Home built AMD Ryzen 5 2600 mini-ITX
EVGA GTX 1050Ti
Code:
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 390.77
=======================================================
[build] use-vbo=false: FPS: 3328 FrameTime: 0.300 ms
[build] use-vbo=true: FPS: 10285 FrameTime: 0.097 ms
[texture] texture-filter=nearest: FPS: 10437 FrameTime: 0.096 ms
[texture] texture-filter=linear: FPS: 10373 FrameTime: 0.096 ms
[texture] texture-filter=mipmap: FPS: 10521 FrameTime: 0.095 ms
[shading] shading=gouraud: FPS: 10100 FrameTime: 0.099 ms
[shading] shading=blinn-phong-inf: FPS: 9853 FrameTime: 0.101 ms
[shading] shading=phong: FPS: 9471 FrameTime: 0.106 ms
[shading] shading=cel: FPS: 9468 FrameTime: 0.106 ms
[bump] bump-render=high-poly: FPS: 7213 FrameTime: 0.139 ms
[bump] bump-render=normals: FPS: 10583 FrameTime: 0.094 ms
[bump] bump-render=height: FPS: 11184 FrameTime: 0.089 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 7872 FrameTime: 0.127 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5225 FrameTime: 0.191 ms
[pulsar] light=false:quads=5:texture=false: FPS: 10211 FrameTime: 0.098 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3414 FrameTime: 0.293 ms
[desktop] effect=shadow:windows=4: FPS: 4305 FrameTime: 0.232 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 833 FrameTime: 1.200 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 859 FrameTime: 1.164 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 895 FrameTime: 1.117 ms
[ideas] speed=duration: FPS: 5653 FrameTime: 0.177 ms
[jellyfish] <default>: FPS: 7434 FrameTime: 0.135 ms
[terrain] <default>: FPS: 797 FrameTime: 1.255 ms
[shadow] <default>: FPS: 7356 FrameTime: 0.136 ms
[refract] <default>: FPS: 2227 FrameTime: 0.449 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 9929 FrameTime: 0.101 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 10220 FrameTime: 0.098 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 9846 FrameTime: 0.102 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 9582 FrameTime: 0.104 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 9788 FrameTime: 0.102 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9506 FrameTime: 0.105 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 10235 FrameTime: 0.098 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9799 FrameTime: 0.102 ms
[build] use-vbo=false: FPS: 3274 FrameTime: 0.305 ms
[build] use-vbo=true: FPS: 10321 FrameTime: 0.097 ms
[texture] texture-filter=nearest: FPS: 10373 FrameTime: 0.096 ms
[texture] texture-filter=linear: FPS: 10247 FrameTime: 0.098 ms
[texture] texture-filter=mipmap: FPS: 9699 FrameTime: 0.103 ms
[shading] shading=gouraud: FPS: 9943 FrameTime: 0.101 ms
[shading] shading=blinn-phong-inf: FPS: 9160 FrameTime: 0.109 ms
[shading] shading=phong: FPS: 9461 FrameTime: 0.106 ms
[shading] shading=cel: FPS: 9487 FrameTime: 0.105 ms
[bump] bump-render=high-poly: FPS: 6646 FrameTime: 0.150 ms
[bump] bump-render=normals: FPS: 11506 FrameTime: 0.087 ms
[bump] bump-render=height: FPS: 11437 FrameTime: 0.087 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 7785 FrameTime: 0.128 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4962 FrameTime: 0.202 ms
[pulsar] light=false:quads=5:texture=false: FPS: 11024 FrameTime: 0.091 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3463 FrameTime: 0.289 ms
[desktop] effect=shadow:windows=4: FPS: 4162 FrameTime: 0.240 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 773 FrameTime: 1.294 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 820 FrameTime: 1.220 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 970 FrameTime: 1.031 ms
[ideas] speed=duration: FPS: 5529 FrameTime: 0.181 ms
[jellyfish] <default>: FPS: 6989 FrameTime: 0.143 ms
[terrain] <default>: FPS: 792 FrameTime: 1.263 ms
[shadow] <default>: FPS: 7160 FrameTime: 0.140 ms
[refract] <default>: FPS: 2228 FrameTime: 0.449 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 10068 FrameTime: 0.099 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 10169 FrameTime: 0.098 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 10701 FrameTime: 0.093 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 10131 FrameTime: 0.099 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 9072 FrameTime: 0.110 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 10246 FrameTime: 0.098 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 9474 FrameTime: 0.106 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9113 FrameTime: 0.110 ms
