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Thread: What's your glmark2 score?

  1. #151
    Join Date
    Jun 2009
    Location
    0:0:0:0:0:0:0:1
    Beans
    5,169
    Distro
    Kubuntu

    Re: What's your glmark2 score?

    *GPU is overclocked as high as possible without a hardware mod (Sustained boost clock of 1.2Ghz +/-4Hz)
    Code:
    chad@Z97Killer:~$ screenfetch 
                              ./+o+-       chad@Z97Killer
                      yyyyy- -yyyyyy+      OS: Ubuntu 18.04 bionic
                   ://+//////-yyyyyyo      Kernel: x86_64 Linux 4.15.0-20-generic
               .++ .:/++++++/-.+sss/`      Uptime: 5h 47m
             .:++o:  /++++++++/:--:/-      Packages: 2165
            o:+o+:++.`..```.-/oo+++++/     Shell: bash 4.4.19
           .:+o:+o/.          `+sssoo+/    Resolution: 1920x1080
      .++/+:+oo+o:`             /sssooo.   WM: Xfwm4
     /+++//+:`oo+o               /::--:.   WM Theme: Numix-Dark-Blue
     \+/+o+++`o++o               ++////.   GTK3 Theme: Greybird
      .++.o+++oo+:`             /dddhhh.   Disk: 808G / 1.5T (57%)
           .+.o+oo:.          `oddhhhh+    CPU: Intel Core i5-4690K CPU @ 3.9GHz
            \+.++o+o``-````.:ohdhhhhh+     GPU: NVidia GeForce GTX 650 Ti Boost
             `:o+++ `ohhhhhhhhyo++os:      RAM: 2912MB / 15992MB
               .o:`.syhhhhhhh/.oo++o`     
                   /osyyyyyyo++ooo+++/    
                       ````` +oo+++o\:    
                              `oo++.  
    
    chad@Z97Killer:~$ glmark2 --fullscreen
    =======================================================
        glmark2 2014.03+git20150611.fa71af2d
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce GTX 650 Ti BOOST/PCIe/SSE2
        GL_VERSION:    4.6.0 NVIDIA 390.48
    =======================================================
    [build] use-vbo=false: FPS: 4737 FrameTime: 0.211 ms
    [build] use-vbo=true: FPS: 5135 FrameTime: 0.195 ms
    [texture] texture-filter=nearest: FPS: 4278 FrameTime: 0.234 ms
    [texture] texture-filter=linear: FPS: 3996 FrameTime: 0.250 ms
    [texture] texture-filter=mipmap: FPS: 4515 FrameTime: 0.221 ms
    [shading] shading=gouraud: FPS: 4304 FrameTime: 0.232 ms
    [shading] shading=blinn-phong-inf: FPS: 4421 FrameTime: 0.226 ms
    [shading] shading=phong: FPS: 4420 FrameTime: 0.226 ms
    [shading] shading=cel: FPS: 4156 FrameTime: 0.241 ms
    [bump] bump-render=high-poly: FPS: 3771 FrameTime: 0.265 ms
    [bump] bump-render=normals: FPS: 4733 FrameTime: 0.211 ms
    [bump] bump-render=height: FPS: 4600 FrameTime: 0.217 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2584 FrameTime: 0.387 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1469 FrameTime: 0.681 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 3785 FrameTime: 0.264 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1138 FrameTime: 0.879 ms
    [desktop] effect=shadow:windows=4: FPS: 1781 FrameTime: 0.561 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1262 FrameTime: 0.792 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1411 FrameTime: 0.709 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1344 FrameTime: 0.744 ms
    [ideas] speed=duration: FPS: 3156 FrameTime: 0.317 ms
    [jellyfish] <default>: FPS: 2006 FrameTime: 0.499 ms
    [terrain] <default>: FPS: 337 FrameTime: 2.967 ms
    [shadow] <default>: FPS: 3173 FrameTime: 0.315 ms
    [refract] <default>: FPS: 933 FrameTime: 1.072 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 4354 FrameTime: 0.230 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3652 FrameTime: 0.274 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 4377 FrameTime: 0.228 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 3973 FrameTime: 0.252 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 3389 FrameTime: 0.295 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3808 FrameTime: 0.263 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4219 FrameTime: 0.237 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3668 FrameTime: 0.273 ms
    =======================================================
                                      glmark2 Score: 3299 
    =======================================================
    Last edited by pqwoerituytrueiwoq; May 2nd, 2018 at 10:27 PM.
    Laptop: ASUS A54C-NB91 (Storage: WD3200BEKT + MKNSSDCR60GB-DX); Desktop: Custom Build - Images included; rPi Server
    Putting your Networked Printer's scanner software to shame PHP Scanner Server
    I frequently edit my post when I have the last post

