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Thread: Unreal Tournament too fast

  1. #1
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    Unreal Tournament too fast

    Unreal Tournament (The original) runs too fast on my system (Athlon64 3200+, 32bit dapper, 1 gig RAM, NVidia 6600gt with NVidia drivers).

    I've disabled powernowd which causes problems, and I've used the script from somewhere on icculus.org, which slows it down a bit. The problem is that even after I've done these things it still runs faster than it should. Does anyone have any ideas what this could be?

  2. #2
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    Re: Unreal Tournament too fast

    There is actually an option in the settings window inside the UT gui to change the game speed. Mine is currently set to 100% with similar hardware.

    Maybe try lowering yours?
    Every time you install Jaunty, a kitten........ wait sorry what year is this again?
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  3. #3
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    Re: Unreal Tournament too fast

    The trouble is when I try to play a network game over lan agains windows users I run faster than them. If I set the game speed lower is slows them and me down and I'm still faster than them.

  4. #4
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    Re: Unreal Tournament too fast

    Yeah i saw this problem when i had a mini lan party, really annoyed me.

    We didn't find any way to sort it out unfortunately. (this happenned with a windows machine.)

    Have you tried joining a game, instead of hosting?
    Every time you install Jaunty, a kitten........ wait sorry what year is this again?
    Please don't PM support questions, post a thread so that everyone can benefit
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  5. #5
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    Re: Unreal Tournament too fast

    We had a similar problem playing UT on the lan awhile back; these were all windows machines. It turns out it has something to do with the way UT calculates the speed of the CPU at startup. Executing the game with a "-cpuspeed=#" switch, where # is the speed of your CPU in mhz, fixed the problem. That was in Windows though. I'd think there would be a similar switch for the linux executable.

  6. #6
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    Re: Unreal Tournament too fast

    The problem occurs whether I'm hosting or joining. It's nothing to do with the CPUspeed because I disabled powernowd which scales my cpu speed. This problem really has me stumped.

  7. #7
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    Re: Unreal Tournament too fast

    Assuming you use cedega:

    Pixel Shaders as 1.4 with Win98 works best of all!

    Also use resolutions like 1024x768 and 800x600 (on dapper) as they work best with cedega, in UT you want to run it windowed to avoid problems, synchronize the resolution with that of dapper and then fix the speed by switching from D3D to Software Rendering (or S3 Savage) and then to D3D again.

    After that it should have slowed down slighly. You can then proceed to tweak the options to run smoothly then quit and restart.

    Sometimes it takes a little more but it will work eventually, I have a perfect UT running 100% smoothly at the correct speed on both online games and offline.

    WARNING: I thought I might mention that UT crashes constantly under D3D in cedega and I don't mean it not responding, the entire system locks up!

    P.S Changing game speed doesn't work for online so it's best to fiddle with the unrealtournament.ini and do the above to help sort the speed.

  8. #8
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    Re: Unreal Tournament too fast

    Why would you use Cedega? Unreal Tournament has a native linux client, and is supported quite well.

    On my laptop I had the problem of it running at about a million frames per second, but after using the script on icculus.org it worked fine.

    The problem I had was with Rune, which has the same speed problem UT does, though the script worked for Rune to slow it down, the sound is pretty much crap on my laptop (I still need to try it out on my desktop to see if that's the case there too.)

    I don't know if shutting off PowernowD will do anything. I just know that the script in essence just adds some heavy math computations to start up before the game, so that your CPU will go to it's max speed before starting UT or Rune. So in essence you shouldn't need to shut off powernowd.

    Leech
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  9. #9
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    Re: Unreal Tournament too fast

    "This installation doesn't support glibc-2.0 on Linux / x86_64"

    That is the message the installer gives and I (and i'm sure any other x86_64 user will think the same and) am not prepared to downgrade to i386!

    Maybe someone could tell me how to specify the older glibc version as that may work

    I want to ditch cedega badly but need it for UT and Q3A due to these problems.

  10. #10
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    Re: Unreal Tournament too fast

    Quote Originally Posted by nthdegree View Post
    "This installation doesn't support glibc-2.0 on Linux / x86_64"

    That is the message the installer gives and I (and i'm sure any other x86_64 user will think the same and) am not prepared to downgrade to i386!

    Maybe someone could tell me how to specify the older glibc version as that may work

    I want to ditch cedega badly but need it for UT and Q3A due to these problems.
    I'm using the 32bit version of ubuntu so that problem doesn't affect me. I guess you could use a chroot environment to avoid cedega, I dont know how to do that though. If you dont need punkbuster grab the version of quake3 from icculus.org, there is a native x86_64 build.

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