View Full Version : Project Kyūdō Artwork Guidelines/Process

September 24th, 2008, 02:29 PM

While the theme team process seems to work very well now, I think the Ubuntu artwork community could do better. My allies and I would like to push things towards a solid design process.

One that starts with the question what it actually is, that we want to achieve. What is our message? Who are we addressing?

We need goals we can agree on, to lead us through the design, helping us to collaborate in a larger team in a meaningful way.

This process shall lead us out of the shadows of purely personal
opinion and hidden assumptions towards the light of reason.

We shall not jump unto the first idea, but develop and test several designs for each little part. We shall not restart on
the next cycle, but build upon the existing for continuous refinement.

This process shall offer anyone a chance to learn about design in a deeper way and show to onlookers that we are damn serious while enjyoing the ride!


Please read through it carefully. As you can see, it is by no means complete. That's where you come in! All content, all questions and suggestions can be discussed right here or preferably on the art mailing list (https://lists.ubuntu.com/mailman/listinfo/ubuntu-art).

All constructive input and help is needed and welcome!

September 25th, 2008, 01:57 PM
I've voiced out my thoughts on this elsewhere, but I think it's worth praising this effort again.

In a nutshell, Kyudo is about setting creative boundaries to the community artwork, and making sure that we have a vision to work with. I think this will help the community contribute meaningfully.


September 25th, 2008, 06:47 PM
Now, since people seem to be lost for words, maybe we can have a discussion based on the following ;)

I would like to discuss the briefing/mission-statement for the foreseeable future of the project plus the most closely related issues.

= Briefing =

Within in the long-term goal of achieving an optimal presentation for the Ubuntu GNU/Linux Distribution:

Create and deliver an optimal theme for each release, starting with Jaunty Jackalope. Where optimal means: made to the project participants best ability within a release cycle, with the aim to further the goals of Ubuntu.

Optionally: create additional themes to meet the needs of other or more specific audiences or specific uses.

Do you think anything is missing, unclear, superfluous or a bad idea here?

Now, based on the thesis that the optimal theme must further Ubuntu's goals, we have to ask what these are:

* To offer a free (in both the economic and FSF sense), sustainable platform for commodity requirements with optional commercial support
* To act according to the following ideals (from http://www.ubuntu.com/community/ubuntustory/philosophy):
1. Every computer user should have the freedom to download, run, copy, distribute, study, share, change and improve their software for any purpose, without paying licensing fees.
2. Every computer user should be able to use their software in the language of their choice.
3. Every computer user should be given every opportunity to use software, even if they work under a disability.
* Have free software break into Microsoft's majority market share (Bug #1: https://bugs.launchpad.net/ubuntu/+bug/1)

Is there anything that should be cleared up or added here?

Furthermore, there are the key aspects/characteristics of Ubuntu:

* Ubuntu is an African word that can be roughly translated as 'Humanity to others', or 'I am what I am because of who we all are'. Read more about it at http://en.wikipedia.org/wiki/Ubuntu_(philosophy)
* A strong, friendly and involved community
* A benevolent dictator for setting direction and making difficult decisions
* Some emphasis on translations
* Strong infrastructure (Launchpad)
* A history of brown and orange in themes

Anything missing? If not, please tell me, too. Of special interest is what sets Ubuntu apart form other distributions/communities?

September 26th, 2008, 07:57 AM
I'm currently working for an Art/Technology postsecondary institution in Japan, and will try getting the word out to the student body here about Project Kyuudou. Hopefully we'll get some takers. I have some ideas about what would make a good interface, but I'm interested to see what some artists would come up with.

Can anyone link me to a page with some impressive information about Ubuntu so I can stir up some interest? (How many downloads Hardy Heron has had, how many languages it supports etc.)

Also this might be superfluous but you might want to consider noting that the project will be developing for GNOME.



September 26th, 2008, 02:04 PM
WiegrafFolles: that's great!

Now, sadly Canonical doesn't like to give out statistics. According to Wikipedia, Mark Shuttleworth once indicated at least 8 million users.

About languages, I found https://translations.launchpad.net/ubuntu/hardy/+language-packs. The archive contains 216 folders that seem to be about actual languages 8-)

You can find a list of languages with local support: http://www.ubuntu.com/support/local

Maybe http://ubuntustory.com/ is of interest.

September 30th, 2008, 07:22 AM
Upon reviewing the project a bit more, I think it would be beneficial for me to translate the contents into Japanese once it has reached a more advanced stage.

I'm going to talk to some of the interface professors here and see if they have any experience with Ubuntu.


September 30th, 2008, 05:30 PM
WiegrafFolles: While it's a ver nice offer, I'm not sure about the value of a translation, as it will be hard to collaborate with people who don't read/write english reasonably well.

We will be glad for any interest you might garner, though :)