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Thread: Tug of war - Community vs Mods - to 200 (or -200)

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    Re: Tug of war - Community vs Mods - to 200 (or -200)

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    Re: Tug of war - Community vs Mods - to 200 (or -200)

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    Re: Tug of war - Community vs Mods - to 200 (or -200)

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    Re: Tug of war - Community vs Mods - to 200 (or -200)

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    Re: Tug of war - Community vs Mods - to 200 (or -200)

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    Last edited by Iowan; September 6th, 2012 at 11:33 PM.
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    Re: Tug of war - Community vs Mods - to 200 (or -200)

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    Last edited by jim_deadlock; September 6th, 2012 at 11:30 PM.

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    Re: Tug of war - Community vs Mods - to 200 (or -200)

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    Iowan, you and ToZ have pulled that off like three times in a row without even thinking about that this might be unfair, considering that the Community side usually needs 6 players to match you both - of course it came to my mind that we are doing the exact same thing ourselves again, during the last round, but then I thought, oh well, one round as a matter of payback.
    Last edited by Krytarik; September 6th, 2012 at 11:40 PM. Reason: add statement

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    Re: Tug of war - Community vs Mods - to 200 (or -200)

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    And another half round - so far. I go to work in the morning, and come home to see score has jumped 150 points SEVERAL DAYS IN A ROW. So, aside from the time, what's the difference? Shall we compare games with no moderator input to games with no community input? I think you have the payback on the wrong side of the equation...
    Last edited by Iowan; September 7th, 2012 at 12:00 AM.
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    Re: Tug of war - Community vs Mods - to 200 (or -200)

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    Re: Tug of war - Community vs Mods - to 200 (or -200)

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