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View Full Version : Worth switching from Socket A to 754?



hcker2000
November 26th, 2005, 03:02 AM
I'm pondering buying some newer hardware. Right now my current specs are an albatron mobo (love it), 2400+ at 2.2ghz, 1 gig of pc 3200 by kingston. Every thing else is prity average 80 gig segate 7200rpm 8mb cach, fx5600 video card.

I do alot of 3d rendering, video editing, gaming of corse. So basicly I'm looking at some thing to cut my rendering and compression time down. I am planing to pick up a 256 meg 6600 (eather agp or pci depending but right now it looks like agp).

So dose any one know if I will be gaining any thing by going from what i have now to some thing like an A64 at 2.0ghz on a socket 754?

ember
November 26th, 2005, 03:12 AM
It does gain you a noticable perfomance increase. I've seen the difference between an Athlon 3000+ and an Athlon 64 2800+ - speaking in Doom 3 terms you could play it in 1024x768 on the latter one, while the first one had problems with 800x600.
I would advise you to speed up via a new (S-ATA) harddisk, yet basically that means more or less a complete upgrade.
And think about heat problems in advance. The Athlon 64 can be used as a surrogate heating under heavy load.

hcker2000
November 26th, 2005, 03:18 AM
Ok and your talking about a 754 64 bit right?

Games I guess are on my list but render time and compression is the big thing I'm looking for in a new upgrade. If I can get a substantal gain in all 3 areas by going to a socket 754 A64 cpu and mobo then it will be well worth the $170. If we are only talking shaving 4 or 5 min off a 7 hour render then no its not worth it.

ember
November 26th, 2005, 03:51 AM
Yes - that's right.

Well - according to http://www.tabsnet.com/, you shouldn't expect too much when it comes to rendering.
Maybe you can gain additional speed when you build your rendering software for 64-bit.

From a subjective point of view, I would say, the overall performance gain is about 15 or 20%.

If you have a short sequence to render, I could measure the duration for you.

Best,
ember

hcker2000
November 26th, 2005, 04:07 AM
Unfortunitly its going to be a year or two before new rendering/modeling software is out as they just released max 8.

If you dont mind downloading pov ray (http://www.povray.org/download/) there is a scene in there that is for bencharking 3d rendering and of corse pov ray is free. I don't have access to my box right now but I will in a few hours so if you would post your resulting time then I could compare it here in a bit.

Figuring in a 15% increse at 420 min results in cuting off of 63 min. Which for about 170 worth of upgrades isnt to bad. Not even counting the added gaming benifits and normal video compression time.

If you could tell me how many fps you can do when encoding a dvd quality video into divx or xvid that would give me a good idea of video performance gains.

basketcase
November 26th, 2005, 04:08 AM
Why not go to 939? It doesn't cost much more.

hcker2000
November 26th, 2005, 04:26 AM
That is an option if any one can site the difference from going from socket A to 939 then that would help.

poptones
November 26th, 2005, 05:31 AM
There's a new "ultimate processor shootout" on Tom's (big ol' grain-o-salt mandatory) and it seems to show a pretty substantial difference in video processing times once you get into the better AMD 64 chips. Basically, it seems Sempron's aint't worth the money but once you get above "Sempron" it looks pretty substantial.

I'm still using a pre-barton 1800. I never upgrade until a 2x performance increase is about $100... yes, it's time to upgrade :)

hcker2000
November 26th, 2005, 07:32 AM
Thanks I will check it out. I was thinking of going with this (http://www.newegg.com/Product/Product.asp?item=N82E16819103424) and an albatron mobo.

So if that will bring my rendering times down an hour or maby a bit better than that it would be a good buy.


Ok now the stupid stain on my desk is still not dry. So ran the povray test on my 3.4ghz pentium 4 laptop. It took 34m, 04s.

ember
November 26th, 2005, 01:01 PM
O.k. I ran the benchmark:

Time For Parse: 0 hours 0 minutes 4.0 seconds (4 seconds)
Time For Photon: 0 hours 0 minutes 51.0 seconds (51 seconds)
Time For Trace: 0 hours 35 minutes 22.0 seconds (2122 seconds)
Total Time: 0 hours 36 minutes 17.0 seconds (2177 seconds)

I used povray 3.5 from the repositories. My system specs are:
Shuttle SN85G4v2 (Nforce 3) / Athlon 64 2800+/1 GB Kingston RAM / MSI GF FX5700LE
Ubuntu 5.10 / i386 kernel

Best,
ember

psoleko
November 26th, 2005, 02:13 PM
The Socket 754 CPUs do not contain a dual channel memory controller, whereas the the socket 939 (hence the extra pins) do. This provides more bandwidth for the CPU to access memory which will generally improve performance in applications such as games, media creation, encoding. You are better off spending a little bit more for 939 and do remember you need to buy memory in pairs. Also, make sure you go for an nvidia chipset, my experience with nvidia hardware under Linux has been amazing to say the least. Absolutley zero problems with hardware detection.

