There is problem with making the appropriate setting to run Heroes of Newerth (HoN). The exact problem relates to graphics lag. After searching on this forum, googling and on the HoN forum, there was no workable solution suggested.

Below is the current computer specifications and setting:

CPU: Intel Core i7-2600 @ 3.4Hz
RAM: 8Gig
Graphics Card: GeForce GTX 580

Operating System:Ubuntu 11.04 (intend to upgrade to version 11.10 when it is officially release)
Proprietary GeForce Driver is installed and used.
Dual Monitor Screen setup
Following the HoN technical support wiki, which request for further information by runing the following command: glxinfo | grep -i "opengl\|direct\|server\|client" && lspci | grep -i vga && uname -a

The output:

direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 580/PCI/SSE2
OpenGL version string: 4.1.0 NVIDIA 280.13
OpenGL shading language version string: 4.10 NVIDIA via Cg compiler
OpenGL extensions:
    GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect, 
    GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
01:00.0 VGA compatible controller: nVidia Corporation GF110 [Geforce GTX 580] (rev a1)
Linux server1 2.6.38-11-generic #48-Ubuntu SMP Fri Jul 29 19:02:55 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux
There was also a request for the console.log file, which can be view and download:



A thread for this problem also exists on the HoN technical forum, which can be view:

However, as mentioned afore, there was no workable solution suggested yet. Perhaps this forum is more informed and active to response to this problem more promptly.