  2. #152
    Join Date
    Apr 2015
    Beans
    2

    Re: What's your glmark2 score?

    OS: Ubuntu 18.04 bionic
    Kernel: x86_64 Linux 4.15.0-20-generic
    Uptime: 11m
    Packages: 1729
    Shell: bash 4.4.19
    Resolution: 5760x1080
    DE: GNOME
    WM: GNOME Shell
    WM Theme: Adwaita
    GTK Theme: Ambiance [GTK2/3]
    Icon Theme: ubuntu-mono-dark
    Font: Ubuntu 11
    CPU: Intel Core i7-8700K @ 12x 4.7GHz [27.8°C]
    GPU: GeForce GTX 1080
    RAM: 3123MiB / 32092MiB


    devin@devin-liquidbeast:~$ glmark2
    ================================================== =====
    glmark2 2014.03+git20150611.fa71af2d
    ================================================== =====
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 1080/PCIe/SSE2
    GL_VERSION: 4.6.0 NVIDIA 390.48
    ================================================== =====
    [build] use-vbo=false: FPS: 12404 FrameTime: 0.081 ms
    [build] use-vbo=true: FPS: 24898 FrameTime: 0.040 ms
    [texture] texture-filter=nearest: FPS: 24099 FrameTime: 0.041 ms
    [texture] texture-filter=linear: FPS: 24050 FrameTime: 0.042 ms
    [texture] texture-filter=mipmap: FPS: 24162 FrameTime: 0.041 ms
    [shading] shading=gouraud: FPS: 20512 FrameTime: 0.049 ms
    [shading] shading=blinn-phong-inf: FPS: 21096 FrameTime: 0.047 ms
    [shading] shading=phong: FPS: 21962 FrameTime: 0.046 ms
    [shading] shading=cel: FPS: 22130 FrameTime: 0.045 ms
    [bump] bump-render=high-poly: FPS: 17599 FrameTime: 0.057 ms
    [bump] bump-render=normals: FPS: 25045 FrameTime: 0.040 ms
    [bump] bump-render=height: FPS: 24753 FrameTime: 0.040 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 20596 FrameTime: 0.049 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 15620 FrameTime: 0.064 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 24339 FrameTime: 0.041 ms
    [desktop] blur-radius=5:effect=blurasses=1:separable=true:windows=4: FPS: 8745 FrameTime: 0.114 ms
    [desktop] effect=shadow:windows=4: FPS: 12213 FrameTime: 0.082 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1788 FrameTime: 0.559 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2086 FrameTime: 0.479 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1903 FrameTime: 0.525 ms
    [ideas] speed=duration: FPS: 15841 FrameTime: 0.063 ms
    [jellyfish] <default>: FPS: 18401 FrameTime: 0.054 ms
    [terrain] <default>: FPS: 1702 FrameTime: 0.588 ms
    [shadow] <default>: FPS: 17716 FrameTime: 0.056 ms
    [refract] <default>: FPS: 6290 FrameTime: 0.159 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 22612 FrameTime: 0.044 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 22691 FrameTime: 0.044 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 23208 FrameTime: 0.043 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 23268 FrameTime: 0.043 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 22998 FrameTime: 0.043 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 23098 FrameTime: 0.043 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 23203 FrameTime: 0.043 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 23101 FrameTime: 0.043 ms
    ================================================== =====
    glmark2 Score: 18003
    ================================================== =====
    Last edited by devin11; May 10th, 2018 at 04:34 AM.

