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Thread: Avaneya: A Science Fiction Game for Ubuntu

  1. #101

    Re: Avaneya: A Science Fiction Game for Ubuntu

    True, but I would be reluctant to call it a netbook. It's more like an amd64 laptop with a smaller form factor. Not that there is anything wrong with that.

    When I think of netbook, I am usually thinking armel, lpia, and mipsel.

  2. #102

    Re: Avaneya: A Science Fiction Game for Ubuntu

    Updated and added new music for the soundtrack, https://www.avaneya.com

  3. #103

    Talking Re: Avaneya: A Science Fiction Game for Ubuntu

    Almost done designing the engine.

  4. #104
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    Re: Avaneya: A Science Fiction Game for Ubuntu

    Quote Originally Posted by kiplingw View Post
    Almost done designing the engine.
    Cool, can't wait for it to come out!

  5. #105
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    Re: Avaneya: A Science Fiction Game for Ubuntu

    Hi

    myromance123 i totally agree with you. Write cross platform _always_. Just typedef and use std, boost and loki. The focus on Linux is a major setback.

    Cross platform can create exposure for Linux. Anything else is elitist or arrogant.

    Looking forward to the game.

    Kind regards

  6. #106

    Talking Re: Avaneya: A Science Fiction Game for Ubuntu

    # Avaneya Announcements Newsletter
    Issue 1, November 17th 2010

    Welcome to the Avaneya Announcements Newsletter, a digest of Avaneya
    related announcement worthy news.

    Please encourage those interested among your friends to subscribe and
    help us build a community by adding our subscription page to your
    site.

    * Subscribe: <https://www.avaneya.com/lists/?p=subscribe&id=1>

    Miss an issue? All issues archived here.
    <https://www.avaneya.com/news/announcements>

    ## TABLE OF CONTENTS

    * A brief foreword
    * What is Avaneya?
    * Introducing the crew
    * Introducing you
    * Engineering blueprints available for peer review
    * What's next?
    * Mailing lists and chat rooms
    * Haptic support
    * Source control management
    * Launchpad project
    * The musicians and their music
    * MIPS port
    * Reducing garbage
    * Spread the word
    * Closing vitally irrelevant anecdotes

    ### A brief foreword

    It's been quiet, no doubt. But in reality, behind the scenes, it's
    been as quiet as the Western Front. Deep down in their workshops, the
    Hobbits have been busy. A lot has happened since the project first
    established an online presence. Let's look at some of these things.

    ### What is Avaneya?

    It started, as many things have, out of a sense of frustration at the
    lack of quality entertainment for free platforms, such as GNU. Many of
    us have been there at some point in time in our lives where we have
    gone into a local computer shop or elsewhere, only to feel a little
    like second class citizens because we valued our freedom. There is no
    reason why users of proprietary software should be entitled to special
    treatment in a society that values equality and freedom.

    But the free software community is more than just a cosmetic variant
    or different shade of software, with respect to the alternatives. The
    computing machine itself makes no distinction between the social
    values its operators apply to the behavioural patterns we give it
    (software). There is a distinction and it is in the people that use
    the software because they value freedom, whereas users of proprietary
    software do not.

    The world has changed significantly in the last several decades. The
    ability to communicate one-to-many is far more accessible now than it
    once was. But we mustn't become too lost in the world of technology
    and, every now and then, we need to pull ourselves out of the system
    and perform a reality check. We need to realize that, despite all of
    these sights and sounds, most of the world has still not even used a
    telephone.

    The free software community, in my experience, tend to be
    characterized by a social conscience. They tend to be more aware of
    the larger picture. For example, we value powerful and reliable
    software, but we know that if it is at the cost of our freedom, then
    we would not permit superficial values to get the better of our
    reason. In other words, if we were to remove computing from the
    picture, the free software community would still be different from
    proprietary users.

    We value our freedom. We would like to improve the condition of our
    world. We would like to learn. We also would also like to be
    entertained, and it may be possible to do all of these things
    together.

