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RemmyLee
January 11th, 2008, 04:29 AM
Just a thread to post some random Blender work. Here's one.

http://farm3.static.flickr.com/2279/2183918677_8b2db5d0b8_m.jpghttp://farm3.static.flickr.com/2323/2184706226_e76ea9b512_m.jpg
http://farm3.static.flickr.com/2394/2184705978_fb30abb423.jpg (http://farm3.static.flickr.com/2394/2184705978_c6c3e66c9d_o.png)

BLTicklemonster
January 11th, 2008, 05:45 AM
Here's one I did of a blank page on a forum:


























pretty neat, huh?

Honest to God, I've tried over and over to use blender for several years, and I can't make heads or tails of it.

fain
January 11th, 2008, 06:00 AM
Just a thread to post some random Blender work. Here's one.

http://farm3.static.flickr.com/2279/2183918677_8b2db5d0b8_m.jpghttp://farm3.static.flickr.com/2323/2184706226_e76ea9b512_m.jpg
http://farm3.static.flickr.com/2394/2184705978_fb30abb423.jpg (http://farm3.static.flickr.com/2394/2184705978_c6c3e66c9d_o.png)

Thats pretty sweet GJ

digitalis_vulgaris
January 11th, 2008, 01:59 PM
@RemmyLee : Very professional work. Blurred background and irradiation on figure are interesting. Is this added in Blender or in some other application?

Paul820
January 11th, 2008, 06:42 PM
Very nice work RemmyLee, how long has it taken you to master blender to produce that good quality work? I have done a few things in blender but compared to yours, mine would be too embarrassing to show.:) I have not used it for a few months so i should keep using it really as i have forgotten a few of the shortcut keys. Anyway, very nice work. Do you have any more to show?

RemmyLee
January 11th, 2008, 07:51 PM
I build Blender from SVN twice daily. The Blurred background is done using Nodes and DoF. The soft glow around the edges also uses nodes. Final color correction and text was add with the Gimp however.

I've actually only been using Blender for about 4 months and that model still needs to be tweaked. I plan to add Specular and Normal layers (through Nodes) to the skin to create a more realistic look and also increase the resolution of the textures for more detail.

I have a few WIPs currently brewing.

weed-n-linux
January 12th, 2008, 03:28 AM
BLTicklemonster maan you r an artist ;) no kidding the guy who posted this is an artist a great one

digitalis_vulgaris
January 12th, 2008, 03:34 PM
Can you recommend some tutorial for using nodes?

digitalis_vulgaris
January 12th, 2008, 03:39 PM
http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/render.png

My first work in Blender...

fain
January 12th, 2008, 04:18 PM
http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/render.png

My first work in Blender...
Nice work. This thread makes me wanna get back on the tutorial i was learning.

RemmyLee
January 13th, 2008, 05:55 AM
This is a character I am designing for a short I'm working on currently. This uses the new Adaptive Quasi-Monte Carlo lighting techniques found in the subversion builds of Blender. I've yet to add fur to the character, but thought I would post updates as I work on it.
http://farm3.static.flickr.com/2219/2188829264_a84904dd35_o.jpg

Marsan
January 13th, 2008, 12:41 PM
Was doing this in december:

http://www.speedmodeling.org/smcfiles/marsan_beetle_scene2_6.jpg

RemmyLee
January 14th, 2008, 02:33 AM
Now THAT is awesome. I couldn't model a vehicle to save my life. Love it.

FlintPearce
January 14th, 2008, 02:38 AM
Was doing this in december:

http://www.speedmodeling.org/smcfiles/marsan_beetle_scene2_6.jpg


Simply amazing dude, Simply amazing. Isnt there any Blender movie project you could work on ? I think there are a couple going around. You have talent !

RemmyLee
January 16th, 2008, 08:44 AM
This is a VERY early render. I'm just laying down my materials right now.

http://farm3.static.flickr.com/2087/2196390999_f79304f70a_o.png

Tux Aubrey
January 17th, 2008, 04:44 AM
Some nice work posted here!

I'm very new at Blender. Here's my first attempt at a scene:

http://ubuntuforums.org/g/images/167727/1_logobeans.jpg

smartboyathome
January 17th, 2008, 07:06 AM
Wow, that looks really good. Are those coffee beans? Also, is that supposed to be the Ubuntu logo?

paintba||er
January 17th, 2008, 07:21 AM
Wow, all of these look excellent. I tried to use Blender once for something very simple...I failed miserably. :/

Tux Aubrey
January 17th, 2008, 09:15 PM
Wow, that looks really good. Are those coffee beans? Also, is that supposed to be the Ubuntu logo?

