View Full Version : Compiling source to .deb for the Community

October 3rd, 2005, 08:13 AM
Hello all,

I keep finding wonderful bits of software on the net on Sourceforge and Freshmeat and I think it might be a good thing to compile them - but for inclusion in the repositories instead of just me little old self.
Something for the Ubuntu Community, blah blah blah...

I have experience of compiling under Fedora Core 3 (nightmare!), Mandrake 9.1, 9.2, 10.1, 10.2, Mandriva 2005LE and last but not least, Ubuntu Hoary and Breezy.
But I have no idea how to wrap that up into a .deb (or for that matter and .rpm on other distros) for others to install on thier PCs.

Just this weekend I installed the new version of Battle for Wesnoth (1.0rc) on my two Ubuntu PCs because the version on the backports is 0.97 if I remember right - and all the public internet servers need 1.0!

My wife actually enjoys this program now (and she uses XP almost exclusively.) I would like others to feel the same way, and there are many good games etc. missing on the repositories.

Simply put:

What are the basics involved in compiling source to convert to binaries, to then put in .deb files for others to install?

What do I need? What are the potential pitfalls? How does one do it, so to speak?

I understand I'm going to need a vanilla Breezy system (I'll probably reformat an old partition and STRAIGHT install Breezy when it gets 'frozen' in a couple weeks).
What else do I need and what do I do?

October 3rd, 2005, 09:59 PM
It's not easy.

October 4th, 2005, 04:14 PM
Doesn't look too bad, really. Try compiling on Fedora Core 3! LOL


October 24th, 2005, 12:31 AM
Those sound like Universe Packages, which means they'd be handle'd by the MOTU Team. I'd hang out in #ubuntu-motu