    It was for this reason that a game that resonates with the values of
    the free software community would inevitably transcend more than
    simply the legal terms under which it was licensed, but also be
    qualitatively different from mainstream proprietary gaming in theme.
    And so a seed was born - Avaneya, a cerebral science fiction game for
    the free software community. Synopsis:

    Earth is a write off. The year is 2082 AD and the struggle for
    social justice and human rights has inevitably followed early
    settlers into their first Martian city-state republics.

    Broken neoclassical economics, corporate controlled media,
    fractional reserve central banks, false flags, over
    industrialization, and a delicate supply of natural capital will
    challenge you as governor in a new world which is hostile and
    intolerant of mistakes.

    ### Introducing the crew

    The people behind Avaneya come from different backgrounds and each
    brings something unique to the table. At present, there's over a dozen
    volunteers from various corners of the planet. They all have at least
    one thing in common, they know its harder to create than it is to
    simply graze and consume like cattle. Still, they chose the harder
    way. Let's look at some of them.

    * Andy Watson: Modeller

    Andy is an experienced professional modeller who came to the
    project with past commercial game studio experience. He is also
    a member of Ubuntu Canada and eager to show us what he is
    capable of.

    * bruno9779: Translations (Italian, Spanish)

    Bruno came to Avaneya convinced that the "project is simply
    amazing" and had to be a part of it. He will be working on
    Italian and Spanish translations.

    * Eman Laerton: Voice overs

    If you're not familiar with Eman's work, you should consider
    doing so at some point. Eman is a man of letters, social
    commentator, performer, writer of satire, and, as of late, a
    documentary film maker for The Ski Channel.

    Eman got my attention several years ago when I came across his
    You Have Bad Taste in Music project. I still have the t-shirts
    he gave me. Church Across America is especially intelligent, and
    Pastor Eman Laerton will do well for Avaneya voice overs.

    * You Have Bad Taste in Music: <www.yhbtm.com>
    * Church Across America: <www.churchacrossamerica.com>

    * Emilien Richard: Font artist

    After dialogue with GPI Atlantic, an independent, non-profit
    research and education organization committed to the development
    of the Genuine Progress Index (GPI), their enthusiasm for
    Avaneya yielded Emilien, a colleague of theirs.

    Enthusiastic as can be. He is experienced in creating game
    assets for user interfaces. He's done skins for Vendetta-Online
    and will be working on the artistic challenge of creating fonts.
    He may also end up dabbling in Lua, if he ends up feeling
    adventurous.

    * George Dhoore: Forum, launchpad, and chatroom administrator

    Like many others, George came across the project through
    developer interviews where it caught his eye. He felt the
    project will have a positive impact on the free software
    community. He comes with a wealth of cogent ideas, a love for
    science fiction, and probably best described as a renaissance
    man.

    He has been working on and off with helping the developers of
    the Warlock game frontend. It is a free frontend for
    Simutronic's commercial MUDs, specifically Dragonrealms.

    He will be valuable as a support and bug tracker administrator
    and moderator - of which he has ample experience already.

    * Izmar Verhage: Musician

    I came across my friend from the Netherlands and his music
    several years ago while still a student. It had been there
    through the good and bad times in life. Eventually I figured I'd
    get in contact with him to find he was quite enthusiastic about
    the project, and our shared passion for kombucha .

    When he isn't listening to me rant about artists releasing tunes
    in proprietary formats (mp3), he is a gifted composer, producer,
    audio engineer, and more. He's been known to play the drums,
    guitar, bass and sitar. He also writes on ethnomedicine
    research.

    He describes his own music as "a pinch of Vangelis, Morricone,
    Air, Cinematic Orchestra, indeed some o'that Mr. Scruff, DJ
    Shadow, Thievery Corporation, Nitin Sawhney, Ishq, Ananda
    Shankar, Prodigy, Five Deez, Bonobo, Royksopp, LTJ Bukem, and
    Kruder & Dorfmeister and mix it with something new and
    different". His remix of Radio Head's Nude and his Bank VI are
    among my favourites.

