-driver, as well as the Chromium Dev build. Still get software decoding.

    This is starting to get infuriating. What am I missing here?
    Holy Cripes on Toast!
    Attention is the currency of internet forums. - ticopelp

  6. #6
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    Re: VAAPI in Chromium Based (Brave, Chrome) Browsers

    Quote Originally Posted by Shibblet View Post
    Well, I just installed the vdpau-va-driver, as well as the Chromium Dev build. Still get software decoding.

    This is starting to get infuriating. What am I missing here?
    Give the output of vainfo and chrome://gpu

  7. #7
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    Re: VAAPI in Chromium Based (Brave, Chrome) Browsers

    Quote Originally Posted by Yellow Pasque View Post
    Give the output of vainfo and chrome://gpu
    Here is chrome://gpu

    Code:
    Graphics Feature Status
    Canvas: Hardware accelerated
    Compositing: Hardware accelerated
    Multiple Raster Threads: Enabled
    Out-of-process Rasterization: Hardware accelerated
    OpenGL: Enabled
    Rasterization: Hardware accelerated on all pages
    Skia Renderer: Enabled
    Video Decode: Hardware accelerated
    Vulkan: Disabled
    WebGL: Hardware accelerated
    WebGL2: Hardware accelerated
    Driver Bug Workarounds
    adjust_src_dst_region_for_blitframebuffer
    clear_uniforms_before_first_program_use
    exit_on_context_lost
    disabled_extension_GL_KHR_blend_equation_advanced
    disabled_extension_GL_KHR_blend_equation_advanced_coherent
    Problems Detected
    Clear uniforms before first program use on all platforms: 124764, 349137
    Applied Workarounds: clear_uniforms_before_first_program_use
    Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
    Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
    Some drivers can't recover after OUT_OF_MEM and context lost: 893177
    Applied Workarounds: exit_on_context_lost
    adjust src/dst region if blitting pixels outside framebuffer on Linux NVIDIA: 830046
    Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
    ANGLE Features
    allow_compressed_formats (Frontend workarounds): Enabled: true
    Allow compressed formats
    disable_anisotropic_filtering (Frontend workarounds): Disabled
    Disable support for anisotropic filtering
    disable_program_binary (Frontend features) anglebug:5007: Disabled
    Disable support for GL_OES_get_program_binary
    disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
    On some GPUs, program binaries don't contain transform feedback varyings
    lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
    Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
    scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false
    Always rewrite vec/mat constructors to be consistent
    sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled: false
    On some drivers TexImage sometimes seems to interact with the Framebuffer
    add_and_true_to_loop_condition (OpenGL workarounds): Disabled: IsApple() && isIntel
    Calculation of loop conditions in for and while loop has bug
    adjust_src_dst_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia) || (IsApple() && functions->standard == STANDARD_GL_ES)
    Many platforms have issues with blitFramebuffer when the parameters are large.
    allow_clear_for_robust_resource_init (OpenGL workarounds) 883276: Disabled: IsApple()
    Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
    allow_etc_formats (OpenGL workarounds): Disabled: isIntel && !IsSandyBridge(device) && !IsIvyBridge(device) && !IsHaswell(device)
    Enable ETC2/EAC on desktop OpenGL
    always_call_use_program_after_link (OpenGL workarounds) 110263: Enabled: true
    Always call useProgram after a successful link to avoid a driver bug
    avoid_1_bit_alpha_texture_formats (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
    Issue with 1-bit alpha framebuffer formats
    avoid_dxt1_srgb_texture_format (OpenGL workarounds): Disabled
    Replaces DXT1 sRGB with DXT1 sRGB Alpha as a driver bug workaround.
    bind_transform_feedback_buffer_before_bind_buffer_range (OpenGL workarounds) anglebug:5140: Disabled: IsApple()
    Bind transform feedback buffers to the generic binding point before calling glBindBufferBase or glBindBufferRange.
    clamp_array_access (OpenGL workarounds) anglebug:2978: Disabled: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
    Clamp uniform array access to avoid reading invalid memory.
    clamp_frag_depth (OpenGL workarounds): Enabled: isNvidia
    gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
    clamp_msc_rate (OpenGL workarounds) 1042393: Disabled: IsLinux() && IsWayland()
    Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
    clamp_point_size (OpenGL workarounds): Enabled: IsAndroid() || isNvidia
    The point size range reported from the API is inconsistent with the actual behavior
    clear_to_zero_or_one_broken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
    Clears when the clear color is all zeros or ones do not work.
    clip_src_region_for_blitframebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD)
    Issues with blitFramebuffer when the parameters don't match the framebuffer size.
    decode_encode_srgb_for_generatemipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple()
    Decode and encode before generateMipmap for srgb format textures.
    disable_blend_func_extended (OpenGL workarounds) anglebug:1085: Disabled: isAMD || isIntel
    ARB_blend_func_extended does not pass the tests
    disable_draw_buffers_indexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
    Disable OES_draw_buffers_indexed extension.
    disable_gpu_switching_support (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
    Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
    disable_native_parallel_compile (OpenGL workarounds) 1094869: Disabled: isTSANBuild && IsLinux() && isNvidia
    Do not use native KHR_parallel_shader_compile even when available.
    disable_semaphore_fd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
    Disable GL_EXT_semaphore_fd extension
    disable_sync_control_support (OpenGL workarounds) 1137851: Disabled: false
    Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders Chrome unusable
    disable_timestamp_queries (OpenGL workarounds) 811661: Disabled: IsLinux() && isVMWare
    Disable GL_EXT_disjoint_timer_query extension
    disable_worker_contexts (OpenGL workarounds) 849576: Enabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia) || IsIOS()
