Page 17 of 17 FirstFirst ... 7151617
Results 161 to 165 of 165

Thread: What's your glmark2 score?

  1. #161
    Join Date
    Apr 2008
    Beans
    70
    Distro
    Ubuntu 10.04 Lucid Lynx

    Re: What's your glmark2 score?

    Home built AMD Ryzen 5 2600 mini-ITX
    EVGA GTX 1050Ti

    Code:
    =======================================================
        glmark2 2014.03+git20150611.fa71af2d
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce GTX 1050 Ti/PCIe/SSE2
        GL_VERSION:    4.6.0 NVIDIA 390.77
    =======================================================
    [build] use-vbo=false: FPS: 3328 FrameTime: 0.300 ms
    [build] use-vbo=true: FPS: 10285 FrameTime: 0.097 ms
    [texture] texture-filter=nearest: FPS: 10437 FrameTime: 0.096 ms
    [texture] texture-filter=linear: FPS: 10373 FrameTime: 0.096 ms
    [texture] texture-filter=mipmap: FPS: 10521 FrameTime: 0.095 ms
    [shading] shading=gouraud: FPS: 10100 FrameTime: 0.099 ms
    [shading] shading=blinn-phong-inf: FPS: 9853 FrameTime: 0.101 ms
    [shading] shading=phong: FPS: 9471 FrameTime: 0.106 ms
    [shading] shading=cel: FPS: 9468 FrameTime: 0.106 ms
    [bump] bump-render=high-poly: FPS: 7213 FrameTime: 0.139 ms
    [bump] bump-render=normals: FPS: 10583 FrameTime: 0.094 ms
    [bump] bump-render=height: FPS: 11184 FrameTime: 0.089 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 7872 FrameTime: 0.127 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5225 FrameTime: 0.191 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 10211 FrameTime: 0.098 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3414 FrameTime: 0.293 ms
    [desktop] effect=shadow:windows=4: FPS: 4305 FrameTime: 0.232 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 833 FrameTime: 1.200 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 859 FrameTime: 1.164 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 895 FrameTime: 1.117 ms
    [ideas] speed=duration: FPS: 5653 FrameTime: 0.177 ms
    [jellyfish] <default>: FPS: 7434 FrameTime: 0.135 ms
    [terrain] <default>: FPS: 797 FrameTime: 1.255 ms
    [shadow] <default>: FPS: 7356 FrameTime: 0.136 ms
    [refract] <default>: FPS: 2227 FrameTime: 0.449 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 9929 FrameTime: 0.101 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 10220 FrameTime: 0.098 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 9846 FrameTime: 0.102 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 9582 FrameTime: 0.104 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 9788 FrameTime: 0.102 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9506 FrameTime: 0.105 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 10235 FrameTime: 0.098 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9799 FrameTime: 0.102 ms
    [build] use-vbo=false: FPS: 3274 FrameTime: 0.305 ms
    [build] use-vbo=true: FPS: 10321 FrameTime: 0.097 ms
    [texture] texture-filter=nearest: FPS: 10373 FrameTime: 0.096 ms
    [texture] texture-filter=linear: FPS: 10247 FrameTime: 0.098 ms
    [texture] texture-filter=mipmap: FPS: 9699 FrameTime: 0.103 ms
    [shading] shading=gouraud: FPS: 9943 FrameTime: 0.101 ms
    [shading] shading=blinn-phong-inf: FPS: 9160 FrameTime: 0.109 ms
    [shading] shading=phong: FPS: 9461 FrameTime: 0.106 ms
    [shading] shading=cel: FPS: 9487 FrameTime: 0.105 ms
    [bump] bump-render=high-poly: FPS: 6646 FrameTime: 0.150 ms
    [bump] bump-render=normals: FPS: 11506 FrameTime: 0.087 ms
    [bump] bump-render=height: FPS: 11437 FrameTime: 0.087 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 7785 FrameTime: 0.128 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4962 FrameTime: 0.202 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 11024 FrameTime: 0.091 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3463 FrameTime: 0.289 ms
    [desktop] effect=shadow:windows=4: FPS: 4162 FrameTime: 0.240 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 773 FrameTime: 1.294 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 820 FrameTime: 1.220 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 970 FrameTime: 1.031 ms
    [ideas] speed=duration: FPS: 5529 FrameTime: 0.181 ms
    [jellyfish] <default>: FPS: 6989 FrameTime: 0.143 ms
    [terrain] <default>: FPS: 792 FrameTime: 1.263 ms
    [shadow] <default>: FPS: 7160 FrameTime: 0.140 ms
    [refract] <default>: FPS: 2228 FrameTime: 0.449 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 10068 FrameTime: 0.099 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 10169 FrameTime: 0.098 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 10701 FrameTime: 0.093 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 10131 FrameTime: 0.099 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 9072 FrameTime: 0.110 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 10246 FrameTime: 0.098 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 9474 FrameTime: 0.106 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9113 FrameTime: 0.110 ms
    [build] use-vbo=false: FPS: 3285 FrameTime: 0.304 ms
    [build] use-vbo=true: FPS: 10278 FrameTime: 0.097 ms
    [texture] texture-filter=nearest: FPS: 9558 FrameTime: 0.105 ms
    [texture] texture-filter=linear: FPS: 10320 FrameTime: 0.097 ms
    [texture] texture-filter=mipmap: FPS: 9971 FrameTime: 0.100 ms
    [shading] shading=gouraud: FPS: 9936 FrameTime: 0.101 ms
    [shading] shading=blinn-phong-inf: FPS: 9996 FrameTime: 0.100 ms
    [shading] shading=phong: FPS: 8732 FrameTime: 0.115 ms
    [shading] shading=cel: FPS: 9407 FrameTime: 0.106 ms
    [bump] bump-render=high-poly: FPS: 6771 FrameTime: 0.148 ms
    [bump] bump-render=normals: FPS: 11475 FrameTime: 0.087 ms
    [bump] bump-render=height: FPS: 10496 FrameTime: 0.095 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 8289 FrameTime: 0.121 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4891 FrameTime: 0.204 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 11006 FrameTime: 0.091 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3386 FrameTime: 0.295 ms
    [desktop] effect=shadow:windows=4: FPS: 4229 FrameTime: 0.236 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 813 FrameTime: 1.230 ms
    =======================================================
                                      glmark2 Score: 7605 
    =======================================================
    I ran glmark2 to stress the GPU while simultaneously running mprime to stress the CPU. My goal was to test the cooling system while under stress.

