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Thread: Computer Games Very Slow

  1. #1
    Join Date
    Apr 2012
    Beans
    8

    Computer Games Very Slow

    Hello everybody,

    I am very new to Ubuntu, and Linux in general. I have been a long-time user of Windows XP, but I switched to Ubuntu 10.04 Lucid a few days ago.

    I downloaded the game Nibbles from the Ubuntu Software Center, and it is very slow. One time today that game worked perfectly, but all the other times I've tried it, the frame rate was very slow, about 1 frame per second or less. I also downloaded Neverball, which has a slightly different problem: it runs smoothly for a few seconds, then everything freezes for a few seconds, then starts running smoothly again. I tried adjusting all the options in the Options menu as low as they could go; before I did this, the game would be frozen more than it would run, but with these settings, the game runs for slightly longer intervals than it is frozen. I also downloaded Blender (for 3D modeling and animating), and I cannot get past the splash screen.

    I suspect that the problem is somehow related to programs that use OpenGL, because I know that Neverball and Blender use OpenGL, and I suspect that Nibbles does, too. Here is some commands I ran in the terminal to get some information, just in case it helps:

    Code:
    $ free -m
                 total       used       free     shared    buffers     cached
    Mem:           432        422         10          0         11        173
    -/+ buffers/cache:        237        195
    Swap:         1265         22       1243
    
    $ lspci | grep VGA
    01:05.0 VGA compatible controller: ATI Technologies Inc RC410 [Radeon Xpress 200M]
    
    $ grep processor /proc/cpuinfo
    processor    : 0
    model name    : Intel(R) Celeron(R) M processor         1.50GHz
    
    $ glxgears
    r300: DRM version: 2.0.0, Name: ATI RC410, ID: 0x5a62, GB: 2, Z: 1
    r300: GART size: 29 MB, VRAM size: 64 MB
    r300: AA compression: NO, Z compression: NO, HiZ: NO
    Running synchronized to the vertical refresh.  The framerate should be
    approximately the same as the monitor refresh rate.
    602 frames in 5.0 seconds
    576 frames in 5.0 seconds
    XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
          after 2973 requests (2973 known processed) with 0 events remaining.
    
    $ glxinfo
    name of display: :0.0
    r300: DRM version: 2.0.0, Name: ATI RC410, ID: 0x5a62, GB: 2, Z: 1
    r300: GART size: 29 MB, VRAM size: 64 MB
    r300: AA compression: NO, Z compression: NO, HiZ: NO
    display: :0  screen: 0
    direct rendering: Yes
    server glx vendor string: SGI
    server glx version string: 1.4
    server glx extensions:
        GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
        GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, 
        GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
        GLX_INTEL_swap_event
    client glx vendor string: Mesa Project and SGI
    client glx version string: 1.4
    client glx extensions:
        GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
        GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
        GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
        GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
        GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, 
        GLX_INTEL_swap_event
    GLX version: 1.4
    GLX extensions:
        GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
        GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
        GLX_SGI_make_current_read, GLX_SGI_video_sync, GLX_SGIS_multisample, 
        GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
        GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event
    OpenGL vendor string: X.Org R300 Project
    OpenGL renderer string: Gallium 0.4 on ATI RC410
    OpenGL version string: 2.1 Mesa 7.11-devel
    OpenGL shading language version string: 1.20
    OpenGL extensions:
        GL_ARB_copy_buffer, GL_ARB_depth_texture, GL_ARB_draw_buffers, 
        GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, 
        GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, 
        GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
        GL_ARB_framebuffer_object, GL_ARB_half_float_pixel, 
        GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, 
        GL_ARB_occlusion_query2, GL_ARB_occlusion_query, 
        GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
        GL_ARB_provoking_vertex, GL_ARB_shader_objects, 
        GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_border_clamp, 
        GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
        GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
        GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
        GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, 
        GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_swizzle, 
        GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, 
        GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, 
        GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, 
        GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
        GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
        GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
        GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
        GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
        GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, 
        GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, 
        GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, 
        GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
        GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
        GL_EXT_secondary_color, GL_EXT_separate_shader_objects, 
        GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
        GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, 
        GL_EXT_texture3D, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
        GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
        GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
        GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
        GL_EXT_texture_object, GL_EXT_texture, GL_EXT_texture_rectangle, 
        GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_swizzle, 
        GL_EXT_vertex_array_bgra, GL_EXT_vertex_array, GL_OES_EGL_image, 
        GL_OES_read_format, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, 
        GL_ATI_blend_equation_separate, GL_ATI_separate_stencil, 
        GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, 
        GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
        GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
        GL_MESA_pack_invert, GL_MESA_window_pos, GL_MESA_ycbcr_texture, 
        GL_NV_blend_square, GL_NV_conditional_render, GL_NV_light_max_exponent, 
        GL_NV_packed_depth_stencil, GL_NV_texgen_reflection, 
        GL_NV_texture_env_combine4, GL_NV_texture_rectangle, 
        GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
        GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
    
