https://www.gamingonlinux.com/articl...al-games.15054
I love the idea, but this causes a real problem for Valve.
Let's just think about this for a moment. What happens when I buy a game for say $50 USD. Then I turn around and sell it for $40 after I have played through it. Then that person plays through it and sells it for $30... lather rinse repeat, until the actual value of the game is non existent, and the person who bought it for say $2.50 can only give it away.
But now, we are at a point of giving things away, in which case people in groups (guilds, friends, etc.) will start to give games to their friends for little to no money, and then purchases start falling off.
I have some games that I will never play again, and I'd be happy to give them away. However, that eliminates sales for Valve, and the publisher.
Any other ideas on this?
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