Teroedni
November 26th, 2005, 04:57 PM
I run the command


sudo povray /tmp/fr-SqO1jt/benchmark.pov

Persistence of Vision(tm) Ray Tracer Version 3.5.0c-10 (Debian x86_64-linux-gcc)
This is an unofficial version compiled by:
Jeroen van Wolffelaar <jeroen@wolffelaar.nl> for Debian (www.debian.org)
The POV-Ray Team(tm) is not responsible for supporting this version.
Copyright 1991-2002 POV-Ray Team(tm)
and etc..................


*note: I was running xmms and xchat and 3 ephiany while im benchmarked


Time For Parse: 0 hours 0 minutes 5.0 seconds (5 seconds)
Time For Photon: 0 hours 0 minutes 49.0 seconds (49 seconds)
Time For Trace: 0 hours 5 minutes 55.0 seconds (355 seconds)
Total Time: 0 hours 6 minutes 49.0 seconds (409 seconds)
teroedni@turion:~$
This is on a 754 socket;)
Turion ml 30 proc(1,6ghz 1mb l2cache)
Xfx 6200 256
Asus k8n 250
one memory module 512 elixir ram(cheapy;)
P80 samsung sata 8mb/7200rpm cheap but damn good hardrive:)

hcker2000
November 26th, 2005, 10:51 PM
I'm checking out the 939's right now for prices.

If that 754 will do it in 6 min insted of the half hour it takes my laptop to do it. I know my desktop that I want to upgrade is a bit faster than this 3.4ghz but I dont think its any ware near that much faster.

I already have matched memory (a gig of it from kingston) so thats already taken care of.

As for going with nvidia thats a given as I love there chipsets.

ember
November 26th, 2005, 10:53 PM
Hmm ... do we all use the same benchmark? Just to get sure. I used the one from the scenes/advanced and ran

povray benchmark.ini

That gave me 36 minutes (and I have an athlon 64, too - yet running 32bit linux)

hcker2000
November 26th, 2005, 11:09 PM
Yea it should be in the advanced foulder and its the benchmark file.

Was your test at around 2ghz? I also left a few things open like firefox and my instant messenger.

ember
November 27th, 2005, 12:34 AM
Yes, it was - the 2800+ has 1,8 GHz - there was QuodLibet open in the background but not playing.

poptones
November 27th, 2005, 02:40 AM
Just for kicks I tried that benchmark on my xp1800... and it killed it almost five minutes in. Had to reboot the damn pc.

Yes... indeed it is time for an upgrade.

hcker2000
November 27th, 2005, 03:13 AM
lol sounds like its time for you to upgrade. :D

poptones
November 27th, 2005, 03:20 AM
Ayup, I ran it again and the same thing happened at almost exactly the same point.

It seems a bit strange a hardware fault could cause it to lock up at the same point in the test each time. If I should feel ambitious I think I might compile it myself and see whazzup.

mstlyevil
November 27th, 2005, 04:51 AM
That is an option if any one can site the difference from going from socket A to 939 then that would help.

The biggest difference between a 939 and a 754 socket is the memory controler is built into the motherboard on a 754 and the 939 has the memory controller built on to the cpu eliminating the front side bus bottlekneck. The performance difference is drastic because the cpu no longer has to wait for information from the memory because it is now directly linked to it in the 939 socket. The few extra dollars you spend on a 939 system are well worth the upgrade. Also you should consider a 6600 gt 128mb over a regular 6600 with 256 mb. There is a substantial difference in performance between the 2 cards. I can get a 6600 gt here in OKC for $139.00 so you probally could find it for about the same price online.

mstlyevil
November 27th, 2005, 04:52 AM
The Socket 754 CPUs do not contain a dual channel memory controller, whereas the the socket 939 (hence the extra pins) do. This provides more bandwidth for the CPU to access memory which will generally improve performance in applications such as games, media creation, encoding. You are better off spending a little bit more for 939 and do remember you need to buy memory in pairs. Also, make sure you go for an nvidia chipset, my experience with nvidia hardware under Linux has been amazing to say the least. Absolutley zero problems with hardware detection.

