You do have a point. I just wish there was something as simple as gmaker that could do cross-platform gaming. I might check out pygames as well though. From what I've seen of Python, it seems much more intuitive than C++.
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Interesting to see this old thread is still alive. Some of those programs mentioned (Stencyl and Game-Baker) look pretty cool. I also wanted to point out a Pygame-like library, but for Lua, called LÖVE. Lua was incredibly easy to learn with some previous Python knowledge, and would seem like an even easier language to learn from scratch, if you have no prevous knowledge of any.
Does anyone know something about game maker on Linux (this Delphi to c++ rewrite). I would really much want to have this because right know I have one computer just to run game maker on and it's a bit annoying to switch computer when I want to work on my games.
BTW.
Game maker 7 under wine isn't working that well because you can't (in most of the cases) save the "execute a piece of code" event and the games needs to be run in full screen mode where they are moved to the top left corner while you still need to click at the middle of the screen(hoped you understand a bit of it at least :)).
//Linus
There's still no official word on a Linux version. One of the developers working on the Mac port reportedly managed to get the IDE and engine running on Linux way back in February. The guy said he did it in a weekend so I'm sure it wouldn't require too much effort. Now it's basically a matter of whether or not the company thinks it's worth it.
Perhaps we should start some kind of campaign to convince them. :)
Ok my dear fellas I found the answer! with some cooperation of our friends from sun microsistems, and ismavatar now we can use
http://www.ismavatar.com/lgm/index.php, with this you can edit games, not run them or compile them, but it alows to save .gmk as .gm6 so we can use the gamemaker 6.1 with the serial Freeware 6f580ac790f2533f22f9343a and compile the program in an exe, then we run the exe in wine but we set properties to the exe so it rins in a windowed wine with the same resolution...
also note thet so save a script in game maker in wine you can simply use the menu of the window decoration bar upper left corner, select close and chose save to the prompting message, it will save as long as the script has no mistakes
Another project:
Open RPG Maker
havn't been reading the whole thread, and sure it may have bee n said, but game maker works perfect on wine! I use it all the time.
This is a program that I been using for almost 7 years now; really it's a great program.
A long time ago...
GameMaker was written and updated by one person, being written heavly in Windows API and running on Direct X, he said he would never port it to other OSs. A few furom members decided to make thier own port for linux, hence LGM.
Recently...
GameMaker was bought by an new company Yoyogame, they have started to port GM to Linux, and Mac OS X, with Mac OS X being first.
Another Note:
The GMC, the furoms, has a mix of people who are very new to programming (and are sometime complete idtiots), and experienced user.
Yet Another Note:
G-Java, G-Flash, and LGM are all Third Party Projects that were started years ago. I havent hear anything that way in a long time. Even if you find the code it won't be worth your wild, there very incomplete.
The only thing we can really do is wait for yoyo to make the linux port. They will. it'll just take some time.
Hi, I'm developing an aplication in python called GPEDLinux, for develop simple games in 2D, it is yet in alfa, but I want do that for have a "Game Maker" for Linux and Libre(free).
I think is the only solutions, I don't want a comercial aplication like Game Maker(because it use DirectX) using wine of course.
I don't think that yoyo games port Game Maker to Linux and much less for free.