View Full Version : What libraries to use for 3d programming?
Arukas
November 30th, 2008, 03:36 AM
I know Allegro was a multi-platform 2d graphics library. Is there a 3d version of it? or is another game library. I planning to use linux, so directX isn't what I am looking for since its not supported in ubuntu.
bruce89
November 30th, 2008, 03:55 AM
OpenGL, SDL and OpenAL are the usual combination. http://nehe.gamedev.net/ is a good collection of tutorials for OpenGL, but it's a bit Windows-orientated.
Arukas
November 30th, 2008, 05:49 AM
If windows orientated I don't mind. I haven't heard of OpenAL yet. Thanks for the info.
skullmunky
November 30th, 2008, 07:53 AM
Or if you want higher-level, Ogre3D, Panda3D, and CrystalSpace3D are commonly used and mature libraries.
hessiess
November 30th, 2008, 11:36 AM
Irrlicht is quite easy to use.
crazyfuturamanoob
November 30th, 2008, 11:54 AM
OpenGL, SDL and OpenAL are the usual combination. http://nehe.gamedev.net/ is a good collection of tutorials for OpenGL, but it's a bit Windows-orientated.
No it's not that much windows-orientated. Or at least there are Linux versions of every tutorial: X11, SDL, GLUT
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