    Some tests have been seen to fail using worker contexts
    do_while_glsl_causes_gpu_hang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
    Some GLSL constructs involving do-while loops cause GPU hangs
    does_srgb_clears_on_linear_framebuffer_attachments (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && (isIntel || isAMD)
    Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
    dont_initialize_uninitialized_locals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
    Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
    dont_relink_programs_in_parallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
    Relinking a program in parallel is buggy
    dont_use_loops_to_initialize_variables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
    For loops used to initialize variables hit native GLSL compiler bugs
    emulate_abs_int_function (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
    abs(i) where i is an integer returns unexpected result
    emulate_atan_2_float (OpenGL workarounds) 672380: Enabled: isNvidia
    atan(y, x) may return a wrong answer
    emulate_copyteximage2d_from_renderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
    CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
    emulate_isnan_float (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
    Using isnan() on highp float will get wrong answer
    emulate_max_vertex_attrib_stride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
    Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
    emulate_pack_skip_rows_and_pack_skip_pixels (OpenGL workarounds) anglebug:4849: Disabled: IsApple() && (isAMD || isIntel || isNvidia)
    GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.
    emulate_primitive_restart_fixed_index (OpenGL workarounds) anglebug:3997: Disabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
    When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
    finish_does_not_cause_queries_to_be_available (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
    glFinish doesn't cause all queries to report available result
    flush_before_delete_texture_if_copied_to (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
    Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
    init_fragment_output_variables (OpenGL workarounds) 1171371: Disabled: IsAdreno42xOr3xx(functions)
    No init gl_FragColor causes context lost
    initialize_current_vertex_attributes (OpenGL workarounds): Enabled: isNvidia
    During initialization, assign the current vertex attributes to the spec-mandated defaults
    keep_buffer_shadow_copy (OpenGL workarounds): Disabled: !CanMapBufferForRead(functions)
    Maintain a shadow copy of buffer data when the GL API does not permit reading data back.
    max_3d_array_texture_size_1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
    Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
    max_msaa_sample_count_4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
    Various rendering bugs have been observed when using higher MSAA counts
    max_texture_size_limit_4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
    Limit max texture size to 4096 to avoid frequent out-of-memory errors
    pack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
    When uploading textures from an pack buffer, some drivers count an extra row padding
    pack_overlapping_rows_separately_pack_buffer (OpenGL workarounds): Enabled: isNvidia
    In the case of packing to a pixel pack buffer, pack overlapping rows row by row
    pre_add_texel_fetch_offsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
    Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
    promote_packed_formats_to_8_bit_per_channel (OpenGL workarounds) anglebug:5469: Disabled: IsApple() && hasAMD
    Packed color formats are buggy on Macs with AMD GPUs
    query_counter_bits_generates_errors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
    Drivers generate errors when querying the number of bits in timer queries
    read_pixels_using_implementation_color_read_format (OpenGL workarounds) anglebug:4214: Disabled: functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
    Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
    reapply_ubo_bindings_after_using_binary_program (OpenGL workarounds) anglebug:1637: Disabled: isAMD || IsAndroid()
    Some drivers forget about UBO bindings when using program binaries
    regenerate_struct_names (OpenGL workarounds) 403957: Disabled: IsApple()
    All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
    remove_dynamic_indexing_of_swizzled_vector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
    Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.
    remove_invarient_and_centroid_for_essl3 (OpenGL workarounds): Disabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
    Fix spec difference between GLSL 4.1 or lower and ESSL3
    reset_teximage2d_base_level (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
    Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
    reset_texture_generates_errors (OpenGL workarounds) anglebug:3859: Disabled: IsApple() || (IsWindows() && isAMD)
    Calling glTexImage2D with zero size generates errors.
    rewrite_float_unary_minus_operator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
    Using '-<float>' will get wrong answer
    rewrite_repeated_assign_to_swizzled (OpenGL workarounds): Enabled: isNvidia
    Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
    rewrite_row_major_matrices (OpenGL workarounds) anglebug:2273: Disabled: false
    Rewrite row major matrices in shaders as column major as a driver bug workaround
    rewrite_vector_scalar_arithmetic (OpenGL workarounds) 772651: Enabled: isNvidia
    Certain types of GLSL arithmetic ops mixing vectors and scalars may be executed incorrectly
    rgb_dxt1_textures_sample_zero_alpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
    Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
    rgba4_is_not_supported_for_color_rendering (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
    GL_RGBA4 is not color renderable
    set_primitive_restart_fixed_index_for_draw_arrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
    Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
    set_zero_level_before_generating_mipmap (OpenGL workarounds): Disabled: IsApple()
    glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.
    unfold_short_circuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
    Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
    unpack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Enabled: IsApple() || isNvidia
    When uploading textures from an unpack buffer, some drivers count an extra row padding
    unpack_overlapping_rows_separately_unpack_buffer (OpenGL workarounds): Enabled: isNvidia
    In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
    unsized_srgb_read_pixels_doesnt_transform (OpenGL workarounds) 565179: Disabled: IsAndroid() && isQualcomm
    Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
    use_unused_blocks_with_standard_or_shared_layout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
    Unused std140 or shared uniform blocks will be treated as inactive
    vertex_id_does_not_include_base_vertex (OpenGL workarounds): Disabled: IsApple() && isAMD
    gl_VertexID in GLSL vertex shader doesn't include base vertex value
    Version Information
    Data exported	2021-04-24T02:43:35.165Z
    Chrome version	Chrome/90.0.4430.85
    Operating system	Linux 5.8.0-50-generic
    Software rendering list URL	https://chromium.googlesource.com/chromium/src/+/5bc145d831c180d9ff94f29a0d7a2e1cbd30ef36/gpu/config/software_rendering_list.json
    Driver bug list URL	https://chromium.googlesource.com/chromium/src/+/5bc145d831c180d9ff94f29a0d7a2e1cbd30ef36/gpu/config/gpu_driver_bug_list.json
    ANGLE commit id	e22cfa011f5e
    2D graphics backend	Skia/90 d9182fe43730b84d59598f460319930eefdaeca7
    Command Line	/opt/brave.com/brave/brave --disable-domain-reliability --disable-features=AutofillEnableAccountWalletStorage,AutofillServerCommunication,TextFragmentAnchor,IdleDetection,SignedExchangePrefetchCacheForNavigations,SubresourceWebBundles,WebOTP,NotificationTriggers,LangClientHintHeader,NetworkTimeServiceQuerying,TabHoverCards,DirectSockets,SharingQRCodeGenerator,SignedExchangeSubresourcePrefetch,SafeBrowsingEnhancedProtection,SafeBrowsingEnhancedProtectionMessageInInterstitials,BraveDomainBlock --enable-dom-distiller --enable-features=LegacyTLSEnforced,DnsOverHttps,WebUIDarkMode,ReducedReferrerGranularity,PasswordImport,PrefetchPrivacyChanges,AutoupgradeMixedContent,SafetyTip --extension-content-verification=enforce_strict --extensions-install-verification=enforce --lso-url=https://no-thanks.invalid --no-pings --origin-trial-public-key=bYUKPJoPnCxeNvu72j4EmPuK7tr1PAC7SHh8ld9Mw3E=,fMS4mpO6buLQ/QMd+zJmxzty/VQ6B1EUZqoCU04zoRU= --sync-url=https://sync-v2.brave.com/v2 --variations-server-url=https://variations.brave.com/seed --enable-features=SafetyTip,AutoupgradeMixedContent,PrefetchPrivacyChanges,PasswordImport,ReducedReferrerGranularity,WebUIDarkMode,DnsOverHttps,LegacyTLSEnforced --disable-features=BraveDomainBlock,SafeBrowsingEnhancedProtectionMessageInInterstitials,SafeBrowsingEnhancedProtection,SignedExchangeSubresourcePrefetch,SharingQRCodeGenerator,DirectSockets,TabHoverCards,LangClientHintHeader,NetworkTimeServiceQuerying,NotificationTriggers,WebOTP,SignedExchangePrefetchCacheForNavigations,SubresourceWebBundles,AutofillEnableAccountWalletStorage,AutofillServerCommunication,IdleDetection,TextFragmentAnchor --flag-switches-begin --enable-gpu-rasterization --enable-zero-copy --ignore-gpu-blocklist --enable-features=SafetyTip,AutoupgradeMixedContent,PrefetchPrivacyChanges,PasswordImport,ReducedReferrerGranularity,WebUIDarkMode,DnsOverHttps,LegacyTLSEnforced,VaapiVideoDecoder --flag-switches-end
    Driver Information
    Initialization time	102
    In-process GPU	false
    Passthrough Command Decoder	true
    Sandboxed	true
    GPU0	VENDOR= 0x10de, DEVICE=0x100a *ACTIVE*
    GPU1	VENDOR= 0x8086, DEVICE=0x0162
    Optimus	true
    AMD switchable	false
    Driver vendor	Nvidia
    Driver version	460.73.01
    GPU CUDA compute capability major version	0
    Pixel shader version	1.00
    Vertex shader version	1.00
    Max. MSAA samples	8
    Machine model name	
    Machine model version	
    GL_VENDOR	Google Inc. (NVIDIA Corporation)
    GL_RENDERER	ANGLE (NVIDIA Corporation, GeForce GTX 780 Ti/PCIe/SSE2, OpenGL 4.5.0 NVIDIA 460.73.01)
    GL_VERSION	OpenGL ES 2.0.0 (ANGLE 2.1.15046 git hash: e22cfa011f5e)
    GL_EXTENSIONS	GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_gpu_shader5 GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_io_blocks GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_NV_robustness_video_memory_purge GL_NV_shader_noperspective_interpolation GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
    Disabled Extensions	GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
    Disabled WebGL Extensions	
    Window system binding vendor	Google Inc. (NVIDIA Corporation)
    Window system binding version	1.5 (ANGLE 2.1.15046 git hash: e22cfa011f5e)
    Window system binding extensions	EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap EGL_NV_robustness_video_memory_purge EGL_KHR_reusable_sync
    Window manager	KWin
    XDG_CURRENT_DESKTOP	KDE
    Compositing manager	Yes
    System visual ID	0
    RGBA visual ID	0
    Direct rendering version	unknown
    Reset notification strategy	0x8252
    GPU process crash count	0
    gfx::BufferFormats supported for allocation and texturing	R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
    Compositor Information
    Tile Update Mode	Zero-copy
    Partial Raster	Enabled
    GpuMemoryBuffers Status
    R_8	Software only
    R_16	Software only
    RG_88	Software only
    BGR_565	Software only
    RGBA_4444	Software only
    RGBX_8888	Software only
    RGBA_8888	Software only
    BGRX_8888	Software only
    BGRA_1010102	Software only
    RGBA_1010102	Software only
    BGRA_8888	Software only
    RGBA_F16	Software only
    YVU_420	Software only
    YUV_420_BIPLANAR	Software only
    P010	Software only
    Display(s) Information
    Info	Display[1] bounds=[0,0 1920x1080], workarea=[0,0 1920x1044], scale=1, rotation=0, panel_rotation=0 external.
    Color space (all)	{primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
    Buffer format (all)	BGRA_8888
    SDR white level in nits	100
    Bits per color component	8
    Bits per pixel	24
    Refresh Rate in Hz	60
    Video Acceleration Information
    Vulkan Information
    Device Performance Information
    Here is vainfo:
    Code:
    libva info: VA-API version 1.7.0
    libva info: Trying to open /usr/lib/x86_64-linux-gnu/dri/nvidia_drv_video.so
    libva info: va_openDriver() returns -1
    vaInitialize failed with error code -1 (unknown libva error),exit
    Holy Cripes on Toast!
    Attention is the currency of internet forums. - ticopelp