  3. #153
    Join Date
    Jan 2017
    Beans
    2

    Re: What's your glmark2 score?

    I just tested an old HD 5870, with fx 6300 and standard driver, 5771, not bad for being 9 years old.

    Code:
    =======================================================
        glmark2 2014.03+git20150611.fa71af2d
    =======================================================
        OpenGL Information
        GL_VENDOR:     X.Org
        GL_RENDERER:   AMD CYPRESS (DRM 2.50.0 / 4.15.0-29-generic, LLVM 5.0.0)
        GL_VERSION:    3.0 Mesa 17.2.8
    =======================================================
    [build] use-vbo=false: FPS: 3919 FrameTime: 0.255 ms
    [build] use-vbo=true: FPS: 8234 FrameTime: 0.121 ms
    [texture] texture-filter=nearest: FPS: 7814 FrameTime: 0.128 ms
    [texture] texture-filter=linear: FPS: 7587 FrameTime: 0.132 ms
    [texture] texture-filter=mipmap: FPS: 7011 FrameTime: 0.143 ms
    [shading] shading=gouraud: FPS: 7378 FrameTime: 0.136 ms
    [shading] shading=blinn-phong-inf: FPS: 7741 FrameTime: 0.129 ms
    [shading] shading=phong: FPS: 7800 FrameTime: 0.128 ms
    [shading] shading=cel: FPS: 7806 FrameTime: 0.128 ms
    [bump] bump-render=high-poly: FPS: 4060 FrameTime: 0.246 ms
    [bump] bump-render=normals: FPS: 8160 FrameTime: 0.123 ms
    [bump] bump-render=height: FPS: 7522 FrameTime: 0.133 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 8240 FrameTime: 0.121 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5797 FrameTime: 0.173 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 6597 FrameTime: 0.152 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2977 FrameTime: 0.336 ms
    [desktop] effect=shadow:windows=4: FPS: 3424 FrameTime: 0.292 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 840 FrameTime: 1.190 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 986 FrameTime: 1.014 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 908 FrameTime: 1.101 ms
    [ideas] speed=duration: FPS: 1255 FrameTime: 0.797 ms
    [jellyfish] <default>: FPS: 5717 FrameTime: 0.175 ms
    [terrain] <default>: FPS: 694 FrameTime: 1.441 ms
    [shadow] <default>: FPS: 3484 FrameTime: 0.287 ms
    [refract] <default>: FPS: 1139 FrameTime: 0.878 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 8122 FrameTime: 0.123 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 7913 FrameTime: 0.126 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 7698 FrameTime: 0.130 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 8314 FrameTime: 0.120 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 8474 FrameTime: 0.118 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 8317 FrameTime: 0.120 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 8310 FrameTime: 0.120 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 6212 FrameTime: 0.161 ms
    =======================================================
                                      glmark2 Score: 5771 
    =======================================================
    Just performed same test with HD 7770, 1GB DDR5, 4946 points, better than expected compared with the HD 5870.

