Kimm
October 22nd, 2005, 01:25 PM
SwiftShader, the latest addition to TransGaming's family of portability products, is the world's fastest, pure software 3D renderer with DirectX 9.0 class features, including support for Pixel and Vertex Shaders. SwiftShader is built to provide the same APIs that developers are already using for their games and applications. This makes it possible to directly integrate SwiftShader into applications without any changes to source code. Direct3D 8 and Direct3D 9 compatible APIs are available immediately and OpenGL-compatible APIs will be available soon. Vertex Shader 1.1 and Pixel Shader 1.4 features are currently supported along with the majority of features used by most developers when producing 3D games and applications.
http://www.transgaming.com/swiftshader.php
This is great! Now porting games to Linux will be as easy as to just recompile the program. No mather if Microsoft weakens OpenGL in Windows Vista, Games will grow into Linux faster... atleast thats what I think.
http://www.transgaming.com/swiftshader.php
This is great! Now porting games to Linux will be as easy as to just recompile the program. No mather if Microsoft weakens OpenGL in Windows Vista, Games will grow into Linux faster... atleast thats what I think.