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View Full Version : recruiting people for a project of mine



kevin11951
May 28th, 2008, 02:43 AM
Ive noticed there are no open source games that are very good, (like Half-life 2, or Resistance: Fall Of Man)

The Idea...

We should create an open source game, but unlike most open source games, which are quake mods, and boring first person shooters, we should create an entire company cranking out full, open source, games every 6 months to a year, full length games, that have story lines, and are fun to play. A new one every six months.

The Plan...

To use strictly* open source software and people from all over the world collaborating on the project, with a dead line. We will have a new game every six months to a year (in sync with the Ubuntu release cycles).

How?...

Game design and production will be done with the use of the following products:

Blender Game Engine | http://www.blender.org/

Collanos | http://www.collanos.com/

Gimp, Krita | (like you need a link)

Are You In...

Well?...

If you are interested, Please email me @

ksoviero(at)gmail.com

* We will try to use strictly open source software, however if a proprietary product works for our purpose (like Collanos) we will use it, unless a better product is recommended.

kevin11951
May 28th, 2008, 02:45 AM
i know this is a very vague description of the idea, that is because it is not fully formed yet...

gsmanners
May 28th, 2008, 03:10 AM
It might save a lot of time to check out stuff like this: http://ioquake3.org/

They have a lot of nifty features.

kevin11951
May 28th, 2008, 03:13 AM
It might save a lot of time to check out stuff like this: http://ioquake3.org/

They have a lot of nifty features.

thats exactly what im avoiding, i want to create games from scratch that are high quality.

Dr Small
May 28th, 2008, 03:17 AM
Have you even attempted to make a few 'simple' games, to start with?

kevin11951
May 28th, 2008, 03:23 AM
Have you even attempted to make a few 'simple' games, to start with?

i have made a few simple puzzle games using blender, but i was thinking of making large scale games...

madjr
May 28th, 2008, 03:46 AM
i have made a few simple puzzle games using blender, but i was thinking of making large scale games...

you should create a website dedicated to this to start recruiting.

show us some demos of the stuff you have made (even if they are simple puzzles)

you might also want to find groups off the net that already do this kind of work.

IMO recruiting at the community cafe without having nothing solid is just a waste of time.

start off the work and they will come.

That's how FOSS works, someone has to start the project and then others join.

you should start with 1 project at sourceforge and then start advertising it to interested people who may want to be part of main development or other stuff like testing, mod creation, art work, 3d design, etc.

in fact you can start helping out in other Open gaming projects, make some friends and get some experience with the process. Those same people might become your main developers.

i don't think you're taking this project very seriously. I don't see nothing in the table.

At least create some mockups of your game idea (if you don't have an idea yet, then start brainfarting).

jrusso2
May 28th, 2008, 03:55 AM
Creating those large games costs millions of dollars and years of work.

Do you think you can get enough people to do it for free or are you planning on having some kind of business model?