I just tested an old HD 5870, with fx 6300 and standard driver, 5771, not bad for being 9 years old.
Code:
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glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: AMD CYPRESS (DRM 2.50.0 / 4.15.0-29-generic, LLVM 5.0.0)
GL_VERSION: 3.0 Mesa 17.2.8
=======================================================
[build] use-vbo=false: FPS: 3919 FrameTime: 0.255 ms
[build] use-vbo=true: FPS: 8234 FrameTime: 0.121 ms
[texture] texture-filter=nearest: FPS: 7814 FrameTime: 0.128 ms
[texture] texture-filter=linear: FPS: 7587 FrameTime: 0.132 ms
[texture] texture-filter=mipmap: FPS: 7011 FrameTime: 0.143 ms
[shading] shading=gouraud: FPS: 7378 FrameTime: 0.136 ms
[shading] shading=blinn-phong-inf: FPS: 7741 FrameTime: 0.129 ms
[shading] shading=phong: FPS: 7800 FrameTime: 0.128 ms
[shading] shading=cel: FPS: 7806 FrameTime: 0.128 ms
[bump] bump-render=high-poly: FPS: 4060 FrameTime: 0.246 ms
[bump] bump-render=normals: FPS: 8160 FrameTime: 0.123 ms
[bump] bump-render=height: FPS: 7522 FrameTime: 0.133 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 8240 FrameTime: 0.121 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5797 FrameTime: 0.173 ms
[pulsar] light=false:quads=5:texture=false: FPS: 6597 FrameTime: 0.152 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2977 FrameTime: 0.336 ms
[desktop] effect=shadow:windows=4: FPS: 3424 FrameTime: 0.292 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 840 FrameTime: 1.190 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 986 FrameTime: 1.014 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 908 FrameTime: 1.101 ms
[ideas] speed=duration: FPS: 1255 FrameTime: 0.797 ms
[jellyfish] <default>: FPS: 5717 FrameTime: 0.175 ms
[terrain] <default>: FPS: 694 FrameTime: 1.441 ms
[shadow] <default>: FPS: 3484 FrameTime: 0.287 ms
[refract] <default>: FPS: 1139 FrameTime: 0.878 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 8122 FrameTime: 0.123 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 7913 FrameTime: 0.126 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 7698 FrameTime: 0.130 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 8314 FrameTime: 0.120 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 8474 FrameTime: 0.118 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 8317 FrameTime: 0.120 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 8310 FrameTime: 0.120 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 6212 FrameTime: 0.161 ms
=======================================================
glmark2 Score: 5771
=======================================================
Just performed same test with HD 7770, 1GB DDR5, 4946 points, better than expected compared with the HD 5870.
Code:
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: AMD CAPE VERDE (DRM 2.50.0 / 4.15.0-29-generic, LLVM 5.0.0)
GL_VERSION: 3.0 Mesa 17.2.8
=======================================================
[build] use-vbo=false: FPS: 3723 FrameTime: 0.269 ms
[build] use-vbo=true: FPS: 6886 FrameTime: 0.145 ms
[texture] texture-filter=nearest: FPS: 6307 FrameTime: 0.159 ms
[texture] texture-filter=linear: FPS: 6343 FrameTime: 0.158 ms
[texture] texture-filter=mipmap: FPS: 6606 FrameTime: 0.151 ms
[shading] shading=gouraud: FPS: 5779 FrameTime: 0.173 ms
[shading] shading=blinn-phong-inf: FPS: 5790 FrameTime: 0.173 ms
[shading] shading=phong: FPS: 5724 FrameTime: 0.175 ms
[shading] shading=cel: FPS: 5734 FrameTime: 0.174 ms
[bump] bump-render=high-poly: FPS: 3742 FrameTime: 0.267 ms
[bump] bump-render=normals: FPS: 7039 FrameTime: 0.142 ms
[bump] bump-render=height: FPS: 6863 FrameTime: 0.146 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5885 FrameTime: 0.170 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3650 FrameTime: 0.274 ms
[pulsar] light=false:quads=5:texture=false: FPS: 6151 FrameTime: 0.163 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2504 FrameTime: 0.399 ms
[desktop] effect=shadow:windows=4: FPS: 3720 FrameTime: 0.269 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 794 FrameTime: 1.259 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 930 FrameTime: 1.075 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 942 FrameTime: 1.062 ms
[ideas] speed=duration: FPS: 2348 FrameTime: 0.426 ms
[jellyfish] <default>: FPS: 4613 FrameTime: 0.217 ms
[terrain] <default>: FPS: 552 FrameTime: 1.812 ms
[shadow] <default>: FPS: 3745 FrameTime: 0.267 ms
[refract] <default>: FPS: 743 FrameTime: 1.346 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6978 FrameTime: 0.143 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 6906 FrameTime: 0.145 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6977 FrameTime: 0.143 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 6997 FrameTime: 0.143 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 6959 FrameTime: 0.144 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7056 FrameTime: 0.142 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7140 FrameTime: 0.140 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7105 FrameTime: 0.141 ms
=======================================================
glmark2 Score: 4946
=======================================================
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