    Code:
    =======================================================
        glmark2 2014.03+git20150611.fa71af2d
    =======================================================
        OpenGL Information
        GL_VENDOR:     X.Org
        GL_RENDERER:   AMD CAPE VERDE (DRM 2.50.0 / 4.15.0-29-generic, LLVM 5.0.0)
        GL_VERSION:    3.0 Mesa 17.2.8
    =======================================================
    [build] use-vbo=false: FPS: 3723 FrameTime: 0.269 ms
    [build] use-vbo=true: FPS: 6886 FrameTime: 0.145 ms
    [texture] texture-filter=nearest: FPS: 6307 FrameTime: 0.159 ms
    [texture] texture-filter=linear: FPS: 6343 FrameTime: 0.158 ms
    [texture] texture-filter=mipmap: FPS: 6606 FrameTime: 0.151 ms
    [shading] shading=gouraud: FPS: 5779 FrameTime: 0.173 ms
    [shading] shading=blinn-phong-inf: FPS: 5790 FrameTime: 0.173 ms
    [shading] shading=phong: FPS: 5724 FrameTime: 0.175 ms
    [shading] shading=cel: FPS: 5734 FrameTime: 0.174 ms
    [bump] bump-render=high-poly: FPS: 3742 FrameTime: 0.267 ms
    [bump] bump-render=normals: FPS: 7039 FrameTime: 0.142 ms
    [bump] bump-render=height: FPS: 6863 FrameTime: 0.146 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5885 FrameTime: 0.170 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3650 FrameTime: 0.274 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 6151 FrameTime: 0.163 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2504 FrameTime: 0.399 ms
    [desktop] effect=shadow:windows=4: FPS: 3720 FrameTime: 0.269 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 794 FrameTime: 1.259 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 930 FrameTime: 1.075 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 942 FrameTime: 1.062 ms
    [ideas] speed=duration: FPS: 2348 FrameTime: 0.426 ms
    [jellyfish] <default>: FPS: 4613 FrameTime: 0.217 ms
    [terrain] <default>: FPS: 552 FrameTime: 1.812 ms
    [shadow] <default>: FPS: 3745 FrameTime: 0.267 ms
    [refract] <default>: FPS: 743 FrameTime: 1.346 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 6978 FrameTime: 0.143 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 6906 FrameTime: 0.145 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 6977 FrameTime: 0.143 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 6997 FrameTime: 0.143 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 6959 FrameTime: 0.144 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 7056 FrameTime: 0.142 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7140 FrameTime: 0.140 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7105 FrameTime: 0.141 ms
    =======================================================
                                      glmark2 Score: 4946 
    =======================================================
    Last edited by howefield; December 10th, 2018 at 08:55 PM. Reason: posts merged and proper tags used.

  4. #154
    Join Date
    Aug 2016
    Location
    Wandering
    Beans
    Hidden!
    Distro
    Xubuntu Development Release

    Re: What's your glmark2 score?