That's the general idea!

Dykam
January 17th, 2008, 09:31 PM
I'm just starting with Blender(portable/XP), it is hard to learn it the first time. But I will go further. Wish me luck.

smartboyathome
January 17th, 2008, 10:28 PM
That's the general idea!

Awesome! And it gives a good reference to these forums. :)

Tux Aubrey
January 18th, 2008, 02:08 AM
I'm just starting with Blender(portable/XP), it is hard to learn it the first time. But I will go further. Wish me luck.

good luck! I strongly suggest you work through online tutorials - starting with the very basic stuff. I had never used a 3D program before and it was totally incomprehensible for a couple of days. I rarely even look at instruction manuals (I am male) but Blender is the first thing I've used for many years where there was no way I could make it do anything at all without some formal training. I think it will take me years to become good at it.

maruchan
January 18th, 2008, 06:26 PM
Just adding to the pile...

Paul820
January 18th, 2008, 06:29 PM
You're getting good maruchan, i remember seeing some of your work a while ago. I like the underwater one. Very nice. :)

digitalis_vulgaris
January 18th, 2008, 07:35 PM
Some members of Ubuntu forum show a doubt about Blender features and possibilities. Here is something to demonstrate its qualities:

http://www.youtube.com/watch?v=auu8R1kxSUM

:popcorn:

mik01aj
January 18th, 2008, 07:47 PM
Behold! :D

Paul820
January 18th, 2008, 08:15 PM
I like the holidays2 one. I think i need to start using blender again. :)

thenetduck
January 19th, 2008, 08:09 PM
Wow! Blender is powerful. It's worderful to see such a great app for Linux :)
I am now inspired to learn much about it.
The Net Duck

digitalis_vulgaris
January 20th, 2008, 10:49 AM
You need to install Blender and Yafray. Yafray give Blender some possibilities with rendering which Blender's renderer does not posses jet I use Yafray a lot because it have nice enviroment lighting (lightning the scene with hdri image) and caustics.

mik01aj
January 20th, 2008, 02:55 PM
Yes, but it's also muuuuch slower then blender's internal renderer ;)

RemmyLee
January 20th, 2008, 04:32 PM
Indeed. Another render engine that I have been playing around with lately is lux (http://www.luxrender2.org/). It's an official fork of PBRT (http://www.pbrt.org/).

digitalis_vulgaris
January 21st, 2008, 08:06 AM
Uuuuu... thats fantastic. Pictures rendered with Lux renderer looks better than Yafray. How do you use it with Blender?

digitalis_vulgaris
January 21st, 2008, 08:18 AM
Found something...
http://www.luxrender2.org/index.php?option=com_content&view=article&id=67&Itemid=81

digitalis_vulgaris
January 21st, 2008, 08:38 AM
Any recommendation for installing luxrenderer and luxblend on Ubuntu 7.04 - 32 bit ? AKA from were to download needed files and what to do to install them? When installing of a software is a topic, I'm an absolute beginner.

RemmyLee
January 21st, 2008, 09:50 AM
I actually built luxrender from source.



cvs -z3 -d:pserver:anonymous(_arobase_)cvs.savannah.nongnu. org:/sources/ecume co lux


It uses cmake for building, so make sure to grab it from the repositories.

digitalis_vulgaris
January 21st, 2008, 11:24 AM
help...?!

If I enter:
cvs -z3 -d:pserver:anonymous(_arobase_)cvs.savannah.nongnu. org:/sources/ecume co lux

I get:
bash: syntax error near unexpected token `('

RemmyLee
January 21st, 2008, 11:59 AM
Sorry about that.


cvs -z3 -d:pserver:anonymous@cvs.savannah.nongnu.org:/sources/ecume co lux


And to compile, it's:


cmake .
The period is intentional there. :P

digitalis_vulgaris
January 21st, 2008, 02:43 PM
I'm sorry if I'm boring...

First part pass good. But cmake displays me an error:

CMake Error: Could not find FLTK

But I already have fltk installed... ?

