The version of the game is the latest. It was downloaded and extracted from the .zip file. I am running 10.04 Lucid Lynx AMD64. When I start the game in 64-bit, it shows the Frozen Sand logo, and then dumps me to a console with various errors. I have verified this exact package to work with Ubuntu Karmic and Debian Sid. As a side note when running sudo lshw -C display my colors had various errors as if they were both negative and rainbow. Only a reboot will fix. This happens if I use the 2.9 or 2.10 Intel driver.
Why I posted this bug:
I want to see how I can report this as a bug on Ubuntu. It is a Lucid specific issue, so there might be some other problem.
My GPU info is as follows:
Code:
*-display:0
description: VGA compatible controller
product: Mobile 4 Series Chipset Integrated Graphics Controller
vendor: Intel Corporation
physical id: 2
bus info: pci@0000:00:02.0
version: 09
width: 64 bits
clock: 33MHz
capabilities: msi pm bus_master cap_list rom
configuration: driver=i915 latency=0
resources: irq:28 memory:fe400000-fe7fffff memory:d0000000-dfffffff(prefetchable) ioport:dc00(size=8)
*-display:1 UNCLAIMED
description: Display controller
product: Mobile 4 Series Chipset Integrated Graphics Controller
vendor: Intel Corporation
physical id: 2.1
bus info: pci@0000:00:02.1
version: 09
width: 64 bits
clock: 33MHz
capabilities: pm bus_master cap_list
configuration: latency=0
resources: memory:fe800000-fe8fffff
Game Output:
Code:
ioQ3 1.35urt linux-x86_64 Dec 21 2007
----- FS_Startup -----
Going through search path...
----------------------
8032 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 4: 800 600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20091221 2009Q4
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20091221 2009Q4
GL_VERSION: 2.1 Mesa 7.7.1-DEVEL
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "pulse".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 256
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
8192 samples
16 samplebits
1 submission_chunk
22050 speed
0x21798f0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
total 0, hsize 1021, zero 1021, min 0, max 0
total 9314, hsize 1021, zero 1, min 0, max 28
VM file ui compiled to 3009608 bytes of code (0x7fd7f09a2000 - 0x7fd7f0c80c48)
compilation took 1.351003 seconds
ui loaded in 33931488 bytes on the hunk
^1Error: file ui/joinserver.menu, line 1: file ui/menddef.h not found
^1Error: file ui/setup.menu, line 1: file ui/menddef.h not found
^1Error: file ui/controls.menu, line 1: file ui/menddef.h not found
^1Error: file ui/system.menu, line 1: file ui/menddef.h not found
^1Error: file ui/options.menu, line 1: file ui/menddef.h not found
^1Error: file ui/connect.menu, line 1: file ui/menddef.h not found
^1Error: file ui/password.menu, line 1: file ui/menddef.h not found
^1Error: file ui/default.menu, line 1: file ui/menddef.h not found
^1Error: file ui/error.menu, line 1: file ui/menddef.h not found
^1Error: file ui/serverinfo.menu, line 1: file ui/menddef.h not found
^1Error: file ui/findplayer.menu, line 1: file ui/menddef.h not found
^1Error: file ui/quitcredit.menu, line 1: file ui/menddef.h not found
^1Error: file ui/createfavorite.menu, line 1: file ui/menddef.h not found
^1Error: file ui/psetup.menu, line 1: file ui/menddef.h not found
^1Error: file ui/specialcredit.menu, line 1: file ui/menddef.h not found
^1Error: file ui/betacredit.menu, line 1: file ui/menddef.h not found
UI menu load time = 4 milli seconds
^1Error: file ui/ingame.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_options.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_system.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_player.menu, line 1: file ui/menddef.h not found
UI menu load time = 1 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: ubuntu-laptop
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
]\exit
Unknown command "exit"
]\quit
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Shutdown tty console
Bookmarks