    This install is on a SanDisk 64 gig USB 3.0 ThumbDrive

    Code:
    OS: Ubuntu 18.04.1 LTS x86_64 
    Host: 750-417c 1.01 
    Kernel: 4.17.8-041708-lowlatency 
    Uptime: 47 mins 
    Packages: 2031 
    Shell: bash 4.4.19 
    Resolution: 1920x1080 
    DE: Xfce 
    WM: Compiz 
    WM Theme: Adwaita 
    Theme: Arc-Dark [GTK2] 
    Icons: Humanity-Dark [GTK2] 
    Terminal: xfce4-terminal 
    Terminal Font: DejaVu Sans Mono 11 
    CPU: Intel i5-6400 (4) @ 3.300GHz 
    GPU: NVIDIA GeForce GTX 560 Ti 
    GPU: Intel Integrated Graphics 
    Memory: 1540MiB / 11918MiB 
    =======================================================
        glmark2 2014.03+git20150611.fa71af2d
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce GTX 560 Ti/PCIe/SSE2
        GL_VERSION:    4.6.0 NVIDIA 390.77
    =======================================================
    [build] use-vbo=false: FPS: 5450 FrameTime: 0.183 ms
    [build] use-vbo=true: FPS: 9991 FrameTime: 0.100 ms
    [texture] texture-filter=nearest: FPS: 9718 FrameTime: 0.103 ms
    [texture] texture-filter=linear: FPS: 9663 FrameTime: 0.103 ms
    [texture] texture-filter=mipmap: FPS: 10019 FrameTime: 0.100 ms
    [shading] shading=gouraud: FPS: 9075 FrameTime: 0.110 ms
    [shading] shading=blinn-phong-inf: FPS: 9239 FrameTime: 0.108 ms
    [shading] shading=phong: FPS: 8311 FrameTime: 0.120 ms
    [shading] shading=cel: FPS: 8356 FrameTime: 0.120 ms
    [bump] bump-render=high-poly: FPS: 5499 FrameTime: 0.182 ms
    [bump] bump-render=normals: FPS: 10734 FrameTime: 0.093 ms
    [bump] bump-render=height: FPS: 10464 FrameTime: 0.096 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 7213 FrameTime: 0.139 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4141 FrameTime: 0.241 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 8194 FrameTime: 0.122 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2866 FrameTime: 0.349 ms
    [desktop] effect=shadow:windows=4: FPS: 5218 FrameTime: 0.192 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1130 FrameTime: 0.885 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1397 FrameTime: 0.716 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1213 FrameTime: 0.824 ms
    [ideas] speed=duration: FPS: 7508 FrameTime: 0.133 ms
    [jellyfish] <default>: FPS: 5560 FrameTime: 0.180 ms
    [terrain] <default>: FPS: 608 FrameTime: 1.645 ms
    [shadow] <default>: FPS: 6949 FrameTime: 0.144 ms
    [refract] <default>: FPS: 1758 FrameTime: 0.569 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 9438 FrameTime: 0.106 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 7197 FrameTime: 0.139 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 9389 FrameTime: 0.107 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 8715 FrameTime: 0.115 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 8154 FrameTime: 0.123 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9393 FrameTime: 0.106 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7941 FrameTime: 0.126 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 7757 FrameTime: 0.129 ms
    =======================================================
                                      glmark2 Score: 6916 
    =======================================================
    And same machine with Arch installed:
    Code:
    =======================================================
        glmark2 2017.07
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce GTX 560 Ti/PCIe/SSE2
        GL_VERSION:    4.6.0 NVIDIA 390.67
    =======================================================
    [build] use-vbo=false: FPS: 5434 FrameTime: 0.184 ms
    [build] use-vbo=true: FPS: 10750 FrameTime: 0.093 ms
    [texture] texture-filter=nearest: FPS: 9661 FrameTime: 0.104 ms
    [texture] texture-filter=linear: FPS: 9665 FrameTime: 0.103 ms
    [texture] texture-filter=mipmap: FPS: 10172 FrameTime: 0.098 ms
    [shading] shading=gouraud: FPS: 9396 FrameTime: 0.106 ms
    [shading] shading=blinn-phong-inf: FPS: 9520 FrameTime: 0.105 ms
    [shading] shading=phong: FPS: 8704 FrameTime: 0.115 ms
    [shading] shading=cel: FPS: 8754 FrameTime: 0.114 ms
    [bump] bump-render=high-poly: FPS: 5256 FrameTime: 0.190 ms
    [bump] bump-render=normals: FPS: 10194 FrameTime: 0.098 ms
    [bump] bump-render=height: FPS: 10663 FrameTime: 0.094 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 7354 FrameTime: 0.136 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4109 FrameTime: 0.243 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 9009 FrameTime: 0.111 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2870 FrameTime: 0.348 ms
    [desktop] effect=shadow:windows=4: FPS: 5117 FrameTime: 0.195 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1169 FrameTime: 0.855 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1435 FrameTime: 0.697 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1306 FrameTime: 0.766 ms
    [ideas] speed=duration: FPS: 7522 FrameTime: 0.133 ms
    [jellyfish] <default>: FPS: 5386 FrameTime: 0.186 ms
    [terrain] <default>: FPS: 607 FrameTime: 1.647 ms
    [shadow] <default>: FPS: 6879 FrameTime: 0.145 ms
    [refract] <default>: FPS: 1754 FrameTime: 0.570 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 9663 FrameTime: 0.103 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 7365 FrameTime: 0.136 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 9676 FrameTime: 0.103 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 9613 FrameTime: 0.104 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 8397 FrameTime: 0.119 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9656 FrameTime: 0.104 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 9640 FrameTime: 0.104 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 8364 FrameTime: 0.120 ms
    =======================================================
                                      glmark2 Score: 7123 
    =======================================================
    Last edited by 1fallen; July 26th, 2018 at 06:51 PM.
    With realization of one's own potential and self-confidence in one's ability, one can build a better world.
    Dalai Lama>>
    Code Tags | System-info | Forum Guide lines | Arch Linux, Debian Unstable, FreeBSD