Sorry didn't see this post before. Basically the same thing I said earlier.

hcker2000
November 27th, 2005, 07:25 AM
I'm going with the 256 because thats what I have now and I have found this card faster than the 128 equivalents in new games because of the added memory.

I can get 939 for a few bucks more so thats the way I think that im headed.

hcker2000
November 30th, 2005, 12:28 PM
Ok a bump for some more specs to compare to.

hcker2000
December 4th, 2005, 07:36 AM
Just got every thing back set up agine. My amd 2400+ at 2.18ghz (190fsb) will do the pov ray bench mark at defult settings in 14 minuets flat.

Big difference from my laptop. My friend just bought a 2800+ and is at its default clock speed of 2.083ghz (166fsb) and dispite the fact that his has more L2 cach mine still dose the render 1 minute 34 seconds faster.

Ok if any of you A64 users out there can beat 14 minutes flat on a 32 bit os let hear it and list your specs.

Shifty Powers
December 4th, 2005, 01:23 PM
Well this is what happened hwne i ran it on my system.

I've got a amd 3500+ venice core
ASRock dual sata-II (brand new uli m1695 chipset)
1 gig ddr 400 ram in dual channel
fx5900 with 2656mb ram

hmm... seems a bit slow compared to your score,, or have i done something wrong?


shiftypowers@FosterFamilyZoo:~/Desktop/povray-3.6/scenes/advanced$ sudo povray bencgmark.ini
povray: cannot open the user configuration file /home/shiftypowers/.povray/3.6/povray.conf: No such file or directory
Could not find file 'bencgmark.ini'
Cannot open INI file 'bencgmark.ini'.
Cannot process command-line due to a parse error.
This is not a valid command-line. Check the command-line for syntax errors, correct them, and try again!
Valid command-line switches are explained in detail in the reference part of the documentation.
To get a short list of command-line switches, use either the '-h', '-?', '-help' or '--help' switch.
Failed to render file due to error(s)!
shiftypowers@FosterFamilyZoo:~/Desktop/povray-3.6/scenes/advanced$ sudo povray benchmark.ini
povray: cannot open the user configuration file /home/shiftypowers/.povray/3.6/povray.conf: No such file or directory
Persistence of Vision(tm) Ray Tracer Version 3.6.1 (g++ 3.4.1 @
i686-pc-linux-gnu)
This is an official version prepared by the POV-Ray Team. See the
documentation on how to contact the authors or visit us on the
internet at http://www.povray.org/.
POV-Ray is based on DKBTrace 2.12 by David K. Buck & Aaron A. Collins
Copyright 1991-2003 Persistence of Vision Team
Copyright 2003-2004 Persistence of Vision Raytracer Pty. Ltd.

Primary POV-Ray 3.5/3.6 Developers: (Alphabetically)
Chris Cason Thorsten Froehlich Nathan Kopp Ron Parker

Contributing Authors: (Alphabetically)
Steve Anger Eric Barish Dieter Bayer Steve A. Bennett
David K. Buck Nicolas Calimet Aaron A. Collins Chris Dailey
Steve Demlow Andreas Dilger Alexander Enzmann Dan Farmer
Mark Gordon Christoph Hormann Mike Hough Chris Huff
Kari Kivisalo Lutz Kretzschmar Jochen Lippert Pascal Massimino
Jim McElhiney Douglas Muir Juha Nieminen Bill Pulver
Eduard Schwan Wlodzimierz Skiba Robert Skinner Yvo Smellenbergh
Zsolt Szalavari Scott Taylor Massimo Valentini Timothy Wegner
Drew Wells Chris Young

Other contributors are listed in the documentation.

Support libraries used by POV-Ray:
ZLib 1.2.1, Copyright 1995-1998 Jean-loup Gailly and Mark Adler
LibPNG 1.2.5, Copyright 1998-2002 Glenn Randers-Pehrson
LibJPEG 6b, Copyright 1998 Thomas G. Lane
LibTIFF 3.6.1, Copyright 1988-1997 Sam Leffler, 1991-1997 SGI
Redirecting Options
All Streams to console..........On
Debug Stream to console.........On
Fatal Stream to console.........On
Render Stream to console........On
Statistics Stream to console....On
Warning Stream to console.......On
Parsing Options
Input file: benchmark.pov (compatible to version 3.50)
Remove bounds........On
Split unions.........Off
Library paths:
/usr/local/share/povray-3.6
/usr/local/share/povray-3.6/ini
/usr/local/share/povray-3.6/include
Output Options
Image resolution 384 by 384 (rows 1 to 384, columns 1 to 384).
Graphic display......Off
Mosaic preview.......Off
CPU usage histogram..Off
Continued trace......Off
Tracing Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Light Buffer.........On
Vista Buffer.........On Draw Vista Buffer....Off
Antialiasing.........On (Method 1, Threshold 0.300, Depth 3, Jitter 1.00)
Clock value: 0.000 (Animation off)

