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Thread: What's your glmark2 score?

  1. #41
    Join Date
    Feb 2009
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    Slovenija
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    Hidden!

    Re: What's your glmark2 score?

    Quote Originally Posted by Ranko Kohime View Post
    Table updated, now with some commas to make the numbers a little more human readable, plus notation on two scores that do seem out of place.


    @R33D3M33R: I recorded your number at your native desktop resolution, as it seems to be inline with the power of your card. I suspect a window'd test would show a significantly higher score.

    @oldrocker99: What's your hardware?
    So I did a Windowed test:

    Code:
     glmark2 --size 1280x1024                                                                                                                                   
    =======================================================                                                                                                                             
        glmark2 2012.08                                                                                                                                                                 
    =======================================================
        OpenGL Information
        GL_VENDOR:     ATI Technologies Inc.
        GL_RENDERER:   AMD Radeon HD 7700 Series 
        GL_VERSION:    4.2.12173 Compatibility Profile Context 9.01.8
    =======================================================
    [build] use-vbo=false: FPS: 1693 FrameTime: 0.591 ms
    [build] use-vbo=true: FPS: 3355 FrameTime: 0.298 ms
    [texture] texture-filter=nearest: FPS: 3003 FrameTime: 0.333 ms
    [texture] texture-filter=linear: FPS: 3001 FrameTime: 0.333 ms
    [texture] texture-filter=mipmap: FPS: 3042 FrameTime: 0.329 ms
    [shading] shading=gouraud: FPS: 2998 FrameTime: 0.334 ms
    [shading] shading=blinn-phong-inf: FPS: 2998 FrameTime: 0.334 ms
    [shading] shading=phong: FPS: 2777 FrameTime: 0.360 ms
    [bump] bump-render=high-poly: FPS: 2311 FrameTime: 0.433 ms
    [bump] bump-render=normals: FPS: 3294 FrameTime: 0.304 ms
    [bump] bump-render=height: FPS: 3198 FrameTime: 0.313 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1960 FrameTime: 0.510 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1000 FrameTime: 1.000 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 2398 FrameTime: 0.417 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 893 FrameTime: 1.120 ms
    [desktop] effect=shadow:windows=4: FPS: 1386 FrameTime: 0.722 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 399 FrameTime: 2.506 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1148 FrameTime: 0.871 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 455 FrameTime: 2.198 ms
    [ideas] speed=duration: FPS: 2487 FrameTime: 0.402 ms
    [jellyfish] <default>: FPS: 1677 FrameTime: 0.596 ms
    [terrain] <default>: FPS: 219 FrameTime: 4.566 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2983 FrameTime: 0.335 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2673 FrameTime: 0.374 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2970 FrameTime: 0.337 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 2983 FrameTime: 0.335 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 2515 FrameTime: 0.398 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2978 FrameTime: 0.336 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2973 FrameTime: 0.336 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2974 FrameTime: 0.336 ms
    =======================================================
                                      glmark2 Score: 2291 
    =======================================================
    This means that the previous benchmark was 100% 800x600. The size parameter seems to have no effect in fullscreen and it always defaults to 800x600 instead of desktop native resolution. Pretty weird. Maybe you should write this in the first post. Also, DE was running both times (KDE).

  2. #42
    Join Date
    Aug 2008
    Location
    Indonesia
    Beans
    12
    Distro
    Ubuntu 10.04 Lucid Lynx

    Re: What's your glmark2 score?

    ==================================
    glmark2 2012.08
    ==================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce 8600 GT/PCIe/SSE2
    GL_VERSION: 3.3.0 NVIDIA 325.15
    ==================================
    glmark2 Score: 1269
    ==================================

    CPU: Intel® Core™ i5-2500K
    Memory: 7.7 GiB PC 12800 dual channel enabled
    Ditros: Ubuntu 13.04 64 bit Raring Ringtail
    Kernel version: 3.8.0-27-generic
    Desktop Enviroment: Unity 7.0.0
    Full Screen: No (Windowed)
    Resolution: 800 x 600

  3. #43
    Join Date
    Sep 2013
    Beans
    1

    Re: What's your glmark2 score?

    glmark2 2012.08
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 650 Ti BOOST/PCIe/SSE2
    GL_VERSION: 4.3.0 NVIDIA 319.49



    Windowed (default) : 7919
    Full screen (2560x1440): 2570

  4. #44
    Join Date
    Sep 2013
    Beans
    1

    Re: What's your glmark2 score?