    96 GLX Visuals
       visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
     id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
    ----------------------------------------------------------------------
    0x21 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
    0x22 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
    0xf1 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
    0xf2 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
    0xf3 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
    0xf4 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
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    0xf6 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
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    0xf8 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  0 16 16 16 16  0 0 Slow
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    0xfa 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  0 0 Slow
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    0xfc 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  0 0 Slow
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    0xfe 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
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    0x100 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
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    0x102 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
    0x103 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
    0x104 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
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    0x106 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
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    0x108 24 tc  0 24  0 r  .  .  8  8  8  0  0  0  0 16 16 16  0  0 0 Slow
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    0x10a 24 tc  0 24  0 r  y  .  8  8  8  0  0  0  0 16 16 16  0  0 0 Slow
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    0x10c 24 tc  0 24  0 r  y  .  8  8  8  0  0  0  0 16 16 16  0  0 0 Slow
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    0x10e 24 tc  0 24  0 r  .  .  8  8  8  0  0 16  0 16 16 16  0  0 0 Slow
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    0x112 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  0 16 16 16  0  0 0 Slow
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    144 GLXFBConfigs:
       visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
     id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
    ----------------------------------------------------------------------
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    0x96  0 tc  0 16  0 r  y  .  5  6  5  0  0  0  0 16 16 16  0  0 0 Slow
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    0x98  0 tc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
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    0x9a  0 tc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
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    0x9c  0 tc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
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    0x9e  0 tc  0 16  0 r  .  .  5  6  5  0  0 24  0 16 16 16  0  0 0 Slow
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    0xa2  0 tc  0 16  0 r  y  .  5  6  5  0  0 24  0 16 16 16  0  0 0 Slow
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    0xa6  0 tc  0 16  0 r  y  .  5  6  5  0  0 24  8 16 16 16  0  0 0 Slow
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  2. #2
    Join Date
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    Re: Computer Games Very Slow

    well, if it is a OpenGl problem, i don't know what to do. but it looks to me that you have a memory problem.. (i believe this works in 10.04..)
    see if you can open the System Monitor, go under "resources" watch memory usage while opening never ball, etc.
    hope this helps!

  3. #3
    Join Date
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    Re: Computer Games Very Slow

    Quote Originally Posted by gandalf3 View Post
    well, if it is a OpenGl problem, i don't know what to do. but it looks to me that you have a memory problem.. (i believe this works in 10.04..)
    see if you can open the System Monitor, go under "resources" watch memory usage while opening never ball, etc.
    hope this helps!
    Agreeing with gandalf3 here.

    I to would be inclined to say its down to your physical memory:

    Code:
     total       used       free     shared    buffers     cached Mem:         
     432        422         10          0         11        173
    If the above is a representation of your memory at IDLE then I dread to think what it would be at full load.

    My suggestion, upgrade the RAM

  4. #4
    Join Date
    Nov 2009
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    Re: Computer Games Very Slow

    also your GPU chip does nto have good linux support.:
    01:05.0 VGA compatible controller: ATI Technologies Inc RC410 [Radeon Xpress 200M]


    you could try to upgrade the drivers usign Edgers PPA and see if that helps.

    Upgrading RAM or using a lighter DE version (Xubuntu= XFCE, Lubuntu=LXDE)is also an option.
    Easy to understand Ubuntu manual with lots of pics: http://ubuntu-manual.org/
    Do i need antivirus/firewall in linux?
    User friendly disk backup: Redobackup

  5. #5
    Join Date
    Apr 2012
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    Re: Computer Games Very Slow

    I tried installing Xubuntu, but that didn't help.

    I forgot to say earlier that when I had Windows, I had no problem playing games. Both FlightGear and Blender worked fine.

  6. #6
    Join Date
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    Re: Computer Games Very Slow

    Wow, 1.5Ghz Celeron, 400MB RAM, and 64MB Video card? No wonder games are not running very slow on that machine

    You need to either upgrade your PC or stay away from games. No offence, but with that hardware, you should stick to browser based games ONLY.
    613websites.com Canadian Web Design and Hosting

  7. #7
    Join Date
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    Re: Computer Games Very Slow

    Quote Originally Posted by d4m1r View Post
    Wow, 1.5Ghz Celeron, 400MB RAM, and 64MB Video card? No wonder games are not running very slow on that machine

    You need to either upgrade your PC or stay away from games. No offence, but with that hardware, you should stick to browser based games ONLY.
    +1, fully agree

  8. #8
    Join Date
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    Re: Computer Games Very Slow

    I tried installing Xubuntu, but that didn't help.

    I forgot to say earlier that when I had Windows, I had no problem playing games. Both FlightGear and Blender worked fine.
    hmm..
    i used to have about 1GB of ram and playing flight gear on windows 7 i only got about 5-10 fps.. (in Ubuntu, i could get 20 fps if i started it before opening any other programs)
    i got two more GB of ram and now it's much better, glued to frame rate limiter, usually on 30. (in both windows and Ubuntu)
    no idea why it worked on that low memory in XP..
    FYI, this is on an old Pentium 4 3.2GHZ

  9. #9
    Join Date
    Sep 2009
    Beans
    6

    Re: Computer Games Very Slow

    My system is quite fast for such games. But its awfully slow. I takes about 30 seconds after I press Ctrl+N to start a game. When I make it fullscreen, the game freezes for about 1 minutes!

    My machine
    Intel core 2 duo 2.8GHz.
    8GB DDR2 RAM
    Nvidia GTS 250 GPU (With nouveau driver)

    Could you tell me what is the reason?

    I'll do some farther research though. But is there any known problem?

  10. #10
    anewguy is offline I Ubuntu, Therefore, I Am
    Join Date
    Jun 2007
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    Re: Computer Games Very Slow

    Quote Originally Posted by quicklearner View Post
    My system is quite fast for such games. But its awfully slow. I takes about 30 seconds after I press Ctrl+N to start a game. When I make it fullscreen, the game freezes for about 1 minutes!

    My machine
    Intel core 2 duo 2.8GHz.
    8GB DDR2 RAM
    Nvidia GTS 250 GPU (With nouveau driver)

    Could you tell me what is the reason?

    I'll do some farther research though. But is there any known problem?
    Start your own thread for your question. It's rude jumping into a thread with another question.

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