If using Unity then that indicator can't be used, and if adding any other indicators one should ck. and see if there are any ill effectsIf killing indicator-multiload helped for you too,....
(either in compiz mem use, the indicator itself or supporting libs of the indicator.
The other bug is long-standing and has gone thru several variations - atm there is a per use penalty of certain functions - some I think may be expected (initial use of the various elements) , some not - the continual small bump per repeated use
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