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  1. Re: Hidden Asset (isometric assassination/stealth game)

    Hidden Asset v0.5.1 Alpha now available for testing!

    Go here if you want to help test it: http://www.laserbrainstudios.com/forum/index.php?topic=2222.0
  2. Re: Hidden Asset (isometric assassination/stealth game)

    v0.5.0.1 of the Hidden Asset alpha has been released:

    http://www.laserbrainstudios.com/forum/index.php?topic=2225.msg15052#msg15052

    - Fixed an elevator issue on the second map.
  3. Re: Hidden Asset (isometric assassination/stealth game)

    http://oi66.tinypic.com/dbhyja.jpg

    The Windows and Linux alpha versions of Hidden Asset are ready for testing!

    If you want to be a tester, please go here:...
  4. Re: Hidden Asset (isometric assassination/stealth game)

    http://oi67.tinypic.com/wtgfnn.jpg

    Alpha testing is so close that I can taste it! Tastes like chicken, by the way. I was actually hoping to have the game ready for closed alpha testing already,...
  5. Re: Hidden Asset (isometric assassination/stealth game)

    http://oi66.tinypic.com/1zfh6br.jpg

    I mostly did bug-fixing in the past two weeks, which isn't all that interesting for a development video. So I instead show some of the new assets I've made. I...
  6. Re: Hidden Asset (isometric assassination/stealth game)

    http://oi63.tinypic.com/29kxlqp.jpg

    It's a new year, and here's a new development video! In this video, I show the improvements made to the gadget interface, and I also do a bit of scripting.
  7. Re: Hidden Asset (isometric assassination/stealth game)

    http://oi65.tinypic.com/207okg1.jpg

    Last development video of the year. I demonstrate the traffic fully working and pedestrians stopping for red lights, but I also just play part of the first...
  8. Re: Hidden Asset (isometric assassination/stealth game)

    Pedestrians in Hidden Asset don't care for red lights!

    https://giant.gfycat.com/GratefulGregariousFeline.gif
  9. Re: Hidden Asset (isometric assassination/stealth game)

    http://oi66.tinypic.com/2m65xsh.jpg

    I've expanded the code that handles arriving police cars to handle traffic in general, so in this video I go over what I did and demonstrate the traffic working...
  10. Re: Hidden Asset (isometric assassination/stealth game)

    Cool. Thanks for the feedback. :)
  11. Re: Hidden Asset (isometric assassination/stealth game)

    Yeah, I'm coding in the sped up parts. Would it be more interesting if instead of speeding up the coding, I just quickly go over the new code when done (if it's interesting enough to go over)?

    The...
  12. Re: Hidden Asset (isometric assassination/stealth game)

    Ah, gotcha'. I have something similar to that planned as Kickstarter pledge rewards. :)

    Should they really be shorter (remember that I only make one video every 2 weeks), or should the 'boring'...
  13. Re: Hidden Asset (isometric assassination/stealth game)

    http://oi68.tinypic.com/34t6gxj.jpg

    I wasn't entirely pleased with the police arriving stuff shown in the last video, so I've polished that a bit more. I also made some new assets.
  14. Re: Hidden Asset (isometric assassination/stealth game)

    Well, I am planning on doing a Kickstarter campaign at some point...

    Nah, it would feel a bit icky advertising for real products in the game.
  15. Re: Hidden Asset (isometric assassination/stealth game)

    http://oi66.tinypic.com/2nrkgah.jpg

    If the player's stealth level drops to zero, police should arrive on the scene and take up positions outside the building entrance, so I add that in this video.
  16. Re: Hidden Asset (isometric assassination/stealth game)

    Fallout has Nuka, Hidden Asset has Breeze. All games need their own brand of coke!

    http://oi63.tinypic.com/21aco5k.jpg
  17. Re: Hidden Asset (isometric assassination/stealth game)

    Having fun making highway billboards. The highway part of the 2nd map is just about done. No traffic yet, though.

    http://oi63.tinypic.com/13yh386.jpg
  18. Re: Hidden Asset (isometric assassination/stealth game)

    http://oi59.tinypic.com/9pomk8.jpg

    In this video, I take a small detour back to melee combat to fix some issues then sketch out the rest of the second map.
  19. Re: Hidden Asset (isometric assassination/stealth game)

    http://oi61.tinypic.com/2z8vyu8.jpg

    The executive office (as well as some additional assets) are now done, so I do a bit of NPC scripting.
  20. Re: Hidden Asset (isometric assassination/stealth game)

    http://oi60.tinypic.com/iviyj4.jpg

    In this video, I start working on the remaining art assets for the second map.
  21. Re: Hidden Asset (isometric assassination/stealth game)

    http://oi57.tinypic.com/semvxu.jpg
  22. Re: Hidden Asset (isometric assassination/stealth game)

    The new melee combat system is now done!

    http://giant.gfycat.com/TheseGranularGar.gif
  23. Re: Hidden Asset (isometric assassination/stealth game)

    http://oi62.tinypic.com/xp0ehf.jpg
  24. Re: Hidden Asset (isometric assassination/stealth game)

    Made a mission score screen. Keeping it simple.

    http://giant.gfycat.com/RespectfulFairChrysomelid.gif
  25. Re: Hidden Asset (isometric assassination/stealth game)

    Thanks, oldrocker99! Much appreciated!

    Migrating from SDL 1.2 to SDL 2 was a lot smoother than I had feared. Though I ran into an issue with the game leaking memory when switching resolutions or...
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