  8. #8
    Join Date
    Jun 2007
    Beans
    14,459

    Re: VAAPI in Chromium Based (Brave, Chrome) Browsers

    vaInitialize failed with error code -1 (unknown libva error),exit
    vdpau-va-driver isn't working correctly. I don't know what else to suggest.

  9. #9
    Join Date
    Feb 2009
    Location
    Wasilla, Alaska
    Beans
    516
    Distro
    Kubuntu

    Re: VAAPI in Chromium Based (Brave, Chrome) Browsers

    Quote Originally Posted by Yellow Pasque View Post
    vdpau-va-driver isn't working correctly. I don't know what else to suggest.
    There is an article on this page: https://www.linuxuprising.com/2021/0...celerated.html

    Screenshot_20210425_100739.png

    The parts that say "from here" unfortunately take me to a launchpad login screen that will not accept my launchpad (Ubuntu) credentials. I can log into Launchpad regularly, but I still cannot pull up those "patched" drivers.

    I am pretty sure this patched "vdpau-va-driver" is what I am looking for... but It's behind some kind of wall.
    Holy Cripes on Toast!
    Attention is the currency of internet forums. - ticopelp

  10. #10
    Join Date
    Apr 2011
    Location
    Mystletainn Kick!
    Beans
    12,105
    Distro
    Ubuntu

    Re: VAAPI in Chromium Based (Brave, Chrome) Browsers

    Both of the "from here" links should direct you to the ppa archive pages.
    Not sure why it's trying to get you to login to launchpad.
    Splat Double Splat Triple Splat
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    Don't mind me, I'm only passing through.
    Once in a blue moon, I'm actually helpful
    .

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