I hope the title wasn't confusing.
Basically, I'm looking to simulate liquid distribution on a simulated terrestrial planet, in 3 dimensions.
To be more precise: I would like to model the Earth's shape, including mountains, and simulate the current oceans, also. The next goal would be to alter the terrain of the planet (making mountains shorter, and oceanic trenches higher; basically, perform an iterative equalization of land height), and simulate what the oceans would appear like after that (while maintaining the same volume of water).
I don't have much experience in any scientific tools, really, although I have played with Blender a bit, and I would be more than willing to learn something new. Would a task like this be feasible? Would Blender be able to do something like this? Is there another program that would do it easier, or better?
Thank you all for any suggestions.
Bookmarks