I was wondering if there is a hash (md5sum &/or sha1sum) for all of the downloads. Just to help ensure that the file being downloaded is legit, it makes it easy to check.
I was wondering if there is a hash (md5sum &/or sha1sum) for all of the downloads. Just to help ensure that the file being downloaded is legit, it makes it easy to check.
Here's the md5sums and sha1sums of the current packages.
gens-gs-r7.tar.gz:
md5sum: bcb17b49774aa318a224c741028aabc3
sha1sum: a7c882813b57f7448947619c1cabfa7ede685b7a
gens_2.16.7_i386.deb:
md5sum: ac71f00e5c1de21360c12d370c3d8a8c
sha1sum: 420ff8019f30a865ac76dd776068bbc909e89e9c
gens-gs-r7-win32-pkg1.zip:
md5sum: ed00937da6bc75f8e02696dcff6fa41d
sha1sum: 621915f2d5a9b777efaf105e69e10af189ae5fc1
I installed Gens-gs-r7 on my HTPC that's running XMBC live (Dharma), in the past I used also Kega Fusion and the older Gens (2.15). Now I was thinking by myself what if this new version has an option to quit Gens with the gamepad, by pressing on an assigned button. So I compiled it for my htpc and installed it.
But I was wrong, there's still no option to do that, Zsnes has that option and it's very handy.
So my question is, when can we expect such an option ?
As mentioned previously, I'm working on a partial rewrite of Gens/GS called Gens/GS II. One of the features I implemented recently is the ability to remap hotkeys for menu actions such as Quit. Currently, it's still limited to one key per action, but I plan on expanding it to allow multiple keys for a given action after the first preview release.
The first preview release will not support gamepads, but this will be added for the second preview release. Gamepad buttons will be assignable as hotkeys, so you'll be able to map gamepad buttons for quit, savestate, loadstate, etc.
(Also, I'm planning on adding special Linux-only support for Wii remotes using libcwiid. )
Oops my mistake,
I didn't see that you are working on a rewrite of Gens/GS.
If you want a translation to Dutch just let me know,
that's probably all that I can do to help.
One last thing I wanted to know.
When can we expect Gens/GS II ?
I'm not committing to any release dates, so "when it's ready".
I'm currently waiting for someone else to help me out with the framedropping code, which is the major blocker for a release. The first release, 1.0_pre1, will only have Genesis emulation and won't have gamepad support. 1.0_pre2 will have Sega CD and gamepad support, and 1.0_pre3 will have 32X.
Also, thanks for the translation offer. Strings aren't frozen yet, so I'm not accepting any more translations at the moment. I'll post a topic on Sonic Retro's Gens/GS subforum once I freeze strings.
I'm getting a compile error from that latest source:
Any idea on this? ThanksCode:i/gtk/gens/.deps/gens-gens_window_callbacks.Tpo -c -o ui/gtk/gens/gens-gens_window_callbacks.o `test -f 'ui/gtk/gens/gens_window_callbacks.cpp' || echo './'`ui/gtk/gens/gens_window_callbacks.cpp ui/gtk/gens/gens_window_callbacks.cpp: In function ‘gboolean gens_window_drag_drop(GtkWidget*, GdkDragContext*, gint, gint, guint, void*)’: ui/gtk/gens/gens_window_callbacks.cpp:157: error: ‘struct _GdkDragContext’ has no member named ‘targets’ ui/gtk/gens/gens_window_callbacks.cpp:159: error: ‘struct _GdkDragContext’ has no member named ‘targets’ ui/gtk/gens/gens_window_callbacks.cpp: At global scope: ui/gtk/gens/gens_window_callbacks.cpp:243: warning: unused parameter ‘user_data’ make[4]: *** [ui/gtk/gens/gens-gens_window_callbacks.o] Error 1
The problem is GTK+'s documentation recommended setting options to disable deprecated functionality, so I did that; then they deprecated more functions.
A workaround is to remove line 214 from configure.ac:
then run autoreconf and rerun configure.Code:GTK_CFLAGS="$GTK_CFLAGS -DGTK_DISABLE_DEPRECATED -DDISABLE_DEPRECATED -DGSEAL_ENABLE"
My Laptop: Toshiba Satellite Pro, Intel core 2 duo 2.4GH ,4 GB RAM,250 GB HDD, DVD RW, 512 MB Graphics card.
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