The version of the game is the latest. It was downloaded and extracted from the .zip file. I am running 10.04 Lucid Lynx AMD64. When I start the game in 64-bit, it shows the Frozen Sand logo, and then dumps me to a console with various errors. I have verified this exact package to work with Ubuntu Karmic and Debian Sid. As a side note when running sudo lshw -C display my colors had various errors as if they were both negative and rainbow. Only a reboot will fix. This happens if I use the 2.9 or 2.10 Intel driver.
Why I posted this bug:
I want to see how I can report this as a bug on Ubuntu. It is a Lucid specific issue, so there might be some other problem.
My GPU info is as follows:
Game Output:Code:*-display:0 description: VGA compatible controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:28 memory:fe400000-fe7fffff memory:d0000000-dfffffff(prefetchable) ioport:dc00(size=8) *-display:1 UNCLAIMED description: Display controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 09 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:fe800000-fe8fffff
Code:ioQ3 1.35urt linux-x86_64 Dec 21 2007 ----- FS_Startup ----- Going through search path... ---------------------- 8032 files in pk3 files execing default.cfg execing q3config.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 4: 800 600 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20091221 2009Q4 Initializing OpenGL extensions ...GL_S3_s3tc not found ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: Tungsten Graphics, Inc GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20091221 2009Q4 GL_VERSION: 2.1 Mesa 7.7.1-DEVEL GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ----- finished R_Init ----- ------ Initializing Sound ------ Initializing SDL audio driver... SDL audio driver is "pulse". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 256 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 8192 samples 16 samplebits 1 submission_chunk 22050 speed 0x21798f0 dma buffer No background file. ---------------------- Sound initialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... total 0, hsize 1021, zero 1021, min 0, max 0 total 9314, hsize 1021, zero 1, min 0, max 28 VM file ui compiled to 3009608 bytes of code (0x7fd7f09a2000 - 0x7fd7f0c80c48) compilation took 1.351003 seconds ui loaded in 33931488 bytes on the hunk ^1Error: file ui/joinserver.menu, line 1: file ui/menddef.h not found ^1Error: file ui/setup.menu, line 1: file ui/menddef.h not found ^1Error: file ui/controls.menu, line 1: file ui/menddef.h not found ^1Error: file ui/system.menu, line 1: file ui/menddef.h not found ^1Error: file ui/options.menu, line 1: file ui/menddef.h not found ^1Error: file ui/connect.menu, line 1: file ui/menddef.h not found ^1Error: file ui/password.menu, line 1: file ui/menddef.h not found ^1Error: file ui/default.menu, line 1: file ui/menddef.h not found ^1Error: file ui/error.menu, line 1: file ui/menddef.h not found ^1Error: file ui/serverinfo.menu, line 1: file ui/menddef.h not found ^1Error: file ui/findplayer.menu, line 1: file ui/menddef.h not found ^1Error: file ui/quitcredit.menu, line 1: file ui/menddef.h not found ^1Error: file ui/createfavorite.menu, line 1: file ui/menddef.h not found ^1Error: file ui/psetup.menu, line 1: file ui/menddef.h not found ^1Error: file ui/specialcredit.menu, line 1: file ui/menddef.h not found ^1Error: file ui/betacredit.menu, line 1: file ui/menddef.h not found UI menu load time = 4 milli seconds ^1Error: file ui/ingame.menu, line 1: file ui/menddef.h not found ^1Error: file ui/ingame_options.menu, line 1: file ui/menddef.h not found ^1Error: file ui/ingame_system.menu, line 1: file ui/menddef.h not found ^1Error: file ui/ingame_player.menu, line 1: file ui/menddef.h not found UI menu load time = 1 milli seconds 16 bots parsed 13 crosshairs parsed --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: ubuntu-laptop IP: 127.0.1.1 Started tty console (use +set ttycon 0 to disable) ]\exit Unknown command "exit" ]\quit ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) ----------------------- Shutdown tty console


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