    Here's mine.
    ================================================== =====
    glmark2 2012.08
    ================================================== =====
    OpenGL Information
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: AMD Radeon HD 6520G
    GL_VERSION: 4.2.12002 Compatibility Profile Context 9.01
    ================================================== =====
    [build] use-vbo=false: FPS: 1112 FrameTime: 0.899 ms
    [build] use-vbo=true: FPS: 1348 FrameTime: 0.742 ms
    [texture] texture-filter=nearest: FPS: 1029 FrameTime: 0.972 ms
    [texture] texture-filter=linear: FPS: 1018 FrameTime: 0.982 ms
    [texture] texture-filter=mipmap: FPS: 1083 FrameTime: 0.923 ms
    [shading] shading=gouraud: FPS: 1009 FrameTime: 0.991 ms
    [shading] shading=blinn-phong-inf: FPS: 1010 FrameTime: 0.990 ms
    [shading] shading=phong: FPS: 1009 FrameTime: 0.991 ms
    [bump] bump-render=high-poly: FPS: 838 FrameTime: 1.193 ms
    [bump] bump-render=normals: FPS: 1313 FrameTime: 0.762 ms
    [bump] bump-render=height: FPS: 1302 FrameTime: 0.768 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 651 FrameTime: 1.536 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 321 FrameTime: 3.115 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 787 FrameTime: 1.271 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 198 FrameTime: 5.051 ms
    [desktop] effect=shadow:windows=4: FPS: 237 FrameTime: 4.219 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 139 FrameTime: 7.194 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 325 FrameTime: 3.077 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 169 FrameTime: 5.917 ms
    [ideas] speed=duration: FPS: 841 FrameTime: 1.189 ms
    [jellyfish] <default>: FPS: 334 FrameTime: 2.994 ms
    [terrain] <default>: FPS: 50 FrameTime: 20.000 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1088 FrameTime: 0.919 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1088 FrameTime: 0.919 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1088 FrameTime: 0.919 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 1092 FrameTime: 0.916 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 948 FrameTime: 1.055 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1089 FrameTime: 0.918 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1088 FrameTime: 0.919 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 980 FrameTime: 1.020 ms
    ================================================== =====
    glmark2 Score: 819
    ================================================== =====

  5. #45
    Join Date
    Jun 2005
    Beans
    1

    Re: What's your glmark2 score?

    ================================================== =====
    glmark2 2012.08
    ================================================== =====
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Intel(R) Haswell Mobile
    GL_VERSION: 3.0 Mesa 9.2.1
    ================================================== =====

    Windowed (800x600) : 2945
    Fullscreen (1920x1080) : 947


    (Intel Iris Pro HD 5200 Graphics, 3.11.0-12-generic, x86_64, Intel i7-4750HQ 4x2 cores, 16Go RAM)
    Last edited by Twidi; October 15th, 2013 at 03:19 PM.

  6. #46
    Join Date
    Feb 2013
    Beans
    42

    Re: What's your glmark2 score?

    ================================================== =====
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 760/PCIe/SSE2
    GL_VERSION: 4.4.0 NVIDIA 331.13
    ================================================== =====
    =================
    glmark2 Score: 11471
    =================

    Windowed with compiz unity in the background
    Ubuntu 13.04

  7. #47
    Join Date
    May 2006
    Location
    Milwaukee,WI
    Beans
    6,282
    Distro
    Xubuntu 14.04 Trusty Tahr

    Re: What's your glmark2 score?

    Don't laugh at me, lol. I've been dieing to upgrade but funds are just too damn tight
    Code:
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce 8400GS/PCIe/SSE2
        GL_VERSION:    3.3.0 NVIDIA 319.32
    =======================================================
    
                                      glmark2 Score: 572
    Xubuntu 12.04.3, windowed mode
    Specs:
    E4300
    AsRock 775Dual-VSTA
    GeForce 8400GS
    2GB DDRII

    I wonder if 319.60 would help me at all? Where in the world did Rubbi get 331.13? I just checked Nvidia site and 313.60 is the latest I could find.
    Last edited by dannyboy79; October 17th, 2013 at 11:23 AM.

