Just curious, I've only played a few RPGs in my life (such as Morrowind), and the only MMO I've played is the lord of the rings online, but I've always wondered one question. Is there an RPG out there that does away with the traditional "leveling" system and uses some other form of system for advancement?
I don't mean anything in specific; that is actually my problem, I can't really think of another more logical way to show progress to the player other than a simple math-based leveling approach.
I've just been wondering if there are any out there, especially MMO's, and how they work. My idea is that if a game did away with the traditional leveling system, then it would have to compensate majorly somehow. It would have to be equally as rewarding yet not have a "if you kill this mob, then you gain this many experience points which in turn makes you level up to level 2 of 50" or something along those lines. It would focus on other areas, for example more focus on the combat system, or on the gear/cosmetics, or more on the story/plot, so forth.