The wait is over...
HIDDEN ASSET IS LIVE ON KICKSTARTER!
https://youtu.be/05LmKfH89ak
https://www.kickstarter.com/projects/2034635017/hidden-asset-isometric-stealth-and-assassination-v
Type: Posts; User: Christian Knudsen; Keyword(s):
The wait is over...
HIDDEN ASSET IS LIVE ON KICKSTARTER!
https://youtu.be/05LmKfH89ak
https://www.kickstarter.com/projects/2034635017/hidden-asset-isometric-stealth-and-assassination-v
KICKSTARTER ANNOUNCEMENT
The Hidden Asset crowdfunding campaign will launch on Kickstarter on April 23rd at 11:00 am CDT / 4:00 pm GMT.
https://www.youtube.com/watch?v=TgLnk8x-gao
Version 0.6.3 of the Hidden Asset alpha demo is now available for download and testing. Use the download links below. Savegames from previous versions won’t work in this new version.
In this...
Version 0.6.2.2 of the Hidden Asset alpha demo is now available for download and testing. Use the download links below. Savegames from previous versions won’t work in this new version.
Changelog:...
Hidden Asset v0.6.2.1 released!
This is a minor update that primarily fixes a potential crash when loading a game.
-- Download links --
North America:
Windows 7 or later (128 MB)
Linux...
Glad you like it! :D
Haven't posted about my game Hidden Asset here for a while. Version 0.6.2 of the alpha demo is now available for download and testing. Use the download links below.
This version includes some...
Hidden Asset v0.5.1 Alpha now available for testing!
Go here if you want to help test it: http://www.laserbrainstudios.com/forum/index.php?topic=2222.0
v0.5.0.1 of the Hidden Asset alpha has been released:
http://www.laserbrainstudios.com/forum/index.php?topic=2225.msg15052#msg15052
- Fixed an elevator issue on the second map.
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The Windows and Linux alpha versions of Hidden Asset are ready for testing!
If you want to be a tester, please go here:...
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Alpha testing is so close that I can taste it! Tastes like chicken, by the way. I was actually hoping to have the game ready for closed alpha testing already,...
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I mostly did bug-fixing in the past two weeks, which isn't all that interesting for a development video. So I instead show some of the new assets I've made. I...
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It's a new year, and here's a new development video! In this video, I show the improvements made to the gadget interface, and I also do a bit of scripting.
http://oi65.tinypic.com/207okg1.jpg
Last development video of the year. I demonstrate the traffic fully working and pedestrians stopping for red lights, but I also just play part of the first...
Pedestrians in Hidden Asset don't care for red lights!
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I've expanded the code that handles arriving police cars to handle traffic in general, so in this video I go over what I did and demonstrate the traffic working...
Cool. Thanks for the feedback. :)
Yeah, I'm coding in the sped up parts. Would it be more interesting if instead of speeding up the coding, I just quickly go over the new code when done (if it's interesting enough to go over)?
The...
Ah, gotcha'. I have something similar to that planned as Kickstarter pledge rewards. :)
Should they really be shorter (remember that I only make one video every 2 weeks), or should the 'boring'...
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I wasn't entirely pleased with the police arriving stuff shown in the last video, so I've polished that a bit more. I also made some new assets.
Well, I am planning on doing a Kickstarter campaign at some point...
Nah, it would feel a bit icky advertising for real products in the game.
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If the player's stealth level drops to zero, police should arrive on the scene and take up positions outside the building entrance, so I add that in this video.
Fallout has Nuka, Hidden Asset has Breeze. All games need their own brand of coke!
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Having fun making highway billboards. The highway part of the 2nd map is just about done. No traffic yet, though.
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In this video, I take a small detour back to melee combat to fix some issues then sketch out the rest of the second map.