This thread is somewhat outdated. Catch up with the latest HERE
I'm currently working on an open source and free 2D game project. The name's BioTux, and it's a mix/clone of SuperTux and New Super Mario Bros. You already probably know about SuperTux, NSMB is just a completely redone mario bros production with 3D rendered "smooth" graphics, touch screen capabilities for the DS, and an altered storyplot.
This thread is here for anyone that wants to help out- as well as get their name in the credits- OR that just can't wait for SuperTux any longer (lol, thats me if anything is!)
Here's the main areas I need help in:
-Backgrounds (this is the tough part, they have to be scrollable (i.e if you placed two of them side-by-side they would need to have no obvious "middle" OR in other words you could link two of them unnoticeably. (see attachment 1)
Also I need some right now of volcanoes and forests if possible. And I suggest using Pixarra TwistedBrush free edition if you use Windows, Gimp if you use Linux.
EDIT: Novashell does NOT have to have repeating backgrounds... You can make an image as large as the level if you want to. (that lets the level be a lot more flexible)
-Sprite images (probably the most time consuming because there are so many needed. For this part let your creativity go and make whatever you like (try to keep it something that would realistically be near or in a forest such as a jaguar balled up spiralling out of a tree, a monkey throwing coconuts and so on) but keep in mind that you have to draw an image for every action they do, just look in your (supertux/data/images/shared directory if you have one.)
* sighs * this is probably the least "volunteer" attractive area but unfortunately it's also the one I'm most lacking in. I am using NovaShell right now to build the game; it has amazing "physics" effects (i.e. if you kick a bucket at the top it will flip gracefully and bounce around when it lands. It is very realistic. Some other specifications are that it is platform-independent (as are its games,) its free, [strikeout]and that it uses the same libraries (ClanLib) that SuperTux does.[/strikeout] Actually I was just remembering FlexLay... So please check it out; you can even develop the basic game yourself and post a link to where you uploaded it somewhere if you want to. I'll look at anything you post, and if it's good, I might choose it. Thanks!
- Ideas about the story and how the game should work
This is for about any other ideas you have- What control keys do what, should the resolution be high or low, if Tux should find Penny in the end, you get the idea.
See the attachments for reference.
So, I hope there are some volunteers out there!