  8. #48
    Join Date
    Feb 2013
    Beans
    42

    Re: What's your glmark2 score?

    It is beta drivers but they work great.
    http://www.nvidia.com/download/drive...px/68326/en-us

    Got them with tha xorg-edgers ppa
    https://launchpad.net/~xorg-edgers/+archive/ppa

  9. #49
    Join Date
    May 2006
    Location
    Milwaukee,WI
    Beans
    6,282
    Distro
    Xubuntu 14.04 Trusty Tahr

    Re: What's your glmark2 score?

    i ran it again after OC'ing my E4300 to 2.4Ghz, here's the new results. I may even look into NVControl to OC my GPU. I sure wish I could just afford a new build but I can't and I've been stuck with this one for so many years. LOL
    Code:
    =======================================================
        glmark2 2011.09
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce 8400GS/PCIe/SSE2
        GL_VERSION:    3.3.0 NVIDIA 319.60
    =======================================================
    [build] use-vbo=false:  FPS: 676
    [build] use-vbo=true:  FPS: 1124
    [texture] texture-filter=nearest:  FPS: 1174
    [texture] texture-filter=linear:  FPS: 1163
    [texture] texture-filter=mipmap:  FPS: 1421
    [shading] shading=gouraud:  FPS: 900
    [shading] shading=blinn-phong-inf:  FPS: 755
    [shading] shading=phong:  FPS: 549
    [bump] bump-render=high-poly:  FPS: 421
    [bump] bump-render=normals:  FPS: 965
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;:  FPS: 482
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;:  FPS: 208
    [pulsar] light=false:quads=5:texture=false:  FPS: 813
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:  FPS: 223
    [conditionals] fragment-steps=0:vertex-steps=0:  FPS: 938
    [conditionals] fragment-steps=5:vertex-steps=0:  FPS: 507
    [conditionals] fragment-steps=0:vertex-steps=5:  FPS: 926
    [function] fragment-complexity=low:fragment-steps=5:  FPS: 755
    [function] fragment-complexity=medium:fragment-steps=5:  FPS: 463
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5:  FPS: 733
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5:  FPS: 735
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5:  FPS: 571
    =======================================================
                                      glmark2 Score: 750 
    =======================================================

  10. #50
    Join Date
    May 2006
    Location
    Milwaukee,WI
    Beans
    6,282
    Distro
    Xubuntu 14.04 Trusty Tahr

    Re: What's your glmark2 score?

    now I OC'd my GPU along with my E4300 and I am now getting the following.
    Code:
    =======================================================
        glmark2 2011.09
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce 8400GS/PCIe/SSE2
        GL_VERSION:    3.3.0 NVIDIA 319.60
    =======================================================
    [build] use-vbo=false:  FPS: 746
    [build] use-vbo=true:  FPS: 1208
    [texture] texture-filter=nearest:  FPS: 1210
    [texture] texture-filter=linear:  FPS: 1200
    [texture] texture-filter=mipmap:  FPS: 1415
    [shading] shading=gouraud:  FPS: 934
    [shading] shading=blinn-phong-inf:  FPS: 786
    [shading] shading=phong:  FPS: 582
    [bump] bump-render=high-poly:  FPS: 482
    [bump] bump-render=normals:  FPS: 1145
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;:  FPS: 557
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;:  FPS: 235
    [pulsar] light=false:quads=5:texture=false:  FPS: 1043
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:  FPS: 259
    [conditionals] fragment-steps=0:vertex-steps=0:  FPS: 1133
    [conditionals] fragment-steps=5:vertex-steps=0:  FPS: 583
    [conditionals] fragment-steps=0:vertex-steps=5:  FPS: 1096
    [function] fragment-complexity=low:fragment-steps=5:  FPS: 882
    [function] fragment-complexity=medium:fragment-steps=5:  FPS: 531
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5:  FPS: 858
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5:  FPS: 858
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5:  FPS: 660
    =======================================================
                                      glmark2 Score: 836 
    =======================================================
    Xubuntu 12.04.3, windowed mode
    Specs:
    E4300 OC'd to 2.4Ghz
    AsRock 775Dual-VSTA
    GeForce 8400GS OC'd to 580Mhz and Memory to 720Mhz for 3D Clock Frequencies
    2GB DDRII

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