    * Home: <http://www.izmarmusic.com>
    * MySpace: <http://www.myspace.com/izmarmusic>

    * Jacob Vejvoda: Modeller, audio engineer

    Jacob comes from the Glest community, a free realtime strategy
    game. He will be modelling and working on audio effects.

    * Jiarui Zhang: Engineer

    Jiarui came across Avaneya via the Debian game developer's
    mailing list and was eager to get started. In fact, eager is an
    understatement and Jiarui deserves an award for being as patient
    as he has in waiting for the architectural blueprints to be
    released so he can finally get his hands dirty.

    He is a software engineer with proficiency in the use of C and
    C++ programming languages. Familiar with GNU, Linux, sockets,
    multi-threading, multi-processor programming, object-oriented
    programming, software engineering practices, and a good
    knowledge of quality awareness, he is valuable.

    Jiarui, besides for the aforementioned reasons, is also valuable
    for his knowledge of the GNU Autotools. The Autotools you can
    think of being akin to the scaffolding that surrounds a building
    under construction. Usage of the Autotools are ubiquitous,
    necessary, but sadly understood by very few in the software
    field.

    * Joseph Liau: Conceptual artist

    Introduced to Avaneya via the Ubuntu Vancouver LoCo and the
    early presentations I put on, Joseph loves science fiction and
    is a talented artist. He had been tracking the project for a
    while and, not wanting to be on the side lines, asked to get
    involved.

    Besides having already produced some excellent internal
    conceptual artwork, he extends his utility in coaching others on
    technique. He has done other conceptual artwork for Ubuntu
    Vancouver's Gaming Group.

    * Juergen Klein: Engineer

    Juergen was in the audience for my Avaneya presentation at an
    Ubuntu Vancouver LoCo "Main Event". If you've never been to one,
    you should!

    He is a brilliant engineer with a strong background in
    simulation systems, software engineering, large scale
    applications, mathematics, and physics. He also has studied
    economics. He acquired his Masters in Mathematics and Computer
    Science from the Universität Ulm, Germany.

    Juergen wants to expand his knowledge of computer graphics and
    apply what he knows to something novel. His background will be
    very useful in attempting to replicate the lighting and
    materials of the Martian surface.

    When I interviewed him, I was impressed with the fact that he
    understood and was vexed by notions of infinite growth models as
    a subset of finite systems - a central and broken tenet of
    neoclassical economics.

    * Kip Warner: Engineer, project lead

    I am a Vancouver, Canada based software engineer. I came up with
    the concept of Avaneya for the reasons I mentioned earlier,
    largely that of frustration. Avaneya is my son and, as such, I
    surrender happily nearly every waking moment of my time to it.

    I've always had a strong interest in science fiction since I was
    very young. As I age though, I learn more about the world and my
    disappointment with it tends to correlate accordingly. I believe
    I've found something constructive and useful to channel that
    energy.

    I worked as a software engineer both before, sometimes during,
    and after school where I studied Artificial Intelligence at UBC.
    I was quickly disillusioned with the field when I realized it
    was yet to answer any of the hardball questions of the nature of
    mind and had only managed to progress to the level it had,
    largely through evasion of said.

    Carrying the torch of disappointment forward, industry was
    largely a waste of time and a discussion of that would be
    redundant with what many a musician have already said of the
    software industry's cousin, the recording industry.

    Ultimately I wanted freedom to work on what made me happy, did
    not harm others, and apply a large amount of what I know to
    something that will, with earnest effort, be useful.

    * Personal Website: <http://www.thevertigo.com>
    * Brief Bio: <https://wiki.ubuntu.com/KipWarner>
    * Research Website: <http://slither.thevertigo.com>

    * Ralph Pichie: Writer, researcher

    Ralph is by far one of the most creative and imaginative people
    I've ever met. In following with Asimov's tradition, he has
    tempered and tamed his imagination with in-depth, comprehensive,
    factual knowledge of the far off worlds he entertains.

