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Thread: Valve Corporation's Steam is coming to Linux in 2012

  1. #71
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    Re: Valve Corporation's Steam is coming to Linux in 2012

    Quote Originally Posted by forrestcupp View Post
    Yeah, but now that they seem to be in the porting business, maybe they'll start getting more games over to MacOS, too.
    Well, if you follow @steam_games on twitter, and get the message X is now available on steamplay. Then you'll know something has been ported to MacOS
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  2. #72
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    Re: Valve Corporation's Steam is coming to Linux in 2012

    Quote Originally Posted by alexan View Post
    Just to understand how many games will be ported in Linux.


    How many MacOS games are available through Steam?

    Maybe we can have finally a more realistic and credible statistical idea (read: "lie") on Valve's ability to bring big names of the industry on other platform


    You can't really say that linux will get 380 games as it would depend on the individual companies to port them.

    For now I would say look at Valve's own Source Engine based games. Hopefully other companies follow suite.

  3. #73
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    Re: Valve Corporation's Steam is coming to Linux in 2012

    Quote Originally Posted by mips View Post
    You can't really say that linux will get 380 games as it would depend on the individual companies to port them.

    For now I would say look at Valve's own Source Engine based games. Hopefully other companies follow suite.
    I think you misunderstood. I think Gabe's talking about using WINE to "port" across the games that are not (or do not have made) native versions.

  4. #74
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    Re: Valve Corporation's Steam is coming to Linux in 2012

    I think Alexan's point is just because Steam is coming to Linux doesn't mean 100% of the library is too.
    If the only reason you think your software is better is because it's FOSS, you need to write better software

  5. #75
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    Re: Valve Corporation's Steam is coming to Linux in 2012

    Quote Originally Posted by Sslaxx View Post
    I think you misunderstood. I think Gabe's talking about using WINE to "port" across the games that are not (or do not have made) native versions.
    I don't think so. They're actually almost finished creating and tweaking the native Linux port of the Source engine. I think he really intends to have native Linux ports of a lot of Source engine games. It's the 3rd party game creators that distribute their games with Steam that he can't control.
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  6. #76
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    Re: Valve Corporation's Steam is coming to Linux in 2012

    Quote Originally Posted by mips View Post


    You can't really say that linux will get 380 games as it would depend on the individual companies to port them.

    For now I would say look at Valve's own Source Engine based games. Hopefully other companies follow suite.
    I think it will get more. The hardware is better. I don't know anyone with a MAC that plays any games. Everyone that I know who has linux plays games. You are talking about a completely different target market.

    Of course, all of it remains to be seen, but I have confidence.
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  7. #77
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    Re: Valve Corporation's Steam is coming to Linux in 2012

    http://www.pcmag.com/article2/0,2817,2408016,00.asp

    It looks like Microsoft Windows 8 is going to be much more secure by default than Microsoft Windows 7. It also looks like it will protect against attack vectors targeting the memory.

    This all looks to be very tempting to me. I might just wind up upgrading for $39.99 USD on October 26th, 2012.

  8. #78
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    Re: Valve Corporation's Steam is coming to Linux in 2012

    Quote Originally Posted by Merk42 View Post
    I think Alexan's point is just because Steam is coming to Linux doesn't mean 100% of the library is too.
    That's a good point, but not mine.


    My point is a to have a rough statistics on how many game translate "Steam for Linux"
    Game count for Apple is 380 titles and has ~6% of market share (let's call it drain interest from software house.
    Let's suppose that Linux it's still at 1%... 1/6 worth for the software houses interest.
    1/6 of 380 is 63 titles. Which is not a very promising base. But let's try to extend a bit with some potential Linux has to offer (why Linux could drain more interest in both Valve and other software houses)

    1. No owner: Mac owner is Apple and Valve has to obbey to Apple's house rules. Windows owner is Microsoft and same rule apply. Plus both Apple and Microsoft suffer form "unfair" competition: soon both Apple and Microsoft will push for every pc sold their own market. Unfair field for another marketer like Valve
    2. future of the platform Independence: you don't like what Trovalds is going to plug in the future kernel? Just do like Google with Android: fork it (or find alliance to do so). Your work is never lost if you've enough skill/development capabilities.
    3. Costs license: 0, seriously... your clients hasn't to pay for their OS within each update (XP, Vista, Seven, 8... lion, leopard caturday&co). So where other user pay for update their OS, Linux user can just buy 3~4 more games. Yeah, that's a weak point, but still stand.
    4. Make your own distro. Let's figure all those poor XP users that are still locked to Direct 9 perfomances. Now, imagine Valve make it's own distro exactly on propouse to run on dual boot: latest kernel, latest OpenGL, latest drivers only to run your game at full throttle.
    IE: shutdown XP > reboot in linux in about ~30sec (only modules and stuff need for gaming) > launch game.
    Thare are more points that actually doesn't come up in my mind

    In rough "market share" statistic Linux has very low interest, but as the Ouya project show... interest is something that can be build in few weeks if you have a good idea.
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  9. #79
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    Re: Valve Corporation's Steam is coming to Linux in 2012

    Gabe Newell is also talking to other companies using steam as their delivery platform about their porting work for Linux. Maybe one or two of them bite.

    Either way only time will tell what's gonna happen.

  10. #80
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    Re: Valve Corporation's Steam is coming to Linux in 2012

    Apparently "Left 4 Dead" runs faster on Linux/OpenGL than Windows/Direct3d...

    "That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL."

    http://blogs.valvesoftware.com/linux/faster-zombies/

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