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Thread: Unreal Tournament 2004 Performance..

  1. #1
    Join Date
    Dec 2005
    Beans
    56
    Distro
    Ubuntu 6.10 Edgy

    Unreal Tournament 2004 Performance..

    I'm having some performance issues while running unreal tournament.

    The performance when compared to windows just isn't that great, even if I turn detail way - way down.

    I've installed the latest patch and tried to tweak the drivers ala ftp://download.nvidia.com/XFree86/Li...676/README.txt

    But still, some maps just aren't playable for me. Am I forgetting to do something or is this normal for linux?

    I have an athlon XP 2700+ 1028MB of RAM and a Nvidia GeForce 5500

    Also, I noticed when I exit the game through the in-game menu it dosen't kill the process in my console -- I still have to ctrl+c to get out of it. There are also some error/warning messages waiting for me when I return to my desktop.


    Code:
    austin@threesixteen:~/ut2004$ ./ut2004
    WARNING: ALC_EXT_capture is subject to change!
    Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
    Defaulting to false
    Defaulting to false
    Resolved ut2004master1.epicgames.com -> 207.135.145.6
    Connection established.
    CTRL-C before main loop ... forcing exit.
    Last edited by three_sixteen; December 25th, 2005 at 03:11 AM.

  2. #2
    Join Date
    Nov 2005
    Location
    Vancouver, BC Canada
    Beans
    122
    Distro
    Ubuntu Mate 16.04 Xenial Xerus

    Re: Unreal Tournament 2004 Performance..

    I don't think that sounds right. I'm getting at least the same performance as I did in Windows, possibly a bit better actually. Are you certain your drivers are installed correctly? I follow the Method 2 found in this thread: HOWTO: Latest NVIDIA drivers I've done it twice now (8174 and 8178 drivers) both times with no problems at all.

    I'm not sure about the processes still running or the error messages. I don't seem to recall seeing anything like that when I exit.

  3. #3
    Join Date
    Nov 2004
    Location
    Purdue University, Indiana
    Beans
    816
    Distro
    Dapper Drake Testing/

    Re: Unreal Tournament 2004 Performance..

    What framerate do you get in glxgears? (glxgears -printfps)

    Does glxinfo show you using NVIDIA OpenGL drivers?

  4. #4
    Join Date
    Oct 2005
    Location
    Rome, Ga
    Beans
    2,339
    Distro
    Ubuntu 12.04 Precise Pangolin

    Re: Unreal Tournament 2004 Performance..

    How would one know if one had opengl? And if one didn't have it, how would one get it going? I installed the hard way.

    Code:
    bill@ubuntu:~$ glxinfo
    name of display: :0.0
    display: :0  screen: 0
    direct rendering: Yes
    server glx vendor string: NVIDIA Corporation
    server glx version string: 1.3
    server glx extensions:
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
        GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
        GLX_ARB_multisample, GLX_NV_float_buffer
    client glx vendor string: NVIDIA Corporation
    client glx version string: 1.3
    client glx extensions:
        GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
        GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
        GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
        GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
    GLX version: 1.3
    GLX extensions:
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
        GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
        GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_address
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce FX 5200/AGP/SSE/3DNOW!
    OpenGL version string: 2.0.1 NVIDIA 81.74
    OpenGL extensions:
        GL_ARB_depth_texture, GL_ARB_fragment_program,
        GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
        GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample,
        GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
        GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
        GL_ARB_shader_objects, GL_ARB_shading_language_100,
        GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
        GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
        GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
        GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
        GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
        GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
        GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
        GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
        GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
        GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
        GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
        GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
        GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
        GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
        GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side,
        GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
        GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
        GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
        GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
        GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_sRGB,
        GL_EXT_timer_query, GL_EXT_vertex_array, GL_HP_occlusion_test,
        GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
        GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
        GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
        GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_half_float,
        GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
        GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
        GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
        GL_NV_register_combiners2, GL_NV_texgen_reflection,
        GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
        GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
        GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
        GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
        GL_NV_vertex_program1_1, GL_NV_vertex_program2,
        GL_NV_vertex_program2_option, GL_SGIS_generate_mipmap,
        GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
        GL_SUN_slice_accum
    glu version: 1.3
    glu extensions:
        GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
    
       visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
     id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
    ----------------------------------------------------------------------
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    bill@ubuntu:~$

  5. #5
    Join Date
    Dec 2005
    Beans
    56
    Distro
    Ubuntu 6.10 Edgy

    Re: Unreal Tournament 2004 Performance..

    I figured it out..

    I was running wmcube in a swallowed applet window.

    I removed it from my panel and voila, my performance surpassed that of Windows.

    Blah.

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