Gaming_Junkie
November 3rd, 2005, 05:07 AM
Sound in Doom 3 was running perfectly fine until a few days ago. I started it up, and the sound's about a half second behind the picture and is making the video quality suffer also. It also sounds choppy. I ran the game in a terminal. This is what it said:
------ Alsa Sound Initialization -----
dlopen(libasound.so.2)
asoundlib version: 1.0.9
opened Alsa PCM device default for playback
device buffer size: 30105 frames ( 361260 bytes )
allocated a mix buffer of 49152 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 8.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_shared_texture_palette
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: /usr/local/games/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /home/ben/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: May 10 2005
Initializing event system
...472 event definitions
Initializing class hierarchy
...142 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2079.47 MHz
Compiled 'removeInitialSplineAngles': 2000.1 ms
---------- Compile stats ----------
Memory usage:
Strings: 79, 12592 bytes
Statements: 67866, 1357320 bytes
Functions: 2108, 250452 bytes
Variables: 147244 bytes
Mem used: 2478772 bytes
Static data: 2277552 bytes
Allocated: 3284208 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
Opening IP socket: localhost:-1
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 16700
512 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
found XNVCtrl extension 1.6
256 MB Video Memory
Async thread started
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei failed: Broken pipe
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Broken pipe
preparing audio device for output
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 1881 out of 3072
snd_pcm_writei short write: 1881 out of 3072
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 3072 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
guid set to WdzcnUkXRog
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
It goes on to repeat those last few lines many many times, until I just exited the game. What do I need to do to get the sound back to where it was?
I'm wondering if there's a way where I don't have to run 'killall esd' every time I want to run the game in order to have sound, also. I know I somehow got that to work just fine on Hoary. After switching to Breezy, I haven't quite fixed my sound problems yet.
Thanks.
------ Alsa Sound Initialization -----
dlopen(libasound.so.2)
asoundlib version: 1.0.9
opened Alsa PCM device default for playback
device buffer size: 30105 frames ( 361260 bytes )
allocated a mix buffer of 49152 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 8.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_shared_texture_palette
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: /usr/local/games/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /home/ben/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: May 10 2005
Initializing event system
...472 event definitions
Initializing class hierarchy
...142 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2079.47 MHz
Compiled 'removeInitialSplineAngles': 2000.1 ms
---------- Compile stats ----------
Memory usage:
Strings: 79, 12592 bytes
Statements: 67866, 1357320 bytes
Functions: 2108, 250452 bytes
Variables: 147244 bytes
Mem used: 2478772 bytes
Static data: 2277552 bytes
Allocated: 3284208 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
Opening IP socket: localhost:-1
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 16700
512 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
found XNVCtrl extension 1.6
256 MB Video Memory
Async thread started
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei failed: Broken pipe
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Broken pipe
preparing audio device for output
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 3762 out of 4096
snd_pcm_writei short write: 1881 out of 3072
snd_pcm_writei short write: 1881 out of 3072
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 3072 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
guid set to WdzcnUkXRog
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 1881 out of 2048
snd_pcm_writei short write: 1881 out of 2048
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
It goes on to repeat those last few lines many many times, until I just exited the game. What do I need to do to get the sound back to where it was?
I'm wondering if there's a way where I don't have to run 'killall esd' every time I want to run the game in order to have sound, also. I know I somehow got that to work just fine on Hoary. After switching to Breezy, I haven't quite fixed my sound problems yet.
Thanks.