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Thread: Quake 4 full of crashes and bugs.

  1. #1
    Join Date
    May 2008
    Beans
    1,427
    Distro
    Ubuntu Development Release

    Quake 4 full of crashes and bugs.

    Ubuntu 11.04 64 bit. AMD Radeon HD 6450 with Catalyst.

    I used to play Quake 4 a while ago on an older laptop which couldn't really handle it. So, I decided to try it out on my new PC which it should just fly on. Sadly, I'm not having that luck.

    I just did "create server" as a test to see if it would work. It crashes. Here's the message when run in Terminal:

    Code:
    ---------------------------------------------
    -------- Initializing renderSystem ----------
    renderSystem initialized.
    ---------------------------------------------
    Found default language English with VO
    .... found additional language 'french' without VO
    .... found additional language 'italian' without VO
    .... found additional language 'spanish' without VO
    696 strings read from strings/english_code.lang
    1794 strings read from strings/english_guis.lang
    5756 strings read from strings/english_lips.lang
    5759 strings read from strings/english_mappack.lang
    6235 strings read from strings/english_maps.lang
    3 strings read from strings/french_mappack.lang
    3 strings read from strings/italian_mappack.lang
    3 strings read from strings/spanish_mappack.lang
    Couldn't open journal files
    execing default.cfg
    couldn't exec editor.cfg
    execing Quake4Config.cfg
    couldn't exec autoexec.cfg
    -------- Initializing Sound System ----------
    sound system initialized.
    ---------------------------------------------
    --------------- R_InitOpenGL ----------------
    Initializing SDL subsystem
    Loading GL driver 'libGL.so.1' through SDL
    SDL_ListModes:
    1920x1080 1680x1050 1600x1200 1600x900 1440x900 1400x1050 1280x1024 1280x960 1280x768 1280x720 1024x768 
    800x600 640x480 
    SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
    X Error of failed request:  BadValue (integer parameter out of range for operation)
      Major opcode of failed request:  130 (XFree86-VidModeExtension)
      Minor opcode of failed request:  10 (XF86VidModeSwitchToMode)
      Value in failed request:  0xaa
      Serial number of failed request:  141
      Current serial number in output stream:  143
    pure virtual method called
    terminate called without an active exception
    signal caught: Aborted
    si_code -6
    Trying to exit gracefully..
    pure virtual method called
    terminate called recursively
    double fault Aborted, bailing out
    shutdown terminal support
    Managed to load a Singleplayer game, but there is a half second delay between my keyboard/mouse controls. That's just unplayable:
    Code:
    ---------------------------------------------
    Opening IP socket: localhost:-1
    ------ Common Initialization Complete -------
    terminal support enabled ( use +set in_tty 0 to disabled )
    pid: 12760
    detecting video ram ( set sys_videoRam to force ) ..
    guess failed, return default low-end VRAM setting ( 64MB VRAM )
    2900 MHz CPU
    8000 MB System Memory
    64 MB Video Memory
    Async thread started
    guid set to YGS7jHuRWzo
    idUsercmdGenLocal::MouseMove: Ignoring ridiculous mouse delta.
    ]sys_videoRam 
    "sys_videoRam" is:"0" default:"0"
    Texture memory on the video card (in megabytes) - 0: autodetect
    Asset log: assetlogs/maps/game/airdefense1
    ------------ Game Map Shutdown --------------
    ---------------------------------------------
    Asset log: assetlogs/maps/game/airdefense1
    reloading guis/mainmenu.gui.
    reloading guis/restart.gui.
    reloading guis/gameover.gui.
    reloading guis/msg.gui.
    reloading guis/takeNotes2.gui.
    reloading guis/takeNotes.gui.
    reloading guis/takeNotesQA.gui.
    reloading guis/editcvars.gui.
    reloading guis/spawn.gui.
    reloading guis/intro.gui.
    reloading guis/netmenu.gui.
    ------------ Map Initialization -------------
    Map: game/airdefense1
    rvStatAllocator:  dump of usage stats
    	16 total bytes handed out in 1 requests
    	begin game:      0;  end game:        1
    	player hit:      0;  player kill:     0
    	player death:    0;
    	damage dealt:    0;  damage taken:    0
    	stat team:       0
    	flag capture:    0;
    	flag drop:       0;  flag return:     0
    rvStatAllocator:  dump of usage stats
    	0 total bytes handed out in 0 requests
    	begin game:      0;  end game:        0
    	player hit:      0;  player kill:     0
    	player death:    0;
    	damage dealt:    0;  damage taken:    0
    	stat team:       0
    	flag capture:    0;
    	flag drop:       0;  flag return:     0
    -------------- Game Map Init ----------------
    collision data:
       606 models
     57187 vertices (1340 KB)
    112706 edges (3962 KB)
     46640 polygons (4008 KB)
    183402 polygon edges (716 KB)
      6161 brushes (288 KB)
     36855 brush planes (575 KB)
     21126 nodes (577 KB)
     97596 polygon refs (762 KB)
     22524 brush refs (175 KB)
     38181 internal edges
      4600 sharp edges
         0 contained polygons removed
         0 polygons merged
     12407 KB total memory used
    457 msec to load collision data.
    map bounds are (46336.0, 31936.0, 13760.0)
    max clip sector is (0.0, 0.0, 0.0)
        1 KB passage memory used to build PVS
        1 msec to calculate PVS
       52 areas
       96 portals
        7 areas visible on average
      416 bytes PVS data
    [Load AAS]
    loading maps/game/airdefense1.aas32
    done loading maps/game/airdefense1.aas32 (size 525484).
    [Load AAS]
    loading maps/game/airdefense1.aas48
    done loading maps/game/airdefense1.aas48 (size 525196).
    [Load AAS]
    loading maps/game/airdefense1.aas96
    [Load AAS]
    loading maps/game/airdefense1.aas250
    [Load AAS]
    loading maps/game/airdefense1.aas128
    Entering doom_main()
    Exiting doom_main()
    Spawning entities
    glprogs/heatHazeWithMask.vfp
    glprogs/heatHazeWithMask.vfp
    ...1777 entities spawned, 0 inhibited
    