    Here's a repeat without mprime running:

    Code:
    =======================================================
        glmark2 2014.03+git20150611.fa71af2d
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce GTX 1050 Ti/PCIe/SSE2
        GL_VERSION:    4.6.0 NVIDIA 390.77
    =======================================================
    [build] use-vbo=false: FPS: 11240 FrameTime: 0.089 ms
    [build] use-vbo=true: FPS: 20958 FrameTime: 0.048 ms
    [texture] texture-filter=nearest: FPS: 19475 FrameTime: 0.051 ms
    [texture] texture-filter=linear: FPS: 19479 FrameTime: 0.051 ms
    [texture] texture-filter=mipmap: FPS: 19440 FrameTime: 0.051 ms
    [shading] shading=gouraud: FPS: 17764 FrameTime: 0.056 ms
    [shading] shading=blinn-phong-inf: FPS: 17518 FrameTime: 0.057 ms
    [shading] shading=phong: FPS: 15794 FrameTime: 0.063 ms
    [shading] shading=cel: FPS: 15754 FrameTime: 0.063 ms
    [bump] bump-render=high-poly: FPS: 10932 FrameTime: 0.091 ms
    [bump] bump-render=normals: FPS: 22526 FrameTime: 0.044 ms
    [bump] bump-render=height: FPS: 22070 FrameTime: 0.045 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 13711 FrameTime: 0.073 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 7805 FrameTime: 0.128 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 20519 FrameTime: 0.049 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5784 FrameTime: 0.173 ms
    [desktop] effect=shadow:windows=4: FPS: 9402 FrameTime: 0.106 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2185 FrameTime: 0.458 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2526 FrameTime: 0.396 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2321 FrameTime: 0.431 ms
    [ideas] speed=duration: FPS: 13141 FrameTime: 0.076 ms
    [jellyfish] <default>: FPS: 12433 FrameTime: 0.080 ms
    [terrain] <default>: FPS: 962 FrameTime: 1.040 ms
    [shadow] <default>: FPS: 11170 FrameTime: 0.090 ms
    [refract] <default>: FPS: 3020 FrameTime: 0.331 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 19852 FrameTime: 0.050 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 19055 FrameTime: 0.052 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 19658 FrameTime: 0.051 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 19754 FrameTime: 0.051 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 18122 FrameTime: 0.055 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 19615 FrameTime: 0.051 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 19491 FrameTime: 0.051 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 18417 FrameTime: 0.054 ms
    =======================================================
                                      glmark2 Score: 14299 
    =======================================================
    Last edited by howefield; December 10th, 2018 at 08:54 PM. Reason: posts merged and proper tags used.