Paul820
January 21st, 2008, 03:33 PM
There is a .deb file here if you find it easier digitalis_vulgaris http://www.luxrender2.org/forum/viewtopic.php?f=12&t=350

Paul820
January 21st, 2008, 03:56 PM
You also need this luxBlend exporter python script, just put it in your scripts folder inside the the .blender folder ( the hidden one ) and then export your scene as .lxs using the export option. http://www.luxrender2.org/forum/viewtopic.php?f=11&t=44

digitalis_vulgaris
January 21st, 2008, 03:56 PM
It's for Ubuntu 7.10 ,but I'm using 7.04. Never mind, thank for intensions. :-)

Paul820
January 21st, 2008, 04:13 PM
Oh, sorry about that.:(

RemmyLee
January 21st, 2008, 04:41 PM
You just need to install the FLTK dev package.

digitalis_vulgaris
January 21st, 2008, 05:22 PM
Almost there...

Please set the following variables:
OPENEXR_INCLUDE_DIRS
TIFF_INCLUDE_DIR

digitalis_vulgaris
January 21st, 2008, 05:33 PM
I solve this one too. Now I have an error with make! :(This is truly neverending story...

make[2]: *** [CMakeFiles/lux.dir/luxparse.o] Error 1
make[1]: *** [CMakeFiles/lux.dir/all] Error 2
make: *** [all] Error 2

RemmyLee
January 21st, 2008, 06:40 PM
And you're running cmake . ?

digitalis_vulgaris
January 21st, 2008, 08:39 PM
Thanks a lot for support and patience. I'll try something else tomorrow.

RemmyLee
January 22nd, 2008, 09:49 AM
Latest Render:
http://farm3.static.flickr.com/2030/2211094049_0f311c27cd.jpg

digitalis_vulgaris
January 22nd, 2008, 03:52 PM
It's to symmetrical for my taste, but still it's a nice work.

meborc
January 22nd, 2008, 06:27 PM
for all of you not so good at blender (i count miself also into this list), i suggest following this tutorial http://blender.chaloupkovi.cz/tutorials.html (in 3 parts) on how to model a house and make it look like a real house using textures

the result is fantastic... at least for me

blender rocks

Paul820
January 22nd, 2008, 06:30 PM
for all of you not so good at blender (i count miself also into this list), i suggest following this tutorial http://blender.chaloupkovi.cz/tutorials.html (in 3 parts) on how to model a house and make it look like a real house using textures

the result is fantastic... at least for me

blender rocks

Nice find, i see all these excellent images done by people and it's inspired me to start using it again after a long break. These will get me back into it. :) Thanks

meborc
January 22nd, 2008, 07:45 PM
good to hear... btw - a hint... if you are not sure weather to follow these house tutorials, check the last minute of the nr3 video... you will see what you are able to do when finishing those 3 tutorials... that is absolutely amazing! :D

Paul820
January 22nd, 2008, 08:27 PM
good to hear... btw - a hint... if you are not sure weather to follow these house tutorials, check the last minute of the nr3 video... you will see what you are able to do when finishing those 3 tutorials... that is absolutely amazing! :D

WOW, i would love to get that good. I have just been looking through them quickly and that guy is very talented with blender and the detail in those rooms is amazing. Even the fire is burning! It looks like i have some serious practicing to do. :)

meborc
January 22nd, 2008, 09:15 PM
WOW, i would love to get that good. I have just been looking through them quickly and that guy is very talented with blender and the detail in those rooms is amazing. Even the fire is burning! It looks like i have some serious practicing to do. :)

true, but he makes it look so easy... it just starts with a simple plane... and finishes with a whole animation setup... so you can learn everything just by watching

i just find he's speed a bit too fast for me, so i pause all the time and replay to see the actual key strokes he makes in the top right corner of the video... i'm going to try to make a dream-house for myself... don't expect any pictures soon though... i'm just at the walls right now and i haven't decided on a floor plan yet :D

Paul820
January 22nd, 2008, 10:10 PM
Where does he get the flloor plan from? Or did he do that himself?

meborc
January 23rd, 2008, 09:19 AM
Where does he get the flloor plan from? Or did he do that himself?