    ------------ Processing events --------------
    ---------------------------------------------
    -- idRenderModelManagerLocal::EndLevelLoad --
       17 models purged from previous level,  1130 models kept.
    ---------------------------------------------
    ----- idImageManagerLocal::EndLevelLoad -----
        0 purged from previous
      234 kept from previous
     1635 new loaded
    all images loaded in  13.1 seconds
        0 deferred loading
    ---------------------------------------------
    -------- idSoundCache::EndLevelLoad ---------
    1.38 seconds to expand oggs
    29174k referenced
        0k purged
    ---------------------------------------------
    ---------------------------------------------
     30295 msec to load game/airdefense1
    idRenderWorld::GenerateAllInteractions, msec = 2, staticAllocCount = 0.
    Saved 'Autosave game/airdefense1'
    ]fov
    Unknown command 'fov'
    ]g_fov
    "g_fov" is:"90" default:"90"
    ]g_fov 120
    ------------ Game Map Shutdown --------------
    ---------------------------------------------
    --------------- BSE Shutdown ----------------
    ---------------------------------------------
    Shutting down sound hardware
    ----------- Alsa Shutdown ------------
    close pcm
    dlclose
    --------------------------------------
    idRenderSystem::Shutdown()
    Shutting down SDL subsystem
    --------------- Game Shutdown ---------------
    rvStatAllocator:  dump of usage stats
    	32 total bytes handed out in 2 requests
    	begin game:      1;  end game:        0
    	player hit:      0;  player kill:     0
    	player death:    0;
    	damage dealt:    0;  damage taken:    0
    	stat team:       0
    	flag capture:    0;
    	flag drop:       0;  flag return:     0
    ------------ Game Map Shutdown --------------
    ---------------------------------------------
    Shutdown event system
    ---------------------------------------------
    shutdown terminal support
    Now, I managed to get into a map with "devmap mp/q4dm1". Everything loads up fine, but I am moving super slow. It feels like I am constantly walking or something.

    Never had these issues before. What should I do?

    Edit: Reinstalled and things seem to have improved, albeit still full of issues. Going to try it for a bit then see what to do.
    Last edited by kaldor; August 6th, 2011 at 04:10 PM.

  2. #2
    Join Date
    May 2006
    Beans
    31
    Distro
    Xubuntu 12.04 Precise Pangolin

    Re: Quake 4 full of crashes and bugs.

    Video RAM amount is not detected correctly.

    Try forcing it.

    Code:
    seta sys_videoram 512
    seta com_videoRam 512
    I have the same issue with my Radeon HD 5750. Your card probably has 512 or 1024 MB.

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