0:00:02 Parsing 310K tokens


Building mesh2:
- vertex_vectors
- normal_vectors
0:00:03 Parsing 1445K tokens
- uv_vectors
- face_indices

0:00:03 Creating bounding slabs
0:00:03 Creating vista buffer
0:00:03 Creating light buffers 2299K tokens
Scene Statistics
Finite objects: 171
Infinite objects: 3
Light sources: 2
Total: 176

0:00:42 Building Photon Maps Photons 55440 (sampling 1x1)
0:00:42 Sorting photons 55439 of 55440
0:31:57 Rendering line 384 of 384, 53306 supersamples
0:32:00 Done Tracing
Render Statistics
Image Resolution 384 x 384
----------------------------------------------------------------------------
Pixels: 147840 Samples: 575680 Smpls/Pxl: 3.89
Rays: 1846630 Saved: 18738 Max Level: 12/12
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 79436382 9481595 11.94
Cone/Cylinder 78064700 6655191 8.53
CSG Intersection 169784243 58832163 34.65
CSG Merge 822497 35181 4.28
Fractal 1858962 105642 5.68
Height Field 3572091 103296 2.89
Height Field Box 3572091 689172 19.29
Height Field Triangle 3262615 106510 3.26
Height Field Block 5692357 1673045 29.39
Height Field Cell 22403989 1790003 7.99
Isosurface 11962129 729246 6.10
Isosurface Container 12479608 11962660 95.86
Isosurface Cache 137117 43508 31.73
Mesh 15346240 64463 0.42
Plane 92236685 1287698 1.40
Sphere 281534261 175812938 62.45
Superellipsoid 531632 42873 8.06
Torus 2958183 420998 14.23
Torus Bound 2958183 485549 16.41
True Type Font 791844 80280 10.14
Clipping Object 2575957 1528372 59.33
Bounding Box 521916858 149343487 28.61
Vista Buffer 22489691 12940773 57.54
----------------------------------------------------------------------------
Isosurface roots: 11956910
Function VM calls: 172506979
----------------------------------------------------------------------------
Roots tested: 485549 eliminated: 277080
Calls to Noise: 4833747161 Calls to DNoise: 2619431418
----------------------------------------------------------------------------
Media Intervals: 39685635 Media Samples: 358022729 (9.02)
Shadow Ray Tests: 128832003 Succeeded: 52521678
Reflected Rays: 216108
Refracted Rays: 136462
Transmitted Rays: 622280
----------------------------------------------------------------------------
Number of photons shot: 74025
Surface photons stored: 55440
Priority queue insert: 1378843
Priority queue remove: 132615
Gather function called: 673257
----------------------------------------------------------------------------
Smallest Alloc: 9 bytes
Largest Alloc: 1440008 bytes
Peak memory used: 5508931 bytes
Total Scene Processing Times
Parse Time: 0 hours 0 minutes 3 seconds (3 seconds)
Photon Time: 0 hours 0 minutes 42 seconds (42 seconds)
Render Time: 0 hours 32 minutes 0 seconds (1920 seconds)
Total Time: 0 hours 32 minutes 45 seconds (1965 seconds)

hcker2000
December 5th, 2005, 06:47 AM
Can you let us know what resolution the final image came out to? It also looks like you had AA turned on which I didn't so you will want to try it with no AA.

Test renders I did were at 512x384 with no AA.

Shifty Powers
December 5th, 2005, 09:03 AM
Yeah ive got AA turned on in my nvidia settings so that i force Day Of Defeat source to use them when i run it through Cedega. I belive that the final image came out as 384*384.

Will run the benchmark again in a mo and put the results on again as soon as i can.

hcker2000
December 5th, 2005, 11:31 AM
The AA in your nvidia settings shouldent matter when rendering. You just need to make sure to turn the AA off in pov ray and make sure the image size is the same.

If there is a gui for the linux pov ray use that and there should be a drop down box with the resolution I said and no AA and give it a render.