i don't know... i guess you just google for some floorplans, or make up your own

it is much easier to do the modelling after a plan

Paul820
January 23rd, 2008, 01:58 PM
I have found one now, it has all the drawings with it as well so i know what the finished house should look like. Whether mine will turn out like that is another story :lolflag:

meborc
January 23rd, 2008, 02:00 PM
I have found one now, it has all the drawings with it as well so i know what the finished house should look like. Whether mine will turn out like that is another story :lolflag:

be sure to post screenies as you move on... i still have a few exams in the uni so my project is a bit stopped...

anyone else have blendered (is it a word) their house or apartement? :)

GavinZac
January 23rd, 2008, 02:08 PM
Got blender? Check. Got a clue? Nope... :(

Paul820
January 23rd, 2008, 02:13 PM
Got blender? Check. Got a clue? Nope... :(

I know how you feel, i felt the same way when i first fired it up. I used these two link to get a start on it. The videos are excellent, clear video so you know what he is pressing and he speaks clear as well. The wiki is also excellent
http://blenderunderground.com/
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
Give it a go, it is amazing what can be done with it. :)

Vadi
January 23rd, 2008, 02:32 PM
You guys are sculptors.

Heinstein
January 23rd, 2008, 02:39 PM
I use maya in windows. Is blender like maya but free?
:-D

Vadi
January 23rd, 2008, 02:48 PM
I'd say they do the same job. Not necessarily "like maya but free".

Paul820
January 23rd, 2008, 02:57 PM
I use maya in windows. Is blender like maya but free?
:-D

Check out the gallery http://www.blender.org/features-gallery/gallery/images/
EDIT: Oh yes, and it's free

RemmyLee
January 23rd, 2008, 07:45 PM
Here is another.

First, the wire:
http://farm3.static.flickr.com/2027/2215044124_0fb90de69d_o.jpg


This is the base model:
http://farm3.static.flickr.com/2108/2214250729_af7414bfb8_o.jpg


After applying a subsurf level of 2 and adding a displament map, I ended up with this:
http://farm3.static.flickr.com/2099/2214250835_75d5e86893_o.jpg

Now I just need to texture it. :)

Vadi
January 23rd, 2008, 07:46 PM
Is that something from Doom?

Or somewhere else.. looks familiar. And creepy.

RemmyLee
January 23rd, 2008, 07:52 PM
It's a Bubble from the Zelda series. I'll add particles for the eyes once I can get the texture down.

meborc
January 24th, 2008, 01:06 AM
It's a Bubble from the Zelda series. I'll add particles for the eyes once I can get the texture down.

impressive... now just find the right textures... some cave-like environment and a nice animation of that thing flying around :) super!

captainlando
January 24th, 2008, 04:23 AM
Wow to everyone's work! I tried blender once but have never used any type of 2d or 3d art/rendering software. So I'm sitting here impressed for sure! ;)

digitalis_vulgaris
January 24th, 2008, 10:34 AM
From where to download Blend2Pov script for Blender 2.44? I'm using Ubuntu 7.04.

Paul820
January 24th, 2008, 06:42 PM
Well i finally made a start on my house today. I am only doing a one building level for the moment as i have never done this before and i don't want to take on more than i can handle. I have learned a lot just from his first video tutorial and i would recommend anyone to have a go at it. :)

digitalis_vulgaris
January 24th, 2008, 10:30 PM
How to install blend2pov? Does somebody have experience with this renderer (povray)? Yafray doesn't have support for transparent shadows, so, I'm looking for some solution for GI renderer with this feature.

House looking good. Nice going...

RemmyLee
January 25th, 2008, 07:31 AM
Change your lights to photons, add some depth. You'll get transparent shadows. Also play around with global illumination.

Link (http://www.yafray.org/forum/viewtopic.php?p=5997&sid=3e7c1e85702a35d8cf66e408ac4adb14#5997)

digitalis_vulgaris
January 25th, 2008, 08:49 AM
Thanks a lot! I finally see some light on the end of a tunnel :)

mik01aj
January 25th, 2008, 10:23 AM
Yafray doesn't have support for transparent shadows, so, I'm looking for some solution for GI renderer with this feature.
Ah well, even blender internal can render transparent shadows (transculancy setting, you can even add a texture to it, but it probably won't work with blender's GI), but it doesn't change ray direction. And with Yafray you can create caustics, what is something more than just "transparent shadows" ;p

RemmyLee
January 27th, 2008, 12:47 AM
Here is an early render of my latest project. This is internal with adaptive ambient occlusion and subsurface scattering. The second image is the current state of the project.

