Hey, we're back with the bimonthly update.
Our killer-feature this time (yup, we’ve got one!) is drag’n'drop by gus. Drag’n'drop allows you to drop things from your inventory. The code is not yet perfect, and not everything is fully functional, but folks are cleaning and improving it.
jhooks1 got terrain collisions working! You can test this feature by typing tcl or togglecollisions in the console. Terrain collisions will be included in version 0.15.0.
With terrain collisions finished jhooks is back to getting Ogre3d-powered animations working. There are still issues with some creatures like the ancestor ghost, but things are slowly moving forward.
scrawl is a machine, he worked on the following:
-Introduction of a new font (not under GPL, unfortunately, but it’s better than nothing) for daedric alphabet.
-Improving scrolls/books interaction and rendering.
-Bugfixes and improvement of the GUI : you can now scroll with the mouse wheel!
-Improvements for journal rendering.
-Single quotes now work.
-Opening/taking/closing books/scrolls now work
-Movement is no longer framerate dependent
-You can now talk with creatures
-More spell backend
The quote of the week :
OpenMW just got to a whole new level
because you can now steal Fargoth’s ring!
Thanks to the propaganda of the PR team, we attracted several future new contributors.
Ho, by the way, if you know some Qt, we are looking for someone to develop the OpenMW Editor. Don’t be shy, apply!
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