  5. #155
    Join Date
    Jul 2013
    Beans
    2

    Re: What's your glmark2 score?

    Code:
    $ glmark2
    =======================================================
        glmark2 2017.07
    =======================================================
        OpenGL Information
        GL_VENDOR:     Intel Open Source Technology Center
        GL_RENDERER:   Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) 
        GL_VERSION:    3.0 Mesa 18.0.5
    =======================================================
    
    
    =======================================================
                                      glmark2 Score: 941 
    =======================================================

  6. #156
    Join Date
    Apr 2017
    Beans
    22

    Re: What's your glmark2 score?

    GTX 1050 bottlenecked by 6G of ECC DDR2 ram and a Core2Duo E6850 @ 3Ghz

    Code:
    =======================================================
        glmark2 2014.03+git20150611.fa71af2d
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce GTX 1050/PCIe/SSE2
        GL_VERSION:    4.6.0 NVIDIA 390.87
    =======================================================
    [build] use-vbo=false: FPS: 3217 FrameTime: 0.311 ms
    [build] use-vbo=true: FPS: 5129 FrameTime: 0.195 ms
    [texture] texture-filter=nearest: FPS: 4879 FrameTime: 0.205 ms
    [texture] texture-filter=linear: FPS: 4750 FrameTime: 0.211 ms
    [texture] texture-filter=mipmap: FPS: 5084 FrameTime: 0.197 ms
    [shading] shading=gouraud: FPS: 4601 FrameTime: 0.217 ms
    [shading] shading=blinn-phong-inf: FPS: 4605 FrameTime: 0.217 ms
    [shading] shading=phong: FPS: 4706 FrameTime: 0.212 ms
    [shading] shading=cel: FPS: 4421 FrameTime: 0.226 ms
    [bump] bump-render=high-poly: FPS: 3622 FrameTime: 0.276 ms
    [bump] bump-render=normals: FPS: 5226 FrameTime: 0.191 ms
    [bump] bump-render=height: FPS: 5187 FrameTime: 0.193 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4345 FrameTime: 0.230 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3001 FrameTime: 0.333 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 4983 FrameTime: 0.201 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2466 FrameTime: 0.406 ms
    [desktop] effect=shadow:windows=4: FPS: 2844 FrameTime: 0.352 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 727 FrameTime: 1.376 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 811 FrameTime: 1.233 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 803 FrameTime: 1.245 ms
    [ideas] speed=duration: FPS: 4277 FrameTime: 0.234 ms
    [jellyfish] <default>: FPS: 3691 FrameTime: 0.271 ms
    [terrain] <default>: FPS: 731 FrameTime: 1.368 ms
    [shadow] <default>: FPS: 4202 FrameTime: 0.238 ms
    [refract] <default>: FPS: 1708 FrameTime: 0.585 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 5131 FrameTime: 0.195 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 5471 FrameTime: 0.183 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 4808 FrameTime: 0.208 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 5876 FrameTime: 0.170 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 4676 FrameTime: 0.214 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4684 FrameTime: 0.213 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4918 FrameTime: 0.203 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4574 FrameTime: 0.219 ms
    =======================================================
                                      glmark2 Score: 3944 
    =======================================================
    Planning a cheap upgrade to get on a modern platform. Just slapped a $100 card into an otherwise antiquated system.



