Program received signal SIGSEGV, Segmentation fault.
0x0838dc5d in D3DXCreateTextureFromFileEx(IDirect3DDevice9*, char const*, unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, unsigned int, unsigned int, unsigned int, void*, void*, IDirect3DTexture9**) ()
(gdb) bt
#0 0x0838dc5d in D3DXCreateTextureFromFileEx(IDirect3DDevice9*, char const*, unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, unsigned int, unsigned int, unsigned int, void*, void*, IDirect3DTexture9**) ()
#1 0x08111a87 in D3DEngine::CreateTexture(char*, char*) ()
#2 0x08111f57 in D3DEngine::FindTexture(char*, char*, bool) ()
#3 0x0811224a in D3DEngine::CreateTextureOnDemand(char*) ()
#4 0x081125a5 in D3DEngine::GetTexture(char*) ()
#5 0x08115009 in LibFont::Initialise(char*, char*, int, int, int, int) ()
#6 0x081152b0 in LibTextEngine::AddFont(char*, char*, int, int, int, int) ()
#7 0x0825614d in Game::InitText() ()
#8 0x082585b8 in Game::InitApp() ()
#9 0x082e23a5 in WinMain(void*, void*, char*, int) ()
#10 0x08385e5a in main ()
Bookmarks