## This howto is for installing the most awesome darkplaces engine and server for the old
FPS game quake on ubuntu 12.04 - 12.10

sudo apt-get install darkplaces darkplaces-server

sudo mkdir -p /usr/share/games/quake

sudo mkdir -p /usr/share/games/quake/id1

## mount Quake CDROM and navigate to the id1 folder

sudo cp pak0.pak pak1.pak /usr/share/games/quake/id1

## (or copy paste with your favorite file manager)

## mission packs, ctf and maps go in their corresponding folders

## /usr/share/games/quake/hypnotic
## /usr/share/games/quake/rogue
## /usr/share/games/quake/ctf
## /usr/share/games/quake/maps

## start the game with:

darkplaces -basedir /usr/share/games/quake

## to set up a dedicated server that loads automatically on boot do the following:

sudo gedit /etc/init.d/darkplaces-server

## and add the following:

#! /bin/sh
### BEGIN INIT INFO
# Provides: darkplaces-server
# Required-Start: $remote_fs $syslog
# Required-Stop: $remote_fs $syslog
# Default-Start: 2 3 4 5
# Default-Stop: 0 1 6
# Short-Description: Example initscript
# Description: This file should be used to construct scripts to be
# placed in /etc/init.d.
### END INIT INFO

# Author: anonymous user <foo@bar.com>
#
# Please remove the "Author" lines above and replace them
# with your own name if you copy and modify this script.

# Do NOT "set -e"

# PATH should only include /usr/* if it runs after the mountnfs.sh script
PATH=$PATH:/usr/games
DESC="Darkplaces Dedicated Server"
NAME=darkplaces-server
DAEMON=/usr/games/darkplaces-server
DAEMON_ARGS="-basedir /usr/share/games/quake/ +exec debian_server.cfg"
PIDFILE=/var/run/$NAME.pid
SCRIPTNAME=/etc/init.d/$NAME

# Exit if the package is not installed
[ -x "$DAEMON" ] || exit 0

# Read configuration variable file if it is present
[ -r /etc/default/$NAME ] && . /etc/default/$NAME

# Load the VERBOSE setting and other rcS variables
. /lib/init/vars.sh

# Define LSB log_* functions.
# Depend on lsb-base (>= 3.2-14) to ensure that this file is present
# and status_of_proc is working.
. /lib/lsb/init-functions

#
# Function that starts the daemon/service
#
do_start()
{
# Return
# 0 if daemon has been started
# 1 if daemon was already running
# 2 if daemon could not be started
start-stop-daemon --start --quiet --pidfile $PIDFILE --exec $DAEMON --test > /dev/null \
|| return 1
start-stop-daemon --start --quiet --pidfile $PIDFILE --exec $DAEMON -- \
$DAEMON_ARGS \
|| return 2
# Add code here, if necessary, that waits for the process to be ready
# to handle requests from services started subsequently which depend
# on this one. As a last resort, sleep for some time.
}

#
# Function that stops the daemon/service
#
do_stop()
{
# Return
# 0 if daemon has been stopped
# 1 if daemon was already stopped
# 2 if daemon could not be stopped
# other if a failure occurred
start-stop-daemon --stop --quiet --retry=TERM/30/KILL/5 --pidfile $PIDFILE --name $NAME
RETVAL="$?"
[ "$RETVAL" = 2 ] && return 2
# Wait for children to finish too if this is a daemon that forks
# and if the daemon is only ever run from this initscript.
# If the above conditions are not satisfied then add some other code
# that waits for the process to drop all resources that could be
# needed by services started subsequently. A last resort is to
# sleep for some time.
start-stop-daemon --stop --quiet --oknodo --retry=0/30/KILL/5 --exec $DAEMON
[ "$?" = 2 ] && return 2
# Many daemons don't delete their pidfiles when they exit.
rm -f $PIDFILE
return "$RETVAL"
}

#
# Function that sends a SIGHUP to the daemon/service
#
do_reload() {
#
# If the daemon can reload its configuration without
# restarting (for example, when it is sent a SIGHUP),
# then implement that here.
#
start-stop-daemon --stop --signal 1 --quiet --pidfile $PIDFILE --name $NAME
return 0
}

case "$1" in
start)
[ "$VERBOSE" != no ] && log_daemon_msg "Starting $DESC" "$NAME"
do_start
case "$?" in
0|1) [ "$VERBOSE" != no ] && log_end_msg 0 ;;
2) [ "$VERBOSE" != no ] && log_end_msg 1 ;;
esac
;;
stop)
[ "$VERBOSE" != no ] && log_daemon_msg "Stopping $DESC" "$NAME"
do_stop
case "$?" in
0|1) [ "$VERBOSE" != no ] && log_end_msg 0 ;;
2) [ "$VERBOSE" != no ] && log_end_msg 1 ;;
esac
;;
status)
status_of_proc "$DAEMON" "$NAME" && exit 0 || exit $?
;;
#reload|force-reload)
#
# If do_reload() is not implemented then leave this commented out
# and leave 'force-reload' as an alias for 'restart'.
#
#log_daemon_msg "Reloading $DESC" "$NAME"
#do_reload
#log_end_msg $?
#;;
restart|force-reload)
#
# If the "reload" option is implemented then remove the
# 'force-reload' alias
#
log_daemon_msg "Restarting $DESC" "$NAME"
do_stop
case "$?" in
0|1)
do_start
case "$?" in
0) log_end_msg 0 ;;
1) log_end_msg 1 ;; # Old process is still running
*) log_end_msg 1 ;; # Failed to start
esac
;;
*)
# Failed to stop
log_end_msg 1
;;
esac
;;
*)
#echo "Usage: $SCRIPTNAME {start|stop|restart|reload|force-reload}" >&2
echo "Usage: $SCRIPTNAME {start|stop|status|restart|force-reload}" >&2
exit 3
;;
esac

:

## and open up port 26000 in your firewall(s)

## be sure to edit debian_server.cfg in /usr/share/games/quake/id1

(if this file does not exist, and it probably doesn't; create it and add the following
for a most basic server that runs on localhost:26000 and internet:26000)

// Example Quake server configuration for Debian
// This is installed into /etc/quake-server/server.cfg and symlinked into
// the game directory as debian_server.cfg, so you can run it via:
//
// exec debian_server.cfg

deathmatch 1
hostname "An Anonymous Debian Server"
timelimit 15
fraglimit 30
map dm1

// Various options depend on the server version you're using.
// When using darkplaces-server, you can use "sv_public 1" to advertise
// your server to the "master servers"
sv_public 1

## enjoy

--scarrs