    -------UPDATE!!!!!!
    Killing compton made way more difference than I would have thought. In Unigine heaven my score is only maybe 50 points different. Like 1950 vs 1900. In glmark2 my score is nearly tripled.
    Code:
    =======================================================
        glmark2 2014.03+git20150611.fa71af2d
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   GeForce GTX 1050/PCIe/SSE2
        GL_VERSION:    4.6.0 NVIDIA 390.87
    =======================================================
    [build] use-vbo=false: FPS: 6731 FrameTime: 0.149 ms
    [build] use-vbo=true: FPS: 18592 FrameTime: 0.054 ms
    [texture] texture-filter=nearest: FPS: 16314 FrameTime: 0.061 ms
    [texture] texture-filter=linear: FPS: 16357 FrameTime: 0.061 ms
    [texture] texture-filter=mipmap: FPS: 16605 FrameTime: 0.060 ms
    [shading] shading=gouraud: FPS: 15432 FrameTime: 0.065 ms
    [shading] shading=blinn-phong-inf: FPS: 15369 FrameTime: 0.065 ms
    [shading] shading=phong: FPS: 13458 FrameTime: 0.074 ms
    [shading] shading=cel: FPS: 13446 FrameTime: 0.074 ms
    [bump] bump-render=high-poly: FPS: 9089 FrameTime: 0.110 ms
    [bump] bump-render=normals: FPS: 19040 FrameTime: 0.053 ms
    [bump] bump-render=height: FPS: 18822 FrameTime: 0.053 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 11216 FrameTime: 0.089 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 6227 FrameTime: 0.161 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 17349 FrameTime: 0.058 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3076 FrameTime: 0.325 ms
    [desktop] effect=shadow:windows=4: FPS: 3698 FrameTime: 0.270 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 753 FrameTime: 1.328 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 824 FrameTime: 1.214 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 836 FrameTime: 1.196 ms
    [ideas] speed=duration: FPS: 5820 FrameTime: 0.172 ms
    [jellyfish] <default>: FPS: 9898 FrameTime: 0.101 ms
    [terrain] <default>: FPS: 845 FrameTime: 1.183 ms
    [shadow] <default>: FPS: 9546 FrameTime: 0.105 ms
    [refract] <default>: FPS: 2555 FrameTime: 0.391 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 17445 FrameTime: 0.057 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 15574 FrameTime: 0.064 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 17333 FrameTime: 0.058 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 16604 FrameTime: 0.060 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 14739 FrameTime: 0.068 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 16500 FrameTime: 0.061 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 16450 FrameTime: 0.061 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 15043 FrameTime: 0.066 ms
    =======================================================
                                      glmark2 Score: 11563 
    =======================================================
    Last edited by friedchips2; September 27th, 2018 at 01:44 PM.

  7. #157
    Join Date
    Oct 2018
    Beans
    1

    Re: What's your glmark2 score?

    Nvidia Quadro P2000
    Dell Precision 7530 laptop with 4K display.