  2. #162
    Join Date
    Jan 2006
    Location
    Sunny Southend-on-Sea
    Beans
    8,430
    Distro
    Kubuntu 20.04 Focal Fossa

    Re: What's your glmark2 score?

    Oh, I remember seeing this thread back in the day!

    Erm.... 33989...

    Code:
    =======================================================
        glmark2 2014.03+git20150611.fa71af2d
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce RTX 2080 Ti/PCIe/SSE2
        GL_VERSION:    4.6.0 NVIDIA 415.18
    =======================================================
    [build] use-vbo=false: FPS: 15264 FrameTime: 0.066 ms
    [build] use-vbo=true: FPS: 48551 FrameTime: 0.021 ms
    [texture] texture-filter=nearest: FPS: 50831 FrameTime: 0.020 ms
    [texture] texture-filter=linear: FPS: 50321 FrameTime: 0.020 ms
    [texture] texture-filter=mipmap: FPS: 50522 FrameTime: 0.020 ms
    [shading] shading=gouraud: FPS: 44348 FrameTime: 0.023 ms
    [shading] shading=blinn-phong-inf: FPS: 44242 FrameTime: 0.023 ms
    [shading] shading=phong: FPS: 43254 FrameTime: 0.023 ms
    [shading] shading=cel: FPS: 42935 FrameTime: 0.023 ms
    [bump] bump-render=high-poly: FPS: 36165 FrameTime: 0.028 ms
    [bump] bump-render=normals: FPS: 51698 FrameTime: 0.019 ms
    [bump] bump-render=height: FPS: 50700 FrameTime: 0.020 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 42346 FrameTime: 0.024 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 30327 FrameTime: 0.033 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 47347 FrameTime: 0.021 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 7541 FrameTime: 0.133 ms
    [desktop] effect=shadow:windows=4: FPS: 9539 FrameTime: 0.105 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2245 FrameTime: 0.445 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2798 FrameTime: 0.357 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2307 FrameTime: 0.433 ms
    [ideas] speed=duration: FPS: 14419 FrameTime: 0.069 ms
    [jellyfish] <default>: FPS: 33601 FrameTime: 0.030 ms
    [terrain] <default>: FPS: 2035 FrameTime: 0.491 ms
    [shadow] <default>: FPS: 22564 FrameTime: 0.044 ms
    [refract] <default>: FPS: 10274 FrameTime: 0.097 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 46073 FrameTime: 0.022 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 45776 FrameTime: 0.022 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 45816 FrameTime: 0.022 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 45847 FrameTime: 0.022 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 45520 FrameTime: 0.022 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 45636 FrameTime: 0.022 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 45624 FrameTime: 0.022 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 45191 FrameTime: 0.022 ms
    =======================================================
                                      glmark2 Score: 33989 
    =======================================================
    None but ourselves can free our minds

  3. #163
    Join Date
    Aug 2016
    Beans
    1

    Re: What's your glmark2 score?