    Ralph is a technical writer with a formal background in English
    Literature, a minor in Psychology, a heavy geek streak, a strong
    familiarity with military history, and a strong interest in
    science fiction. He's also done plenty of coding on serious web
    applications and worn many a hat, from technical writing to
    interface designer and troubleshooting geek. He has enough of a
    science education that he can make detailed, realistic planets
    and project consequences for settlement and story lines.

    He has written extensively on other Martian fictional scenarios
    and his occasional work on his own science fiction includes
    manuscripts, a 3D board game, and other related materials. These
    thought experiments have yielded multi-generation / hibernation
    ships, interesting worlds to settle, subspecies of humankind,
    extinct extraterrestrial species, limited memory uploading and
    transfer, and other areas he has explored.

    As a hobbyist, he found what he was looking for, new kindling.

    * Seth Kelley: Modeller, writer, package maintainer

    Seth, like Jacob, is another member of the Glest community. He
    has been involved in creating a Roman faction for Glest, as well
    as helping people with 3D art, and thus has established himself
    as a useful contributor to the world of free software.

    * Ubuntu Vancouver LoCo

    In the words of Randall Ross (our benevolent dictator, Buzz
    Generator, Community Manager), "Ubuntu Vancouver LoCo is a
    community of Ubuntu contributors, enthusiasts, and advocates
    based in Vancouver BC. We believe the best and most effective
    groups are ones that meet face-to-face so our focus is on making
    IRL (In-Real-Life) events a priority. Sure, our computers are
    important, but of secondary concern. What matters to us most is
    that everyone in the community feels that they have access to
    information resources. We reach out to those who need help
    getting that access, beginning by creating an awareness of
    choice and extending to full community-based support of Ubuntu.
    If you're in Vancouver, please look us up:
    <http://meetup.com/ubuntuvancouver>"

    The Vancouver LoCo, though no a member of the team per se, has
    been invaluable in providing a venue for showcasing the project
    as it has developed, as well as a source for local talent.

    * William Wilson Hetherington: Forum, launchpad, and chatroom
    administrator

    Will hails from Edinburgh originally and now living in Victoria,
    Canada, for the last 3 and a half years where he is a system
    administrator. He is an enthusiastic member of Ubuntu Canada
    where he first came to learn of the Avaneya project.

    With the growing community surrounding the game, Will fills a
    vital role as a community administrator for the areas of
    interaction between crew and community.

    ### Introducing you

    I would be lying if I said that when I first conceived of the project,
    I thought it would not eventually be popular. But the truth is, I
    didn't expect it to receive the level of interest that it has in so
    short a period of time.

    For the month of last October, we had roughly 40,000 hits, without
    really any "advertising" anywhere, at least not in the conventional
    sense. Granted, that doesn't equate nearly to actual visitors, given
    webcrawlers, returning visitors, and so on. Nevertheless, it's still
    far more than anticipated and it only continues to climb on a monthly
    basis. I expect the rate will escalate as the community can see more
    of what we have been working on internally, with special attention to
    artwork. After all, engineering schematics can be rather dry and few
    find them interesting. A schematic doesn't do anything on its own, but
    the same cannot always be said of artwork.

    The vast majority of you appear to be what I call "conscientious
    netizens". By that, I mean roughly 78% of you are running some flavour
    of the GNU operating system and 64% some flavour of Firefox, both
    usually free software. I've received many emails from people
    expressing their joy that something like this is finally being
    undertaken.

    Most of you are coming from either North America or Europe at 46% and
    42% respectively. The rest are distributed in Asia, Oceania, South and
    Central America, and other places in that order.

    ### Engineering blueprints available for peer review

    For those who find that these kinds of things put you to sleep, feel
    free to keep scrolling.

    Hackers don't spend much time planning and designing software. Most of
    the time they just ad lib their way through it. Don't ask why, it's
    just a tradition. But like cats, they have only so many lives. Or
    rather, project complexity scales larger and larger, until eventually
    they hit their upper limit where diving in without foresight can prove
    reckless.

    I am very happy to release the first set of technical blueprints for
    public consumption. These pertain to Ares, the reusable engine
    responsible for delivering Avaneya. In the spirit of good science and
    cooperation, the community is invited to engage in the peer review and
    contribution process.

    Some of the engine's subsystems have already undergone review and
    significant refactoring, such as the audio subsystem responsible for
    bringing you realistic 3D-positional sound. The people on the OpenAL
    mailing list, especially Eric Wing, have been very helpful.

    The Avaneya mailing list (explained below) is an excellent place to
    share your thoughts and discuss the project.

    * Blueprints <https://blueprints.launchpad.net/avaneya>

    ### What's next?

    We're going to look through the technical blueprints, discuss, revise,
    and continue to have the engineers implement them. The artists will
    carry on with their work as well. The hardest part was the engine
    design. The better one plans, the easier and less time it takes to
    follow through with the implementation.

    ### Mailing lists and chat rooms

    We have two public mailing lists, this and one other. This one is
    unidirectional and just for news worthy announcements. The latter is
    open to everyone and available for public Avaneya related discussion,
    such as the blueprints.

    We also have a new IRC chat room, #avaneya, on the Freenode network
    (irc.freenode.net). Everyone is welcome and you are encouraged to come
    and join us in the discussion.

    Please remember that the Ubuntu Code of Conduct applies.

    * IRC
    * Server: irc.freenode.net
    * Channel: #avaneya

    * Mailing List:
    * Home: <http://lists.avaneya.com/listinfo.cgi/avaneya-avaneya.com>
    * Contact: <avaneya@lists.avaneya.com>

    ### Haptic support

    After a lot of thinking, I decided to factor in haptic support into
    Ares - the game engine. According to Wikipedia, haptics refers to the
    sense of touch (from Greek ἅπτω = "I fasten onto, I touch"). In this
    context, it means that if you have a supported input device that is
    capable of vibration or force feedback (e.g. some gamepads), the
    engine can take advantage of that. In Avaneya, that means the
    subtleties of a weak Martian wind to an underground mineshaft
    explosion can be felt in the palm of your hands.

    If you are a curious developer, or just a curious anybody, you can
    review my design for this on p14 of the Ares architectural design PDF.

    * Ares architecture:
    <https://blueprints.launchpad.net/avaneya/+spec/ares-architectural-design>

    * Haptic technology:
    <https://secure.wikimedia.org/wikipedia/en/wiki/Haptic>

    ### Source control management

    Again, for those disinterested, feel free to skip over this.

    I've been approached, and dare I say nagged, as to why I had not
    initially chosen a distributed revision control system (DRCS), one
    class of source control management systems (SCM). SCMs are used to
    allow multiple people to collaborate over a shared set of files, track
    revisions and logs, and a number of other things. There are many free
    programs that allow this, but they can generally be grouped into two
    categories or paradigms.

    DRCS are akin to peer-to-peer software where they can be used in the
    absence of a central canonical server. Proponents argue users are
    better able to work productively when not connected to a network, most
    operations are much faster since no network is involved, and more.
    Probably the strongest point raised is it allows participation in
    projects without requiring permissions from project authorities, and
    thus arguably better fosters culture of meritocracy instead of
    requiring "committer" status, (Wikipedia). Software that implements
    these include Mercurial, Git, Bazaar, Monotone, Darcs, and others.
    This approach has been popularized by the open source movement in
    recent years, as it captures the "bazaar" approach to software
    development (think of the Persian marketplace).