    Code:
    $ glmark2 --fullscreen
    =======================================================
        glmark2 2014.03+git20150611.fa71af2d
    =======================================================
        OpenGL Information
        GL_VENDOR:     NVIDIA Corporation
        GL_RENDERER:   Quadro P2000/PCIe/SSE2
        GL_VERSION:    4.6.0 NVIDIA 390.77
    =======================================================
    [build] use-vbo=false: FPS: 1406 FrameTime: 0.711 ms                                                                                                                                              
    [build] use-vbo=true: FPS: 1422 FrameTime: 0.703 ms                                                                                                                                               
    [texture] texture-filter=nearest: FPS: 1200 FrameTime: 0.833 ms                                                                                                                                   
    [texture] texture-filter=linear: FPS: 1205 FrameTime: 0.830 ms                                                                                                                                    
    [texture] texture-filter=mipmap: FPS: 1198 FrameTime: 0.835 ms                                                                                                                                    
    [shading] shading=gouraud: FPS: 1253 FrameTime: 0.798 ms                                                                                                                                          
    [shading] shading=blinn-phong-inf: FPS: 1243 FrameTime: 0.805 ms                                                                                                                                  
    [shading] shading=phong: FPS: 1222 FrameTime: 0.818 ms                                                                                                                                            
    [shading] shading=cel: FPS: 1233 FrameTime: 0.811 ms                                                                                                                                              
    [bump] bump-render=high-poly: FPS: 1313 FrameTime: 0.762 ms                                                                                                                                       
    [bump] bump-render=normals: FPS: 1388 FrameTime: 0.720 ms                                                                                                                                         
    [bump] bump-render=height: FPS: 1323 FrameTime: 0.756 ms                                                                                                                                          
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 688 FrameTime: 1.453 ms                                                                                                                               
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 363 FrameTime: 2.755 ms                                                                                                                    
    [pulsar] light=false:quads=5:texture=false: FPS: 1130 FrameTime: 0.885 ms                                                                                                                         
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 393 FrameTime: 2.545 ms                                                                                               
    [desktop] effect=shadow:windows=4: FPS: 596 FrameTime: 1.678 ms                                                                                                                                   
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1042 FrameTime: 0.960 ms                                                                  
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1026 FrameTime: 0.975 ms                                                              
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1062 FrameTime: 0.942 ms                                                                   
    [ideas] speed=duration: FPS: 1099 FrameTime: 0.910 ms                                                                                                                                             
    [jellyfish] <default>: FPS: 699 FrameTime: 1.431 ms                                                                                                                                               
    [terrain] <default>: FPS: 107 FrameTime: 9.346 ms                                                                                                                                                 
    [shadow] <default>: FPS: 983 FrameTime: 1.017 ms                                                                                                                                                  
    [refract] <default>: FPS: 256 FrameTime: 3.906 ms                                                                                                                                                 
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1205 FrameTime: 0.830 ms                                                                                                                     
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1080 FrameTime: 0.926 ms                                                                                                                     
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1126 FrameTime: 0.888 ms                                                                                                                     
    [function] fragment-complexity=low:fragment-steps=5: FPS: 1120 FrameTime: 0.893 ms                                                                                                                
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 1036 FrameTime: 0.965 ms                                                                                                             
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1119 FrameTime: 0.894 ms                                                                                                         
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1118 FrameTime: 0.894 ms                                                                                                      
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1054 FrameTime: 0.949 ms                                                                                                       
    =======================================================                                                                                                                                           
                                      glmark2 Score: 1021                                                                                                                                             
    =======================================================
    Last edited by alphacrasher; October 9th, 2018 at 10:51 AM. Reason: code tags

  8. #158
    Join Date
    Oct 2018
    Beans
    1

    Re: What's your glmark2 score?

    with a DE, my GTX 1050 gets 8157 at 600x800

  9. #159
    Join Date
    Oct 2018
    Beans
    1

    Re: What's your glmark2 score?

    Comparing it with the score of other machines should give a rough comparison of the ... with a different GPU configuration to understand what the glmark output indicated. ... At the end of thetests, glmark would show a score.
    Last edited by howefield; December 10th, 2018 at 08:56 PM. Reason: reset font properties.

  10. #160
    Join Date
    Dec 2014
    Beans
    22

    Re: What's your glmark2 score?

    Surface Laptop, Ubuntu 18.04


    Code:
        OpenGL Information
        GL_VENDOR:     Intel Open Source Technology Center
        GL_RENDERER:   Mesa DRI Intel(R) Iris Plus Graphics 640 (Kaby Lake GT3e) 
        GL_VERSION:    3.0 Mesa 18.0.5
    
    
        glmark2 Score: 2419

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