    1050 mobile / 7700hq

    using nvidia-xrun, I get 9014

    Code:
    =======================================================
        glmark2 2017.07
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce GTX 1050/PCIe/SSE2
        GL_VERSION:    4.6.0 NVIDIA 430.26
    =======================================================
    [build] use-vbo=false: FPS: 8032 FrameTime: 0.125 ms
    [build] use-vbo=true: FPS: 13183 FrameTime: 0.076 ms
    [texture] texture-filter=nearest: FPS: 12444 FrameTime: 0.080 ms
    [texture] texture-filter=linear: FPS: 12372 FrameTime: 0.081 ms
    [texture] texture-filter=mipmap: FPS: 12676 FrameTime: 0.079 ms
    [shading] shading=gouraud: FPS: 11011 FrameTime: 0.091 ms
    [shading] shading=blinn-phong-inf: FPS: 11008 FrameTime: 0.091 ms
    [shading] shading=phong: FPS: 10132 FrameTime: 0.099 ms
    [shading] shading=cel: FPS: 10377 FrameTime: 0.096 ms
    [bump] bump-render=high-poly: FPS: 7351 FrameTime: 0.136 ms
    [bump] bump-render=normals: FPS: 14048 FrameTime: 0.071 ms
    [bump] bump-render=height: FPS: 13837 FrameTime: 0.072 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 9266 FrameTime: 0.108 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5257 FrameTime: 0.190 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 12189 FrameTime: 0.082 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3785 FrameTime: 0.264 ms
    [desktop] effect=shadow:windows=4: FPS: 7187 FrameTime: 0.139 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1420 FrameTime: 0.704 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1563 FrameTime: 0.640 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1655 FrameTime: 0.604 ms
    [ideas] speed=duration: FPS: 10371 FrameTime: 0.096 ms
    [jellyfish] <default>: FPS: 7190 FrameTime: 0.139 ms
    [terrain] <default>: FPS: 781 FrameTime: 1.280 ms
    [shadow] <default>: FPS: 7579 FrameTime: 0.132 ms
    [refract] <default>: FPS: 1728 FrameTime: 0.579 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 11699 FrameTime: 0.085 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 11318 FrameTime: 0.088 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 11631 FrameTime: 0.086 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 11331 FrameTime: 0.088 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 11244 FrameTime: 0.089 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 11263 FrameTime: 0.089 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 11305 FrameTime: 0.088 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 11259 FrameTime: 0.089 ms
    =======================================================
                                      glmark2 Score: 9014 
    =======================================================

  4. #164
    Join Date
    Mar 2010
    Location
    Squidbilly-Land
    Beans
    Hidden!
    Distro
    Ubuntu

    Re: What's your glmark2 score?

    I use virtual machines.
    Over remote X11 through an ssh -tunnel: glmark2 Score: 23
    It didn't look bad, but there are lots of issues like:
    Code:
    ** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
    ** Failed to set swap interval. Results may be bounded above by refresh rate.
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 26 FrameTime: 38.462 ms
    with every test.

    Attempts to run it on hardware failed. It core dump on a 16.04 Ryzen 2600 CPU w/ an nVidia 1030 GT GPU.

  5. #165
    Join Date
    Jan 2020
    Beans
    1

    Re: What's your glmark2 score?

    I've got an old Dell E1505 I've resurrected with Lubuntu 16.04 LTS. It has a Core Duo T2300 CPU, 2GB DDR2, and an ATI Radeon X1300 GPU (ATI RV515) [I should also add... it has a whopping 8GB SSD)

    Windowed Mode (800x600) Score = 82
    Fullscreen Mode (1280x800) Score = 51

    One of the tests (Scene Terrain) fails due to missing vertex shaders.

    Anyway; after running these benchmarks I found a place to post them; so came here!

Page 17 of 17 FirstFirst ... 7151617

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •