13.04 windowed, running unity/compiz. I'm going to run this again after a driver update.
AMD Phenom II x4 945 ~3050 MHz
2x4gb DDR3-1333 7-7-7-21 OC'ed to 1366Mhz
PNY NVIDIA GeForce 9600gt 512mb GDDR3 core clock 650Mhz (motherboard only supports PCI-E v1.0) - It's 5 years old and still kicking!
MSI GF615M-P33 motherboard..nForce 430 chipset fml
WD Caviar Blue 1TB SATA HDD 64mb cache
Hitachi 250GB SATA HDD 16mb cache (contains win7)
Code:
=======================================================
glmark2 2012.08
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9600 GT/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 304.88
=======================================================
[build] use-vbo=false: FPS: 1220 FrameTime: 0.820 ms
[build] use-vbo=true: FPS: 1267 FrameTime: 0.789 ms
[texture] texture-filter=nearest: FPS: 1296 FrameTime: 0.772 ms
[texture] texture-filter=linear: FPS: 1358 FrameTime: 0.736 ms
[texture] texture-filter=mipmap: FPS: 1273 FrameTime: 0.786 ms
[shading] shading=gouraud: FPS: 1105 FrameTime: 0.905 ms
[shading] shading=blinn-phong-inf: FPS: 1193 FrameTime: 0.838 ms
[shading] shading=phong: FPS: 1088 FrameTime: 0.919 ms
[bump] bump-render=high-poly: FPS: 820 FrameTime: 1.220 ms
[bump] bump-render=normals: FPS: 1326 FrameTime: 0.754 ms
[bump] bump-render=height: FPS: 1406 FrameTime: 0.711 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1111 FrameTime: 0.900 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 851 FrameTime: 1.175 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1303 FrameTime: 0.767 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 608 FrameTime: 1.645 ms
[desktop] effect=shadow:windows=4: FPS: 738 FrameTime: 1.355 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 497 FrameTime: 2.012 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 642 FrameTime: 1.558 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 661 FrameTime: 1.513 ms
[ideas] speed=duration: FPS: 1025 FrameTime: 0.976 ms
[jellyfish] <default>: FPS: 760 FrameTime: 1.316 ms
[terrain] <default>: FPS: 156 FrameTime: 6.410 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1240 FrameTime: 0.806 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1087 FrameTime: 0.920 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1306 FrameTime: 0.766 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1282 FrameTime: 0.780 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1115 FrameTime: 0.897 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1230 FrameTime: 0.813 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1222 FrameTime: 0.818 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1267 FrameTime: 0.789 ms
=======================================================
glmark2 Score: 1048
=======================================================
Updated to NVIDIA 313.30 drivers, Gnome Fallback (no effects, windowed). HUGE difference, in fact my score quadrupled from before.
Code:
=======================================================
glmark2 2012.08
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9600 GT/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 313.30
=======================================================
[build] use-vbo=false: FPS: 4053 FrameTime: 0.247 ms
[build] use-vbo=true: FPS: 6901 FrameTime: 0.145 ms
[texture] texture-filter=nearest: FPS: 8323 FrameTime: 0.120 ms
[texture] texture-filter=linear: FPS: 5941 FrameTime: 0.168 ms
[texture] texture-filter=mipmap: FPS: 6434 FrameTime: 0.155 ms
[shading] shading=gouraud: FPS: 4284 FrameTime: 0.233 ms
[shading] shading=blinn-phong-inf: FPS: 4288 FrameTime: 0.233 ms
[shading] shading=phong: FPS: 3935 FrameTime: 0.254 ms
[bump] bump-render=high-poly: FPS: 1871 FrameTime: 0.534 ms
[bump] bump-render=normals: FPS: 7176 FrameTime: 0.139 ms
[bump] bump-render=height: FPS: 6837 FrameTime: 0.146 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4182 FrameTime: 0.239 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2018 FrameTime: 0.496 ms
[pulsar] light=false:quads=5:texture=false: FPS: 5635 FrameTime: 0.177 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1531 FrameTime: 0.653 ms
[desktop] effect=shadow:windows=4: FPS: 2707 FrameTime: 0.369 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 611 FrameTime: 1.637 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 753 FrameTime: 1.328 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 751 FrameTime: 1.332 ms
[ideas] speed=duration: FPS: 4004 FrameTime: 0.250 ms
[jellyfish] <default>: FPS: 3199 FrameTime: 0.313 ms
[terrain] <default>: FPS: 198 FrameTime: 5.051 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6366 FrameTime: 0.157 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3940 FrameTime: 0.254 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6367 FrameTime: 0.157 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 6032 FrameTime: 0.166 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4292 FrameTime: 0.233 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5995 FrameTime: 0.167 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5992 FrameTime: 0.167 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4931 FrameTime: 0.203 ms
=======================================================
glmark2 Score: 4318
=======================================================
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