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Thread: Program crashes on open?

  1. #1
    Join Date
    Dec 2010
    Beans
    20

    Program crashes on open?

    I just got the install for Braid working, but now there's a new problem.

    Whenever I try to open Braid, my screen goes black for a second (as if it were trying to change the resolution), it flashes to a black screen with my cursor on it, my screen goes black again, it shows me the screen I was on before I tried to open it except the bar at the bottom goes to about a fifth of the way up, until finally it goes back to normal. Braid never opens.

    I tried recording it, but my desktop recorder crashes when I try to run it at the same time.

    Help?

  2. #2
    Join Date
    Feb 2008
    Beans
    5,636

    Re: Program crashes on open?

    Run it from a terminal and post any error messages.

  3. #3
    Join Date
    Dec 2010
    Beans
    20

    Re: Program crashes on open?

    Quote Originally Posted by TeoBigusGeekus View Post
    Run it from a terminal and post any error messages.
    I'll do that in a second, but I just noticed that all the icons on my desktop are missing. So there's that, too.

    EDIT: How do I run it from Terminal? *facepalm*
    Last edited by MatthewWilliams; December 14th, 2010 at 08:35 PM.

  4. #4
    Join Date
    Dec 2010
    Beans
    12
    Distro
    Ubuntu 10.04 Lucid Lynx

    Re: Program crashes on open?

    Type
    ./<Name of Executable>

  5. #5
    Join Date
    Dec 2010
    Beans
    20

    Re: Program crashes on open?

    Thanks!

    Code:
    Game Startup Error: Unable to set up graphics.
    Reason: Missing required OpenGL extension.
    
    To help fix this problem make sure you are running the newest version of your video drivers.
    Lastly, you could try running this game with the -windowed command-line option.

  6. #6
    Join Date
    Dec 2010
    Beans
    2

    Re: Program crashes on open?

    Quote Originally Posted by MatthewWilliams View Post
    Thanks!

    Code:
    Game Startup Error: Unable to set up graphics.
    Reason: Missing required OpenGL extension.
    
    To help fix this problem make sure you are running the newest version of your video drivers.
    Lastly, you could try running this game with the -windowed command-line option.
    I am having the exact same problem. Bought the Humble Bundle, installed Braid, got all excited about wasting the entire workday, and then, this. Same error message, I'm on a Gateway C140x on 10.04, using the open source drivers because my card is long unsupported by the proprietary drivers.

    I tried -windowed, but it doesn't seem to make a difference, I get the same error message again.

    I ran LIBGL_DEBUG=verbose glxinfo, nothing looked out of order to me, but maybe this will help someone who knows more about this than I do (which wouldn't take much):

    Code:
    brandon@ubuntu:/$ LIBGL_DEBUG=verbose glxinfo
    name of display: :0.0
    libGL: OpenDriver: trying /usr/lib/dri/tls/i965_dri.so
    libGL: OpenDriver: trying /usr/lib/dri/i965_dri.so
    libGL: Can't open configuration file /etc/drirc: No such file or directory.
    display: :0  screen: 0
    direct rendering: Yes
    server glx vendor string: SGI
    server glx version string: 1.2
    server glx extensions:
        GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
        GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
        GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
        GLX_SGIX_visual_select_group
    client glx vendor string: Mesa Project and SGI
    client glx version string: 1.4
    client glx extensions:
        GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
        GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
        GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
        GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
        GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
        GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
    GLX version: 1.2
    GLX extensions:
        GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
        GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read, 
        GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
        GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
        GLX_EXT_texture_from_pixmap
    OpenGL vendor string: Tungsten Graphics, Inc
    OpenGL renderer string: Mesa DRI Intel(R) 965GM GEM 20091221 2009Q4 x86/MMX/SSE2
    OpenGL version string: 2.1 Mesa 7.7.1
    OpenGL shading language version string: 1.20
    OpenGL extensions:
        GL_EXT_compiled_vertex_array, GL_EXT_texture_env_add, GL_ARB_copy_buffer, 
        GL_ARB_depth_texture, GL_ARB_depth_clamp, GL_ARB_draw_buffers, 
        GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program, 
        GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
        GL_ARB_framebuffer_object, GL_ARB_half_float_pixel, 
        GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, 
        GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, 
        GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, 
        GL_ARB_seamless_cube_map, GL_ARB_shader_objects, 
        GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB_shadow, 
        GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
        GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
        GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
        GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
        GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, 
        GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, 
        GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, 
        GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, 
        GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
        GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
        GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
        GL_EXT_cull_vertex, GL_EXT_copy_texture, GL_EXT_draw_range_elements, 
        GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_fog_coord, 
        GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, 
        GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, 
        GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
        GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
        GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
        GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
        GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
        GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
        GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
        GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
        GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
        GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
        GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage, 
        GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, 
        GL_ATI_blend_equation_separate, GL_ATI_envmap_bumpmap, 
        GL_ATI_texture_env_combine3, GL_ATI_separate_stencil, 
        GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
        GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
        GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture, 
        GL_MESA_window_pos, GL_NV_blend_square, GL_NV_depth_clamp, 
        GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
        GL_NV_texture_env_combine4, GL_NV_texture_rectangle, 
        GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1, 
        GL_OES_read_format, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
        GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
    
    72 GLX Visuals
       visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
     id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
    ----------------------------------------------------------------------
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    96 GLXFBConfigs:
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    ----------------------------------------------------------------------
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    0xbf  0 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
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    0xc7  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
    0xc8  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
    0xc9  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow

  7. #7
    Join Date
    Dec 2010
    Beans
    2

    Re: Program crashes on open?

    The solution was found by Scott Mansell on the icculus bugzilla :
    http://bugzilla.icculus.org/show_bug.cgi?id=4825
    install 'driconf' then run it and enable the S3TC extension in the "Image quality" tab of driconf.
    Enjoy one of the best indie games!

  8. #8
    Join Date
    Dec 2008
    Beans
    50

    Re: Program crashes on open?

    That solution allows me to start Braid, but all I get is a black screen and everything freezes. I started it in windowed mode, and this is the error I got:
    Code:
    i915_program_error: Exceeded max nr indirect texture lookups (8 out of 4)
    i915_program_error: Exceeded max nr indirect texture lookups (8 out of 4)
    i915_program_error: Exceeded max ALU instructions (83 out of 64)
    Error of failed request:  BadDrawable (invalid Pixmap or Window parameter)
      Major opcode of failed request:  137 (DRI2)
      Minor opcode of failed request:  8 ()
      Resource id in failed request:  0x460000f
      Serial number of failed request:  150
      Current serial number in output stream:  150

  9. #9
    Join Date
    May 2005
    Location
    USA
    Beans
    187
    Distro
    Xubuntu

    Re: Program crashes on open?

    Anyone know what the system requirements are for running Braid? I have an Asus eeePC 1000 with integrated graphics. Not sure that will cut it since I'm getting the same OpenGL errors even after installing the driconf package.

  10. #10
    Join Date
    Dec 2008
    Beans
    50

    Re: Program crashes on open?

    Not sure about the requirements for Braid, but I can play the Windows version of Braid on my computer just fine using WinXP via Virtual Box. Kinda silly I can get it to work that way but not using the native Linux version. My point just being that those errors don't necessarily mean your don't meet the hardware requirements.

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