[build] use-vbo=false: FPS: 3285 FrameTime: 0.304 ms
[build] use-vbo=true: FPS: 10278 FrameTime: 0.097 ms
[texture] texture-filter=nearest: FPS: 9558 FrameTime: 0.105 ms
[texture] texture-filter=linear: FPS: 10320 FrameTime: 0.097 ms
[texture] texture-filter=mipmap: FPS: 9971 FrameTime: 0.100 ms
[shading] shading=gouraud: FPS: 9936 FrameTime: 0.101 ms
[shading] shading=blinn-phong-inf: FPS: 9996 FrameTime: 0.100 ms
[shading] shading=phong: FPS: 8732 FrameTime: 0.115 ms
[shading] shading=cel: FPS: 9407 FrameTime: 0.106 ms
[bump] bump-render=high-poly: FPS: 6771 FrameTime: 0.148 ms
[bump] bump-render=normals: FPS: 11475 FrameTime: 0.087 ms
[bump] bump-render=height: FPS: 10496 FrameTime: 0.095 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 8289 FrameTime: 0.121 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4891 FrameTime: 0.204 ms
[pulsar] light=false:quads=5:texture=false: FPS: 11006 FrameTime: 0.091 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3386 FrameTime: 0.295 ms
[desktop] effect=shadow:windows=4: FPS: 4229 FrameTime: 0.236 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 813 FrameTime: 1.230 ms
=======================================================
glmark2 Score: 7605
=======================================================
I ran glmark2 to stress the GPU while simultaneously running mprime to stress the CPU. My goal was to test the cooling system while under stress.
Here's a repeat without mprime running:
Code:
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 390.77
=======================================================
[build] use-vbo=false: FPS: 11240 FrameTime: 0.089 ms
[build] use-vbo=true: FPS: 20958 FrameTime: 0.048 ms
[texture] texture-filter=nearest: FPS: 19475 FrameTime: 0.051 ms
[texture] texture-filter=linear: FPS: 19479 FrameTime: 0.051 ms
[texture] texture-filter=mipmap: FPS: 19440 FrameTime: 0.051 ms
[shading] shading=gouraud: FPS: 17764 FrameTime: 0.056 ms
[shading] shading=blinn-phong-inf: FPS: 17518 FrameTime: 0.057 ms
[shading] shading=phong: FPS: 15794 FrameTime: 0.063 ms
[shading] shading=cel: FPS: 15754 FrameTime: 0.063 ms
[bump] bump-render=high-poly: FPS: 10932 FrameTime: 0.091 ms
[bump] bump-render=normals: FPS: 22526 FrameTime: 0.044 ms
[bump] bump-render=height: FPS: 22070 FrameTime: 0.045 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 13711 FrameTime: 0.073 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 7805 FrameTime: 0.128 ms
[pulsar] light=false:quads=5:texture=false: FPS: 20519 FrameTime: 0.049 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5784 FrameTime: 0.173 ms
[desktop] effect=shadow:windows=4: FPS: 9402 FrameTime: 0.106 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2185 FrameTime: 0.458 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2526 FrameTime: 0.396 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2321 FrameTime: 0.431 ms
[ideas] speed=duration: FPS: 13141 FrameTime: 0.076 ms
[jellyfish] <default>: FPS: 12433 FrameTime: 0.080 ms
[terrain] <default>: FPS: 962 FrameTime: 1.040 ms
[shadow] <default>: FPS: 11170 FrameTime: 0.090 ms
[refract] <default>: FPS: 3020 FrameTime: 0.331 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 19852 FrameTime: 0.050 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 19055 FrameTime: 0.052 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 19658 FrameTime: 0.051 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 19754 FrameTime: 0.051 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 18122 FrameTime: 0.055 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 19615 FrameTime: 0.051 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 19491 FrameTime: 0.051 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 18417 FrameTime: 0.054 ms
=======================================================
glmark2 Score: 14299
=======================================================
Bookmarks