    CRCS, centralized revision control systems, are akin to peer-to-server
    model. They have a single canonical repository on a single server.
    Proponents argue it is more straightforward to contribute to, work is
    better coordinated, has a more approachable learning curve, backups
    are more straightforward, and has been around longer. CVS, Subversion,
    and many others implement this approach. This approach has been
    popularized by the free software movement, as it captures the
    "cathedral" approach to software development (think of a central
    coordinator).

    Many people had suggested I use Bazaar because it has a feature that
    Subversion, what I am use to, does not, DRCS. I don't argue that it is
    capable of the distributed approach, but I do disagree that that is a
    feature any more than the colour of a car is a feature. It is not a
    feature, but a preference. Nevertheless, I ended up settling with
    Bazaar because it can function in my preferred DRCS approach, is the
    only SCM supported by Launchpad, integrates well with my desktop
    environment, and improves on the features Subversion supports.
    Besides, learning something new is never a bad idea.

    * The Cathedral and the Bazaar
    <https://secure.wikimedia.org/wikipedia/en/wiki/The_Cathedral_and_the_Bazaar>

    * Why Open Source misses the point of Free Software
    <http://www.gnu.org/philosophy/open-source-misses-the-point.html>

    ### Launchpad project

    Launchpad is an online service that allows for coordinated software
    project collaboration. It provides services for source control
    management, blueprints, support, bug tracking, and more. The Avaneya
    project, the people behind it, and the source code as it develops can
    be found there.

    * Project: <https://launchpad.net/avaneya>
    * Crew: <https://launchpad.net/~avaneya>

    ### The musicians and their music

    Some of the musical talent we've managed to attract include Izmar
    Verhage, Djplaeskool, Rafiralfiro, Rone, Shawan Rising, and Von Magnet
    to name a few. Some of them are comfortable with our using already
    released tunes, while others are making new ones for the game.

    The game's music can be divided into two categories, ambient and
    soundtrack. Ambient music is what you would hear during gameplay.
    Soundtrack music is what you would hear during cinematics, and
    possibly other places. This latter category we are going to try and
    release on redbook (CD audio) and other formats. The profits from that
    will go entirely to the musicians, as it rightly should.

    There will be a lot more to share with you on music in the future, as
    I am still figuring out what's best musically for the project since it
    can be a challenge when you have a rich storyline.

    ### MIPS port

    We've all seen in recent years the popularity of netbooks, miniature
    laptops that, while equipped with reduced capabilities, tend to be
    rather affordable. When we consider that the people of developing and
    undeveloped nations can hardly afford to pay what people in developed
    nations pay for hardware and the proprietary software they typically
    come with, it was important since conception that netbooks remain a
    viable option for Avaneya.

    There's been predominantly one hardware vendor whose hardware design
    has provided the vast majority of resellers to sell netbooks. Intel's
    architectures (i386, amd64, and lpia) are essentially just a
    miniaturization of their desktops and laptops. They are still power
    hungry, heavily patent encumbered, and as a consequence of their
    heritage, inherit the design of legacy systems of an era long past.

    Two other families of hardware architectures offer alternatives. One
    is ARM, the other is MIPS. Both have proven track records and can be
    more power efficient in small embedded systems where they typically
    outperform other architectures. The Chinese effectively grew tired of
    paying royalties to the Americans for using Intel hardware. I can't
    speak of their relation to ARM, a British company, but I imagine it
    may be similar. As a consequence, the government of China has been
    enabling companies like Lemote through sponsoring the development of
    the MIPS hardware platform via The Chinese Academy of Science.

    Daniel Clark, a software activist and President of Freedom Included,
    Inc., the official US distributor of Lemote's hardware, was generous
    enough to donate development hardware needed to ensure the game can
    work on it. Freedom Included, Inc. specializes in free software
    respecting hardware. That is, hardware that does not require
    proprietary software and a compromise in your rights as a user to
    operate.

