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View Full Version : How to implement impulse in 3d space?



paukku92
May 30th, 2008, 02:29 PM
I'm doing a 3d rally game and I would like to put some physics in, i know some things such as vectors. I have also implemented a simple collision detection but the impulse after collision just doesn't work. Could you tell me where i can find easy-to-understand texts about game physics and particularly collision response?

Mickeysofine1972
May 30th, 2008, 05:13 PM
I found the articles on gamedev.net to be very good and there are some on physics there

Mike