http://www.garagegames.com/community/blogs/view/21886
Torque3D is a long running game engine. Originally derived from Tribes 2, under the guidance of GarageGames it became THE engine for indie developers in the mid naughties before some bad management decisions (and a couple of buyouts) raised the price, lost the market, and Unity eventually came along and took it's place. Now new guys are in charge of GarageGames and as part of the drive to reclaim their place, they've made the entire engine available on GitHub under the MIT license, with the intention to continue to develop the engine with community involvement.
As someone who used the engine in the mid naughties, and a bit recently after the announcement, I can say it's a great engine. It's primary asset, along with it's great netcode, is it's flexibility. So many different types of games have been made with the engine, from FPSs to RPGs to car games, to Frozen Synapse. There's a fairly straightfoward UI that lets you modify your games while it's in action, whether it be moving level elements around or editing script files. There's also a lot of tutorials and a strong community with many people who've made games already in the engine and happy to share their knowledge.
At this moment, the current version of Torque3D does not support Linux, but adding Linux support is a focus, and since a distant version of the engine did support Linux, it shouldn't be as hard to add as with other game engines.
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