    * Freedom Included: <http://freedomincluded.com>

    ### Reducing garbage

    Something seldom discussed is the massive impact free software has on
    reducing garbage. A friend of mine has had the same desktop for nearly
    a decade. At first, I just thought he was being cheap. But then I came
    to realize his understanding of free software was much deeper than
    monetaryism.

    The first thing he did when he bought it years ago was to wipe off the
    non-free software and replace it with a free operating system. Since
    free software is available for public audit and your right to inspect
    and improve its inner workings is guaranteed, hardware running free
    software has a far greater lifespan than that which runs proprietary
    software since planned obsolescence is not an issue. Remember that
    even though most users are not engineers, it only takes one who is to
    fix it for everyone.

    But besides the obvious of not having to throw out perfectly good
    hardware, it doesn't end there. Free operating systems typically
    employ a software distribution system called a "package manager". They
    go by different names and their differences largely cosmetic on
    different free operating systems, but they all do the same thing. They
    replace the antiquated idea of trying to reify immaterial entities
    (software) by arranging them in boxes on store shelves as though they
    were material. Instead, they allow people to browse, download, and
    install a large amount of the available software electronically for
    their operating system and keep it automatically updated.

    Just think about all the garbage and junk wrapping everything comes in
    these days. Even if the garbage weren't a problem and everything was
    100% recyclable, you're still stuck with a static storage medium in
    the box that doesn't self update when a new version of the software is
    available.

    Distribution of Avaneya using the package manager helps solve all of
    these problems. But since game data is large and in many parts of the
    world broadband is still not always viable, people should have the
    option to order branded Avaneya pre-loaded USB sticks. This Avaneya
    bling, unlike archaic stamped compact discs, can be re-used for
    whatever the user would like. In fact, preloading them with a free
    operating system is also an option.

    * High Tech Trash, National Geographic <http://goo.gl/YCUav>

    ### Spread the word

    Help us spread the word on Avaneya. We will have media kits released
    eventually of artwork, icons, buttons, and so on for your blogs and
    websites.

    We've all been told at some point by the uninformed that free
    software, while idealistic, just doesn't work in practise. We know
    that's simply not true and its success largely depends on everyone
    supporting projects like this.

    ### Closing vitally irrelevant anecdotes

    Our good friend and eminent philosopher, Richard Stallman, I had the
    pleasure of giving a copy of "The China Study" to. The GNU operating
    system has been around for a long time, but now Richard will be able
    to offer the GNU project and the free software movement what no other
    leader has ever been able to do - immortality. May his cup of kombucha
    runneth over.

    ###

    The Avaneya Announcements Newsletter is edited by Kip Warner.

    Copyright (C) 2010 Kshatra Corp.

    This work is licensed under the Creative Commons Attribution-No
    Derivative Works 2.5 Canada License. To view a copy of this license,
    visit <http://creativecommons.org/licenses/by-nd/2.5/ca/> or send a
    letter to Creative Commons, 171 Second Street, Suite 300, San
    Francisco, California, 94105, USA.

  7. #107
    Join Date
    Dec 2007
    Beans
    111
    Distro
    Ubuntu 12.04 Precise Pangolin

    Re: Avaneya: A Science Fiction Game for Ubuntu

    Great to hear all the news. Wish you guys the best of luck as the project moves forward - sounds like you got a great team and some great support, it'll be cool seeing this develop and mature over the development.

  8. #108
    Join Date
    Jan 2009
    Location
    South Carolina
    Beans
    Hidden!
    Distro
    Ubuntu 14.04 Trusty Tahr

    Re: Avaneya: A Science Fiction Game for Ubuntu

    Glad to see all the news! Can't wait to see this project take off.

  9. #109

    Re: Avaneya: A Science Fiction Game for Ubuntu

    Some new music from our latest musician, Shawan Rising:
    http://shawanrising.bandcamp.com/alb...is-a-write-off

    Enjoy,

    Kip

  10. #110

    Talking Re: Avaneya: A Science Fiction Game for Ubuntu


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