Vadi
January 27th, 2008, 04:04 AM
Wow.

pieisgood
January 27th, 2008, 05:10 AM
Do any of you guys know how to add textures to planes in the viewport? I am trying to model a head but I need the reference images if i'm going to do it correctly. I promise to post my wip here as I progress and to try and help as much as possible.

RemmyLee
January 27th, 2008, 11:05 AM
View, Background Image.

digitalis_vulgaris
January 27th, 2008, 01:11 PM
RemmyLee: Nice going. Second renderer is to dark, but I know you are planning to fix this. Check out this guy:

http://www.mixolydian.biz/

RemmyLee
January 27th, 2008, 01:29 PM
His Topology is really good. That's the hardest thing about doing semi-realistic renders. Here is a little update showing the wire, displacement, underlying texture, and the current render.

digitalis_vulgaris
January 27th, 2008, 06:14 PM
Typology it's a truly the greatest challenge, especially for animated models. Typology on your model looking great, but there are too much poligons for my taste. I prefer lowpoly models with subsurfice modifier. Still, I think that you are excellent 3d artist.

Here is some animation which I done last year:
http://www.youtube.com/watch?v=m5yhxt7vvWY

Vadi
January 27th, 2008, 07:04 PM
That's pretty cool.

pieisgood
January 27th, 2008, 10:57 PM
OK, so i've got modeling pretty much down. Once I finish this head I will start to explore the other areas of blender. This is just a pic of my UI when working with blender. Since i'm new I have the Short cut keys in one window for reference and two image reference planes on the front and side views. With the 3D perspective view used as a over all view of how the model is coming together. I am using the extrude tool the most with more work being done with edges and verts than faces. Sub-D modeling in blender is sort of annoying considering the cut tool likes to do loops rather individual cuts that I can shape into the topology I prefer. Cuts that do follow a line almost always end in a cluster F**K of tris, which is why I try to avoid cutting as much as possible. Over all the modeling is very fast and extruding without creating tris (like in 3Ds max) is a major plus and I might just do a major portion of my modeling and UV unwrapping under Blender now, but render options and work flow for rendering (as far as I have seen) aren't up to snuff with the likes of 3Ds max/mental ray. Though exporting from Blender to Z-Brush seems like the path to easy town in terms of modeling and UVs. Fun stuff.

RemmyLee
January 27th, 2008, 11:25 PM
You're spot on there. Rendering (internally) just isn't there. It's the weakest part of Blender. I've never really tried to do any serious work in Blender before, but love playing around in it. I've never touched Z-Brush, but some of the work I've seen created... it astounds me.

pieisgood
January 28th, 2008, 04:02 AM
I hope you all enjoy this work flow that I am posting. Went and did somethings but came back to this model modeled some more of the face. Also, how do you make the model transparent to the background image?

RemmyLee
January 28th, 2008, 04:43 AM
Semi transparency? Z key.

pieisgood
January 28th, 2008, 04:58 AM
Woah, full wireframe view... hmmm that's going to have to do.

digitalis_vulgaris
January 28th, 2008, 07:57 AM
I can't wait to see finished work. It's looking excellent so far. I can see you are experience modeler...

digitalis_vulgaris
January 28th, 2008, 09:52 AM
Here is something I started but never finish. Model on stand by :)

http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/wolf.jpg

Vadi
January 28th, 2008, 06:20 PM
That's pretty cool. You should submit that to some game in development (like silvertree).

pieisgood
January 29th, 2008, 03:02 AM
sloooooowwwwwwllllyyyy but surely I am crawling towards the cranium.. but I am a bit scared as my topology is starting to get a bit hairy because of that third eye... well... that's about all for now

digitalis_vulgaris
January 29th, 2008, 08:27 AM
Third eye is always a tricky one !!! :)
Really nice going, great job. Is drawing also yours?
What happened with SharpConstruct? Is there some other similar project for making open source Zbrush alternative?

pieisgood
January 29th, 2008, 08:34 AM
digitalis_vulgaris: No, I found the image somewhere online... forgot where. This is just practice so I need something that is well aligned and that seemed to fit the bill so I used it.

RemmyLee
January 29th, 2008, 06:07 PM
Looking really good. Can't wait to see the end result.

Here is an obligatory render.

pieisgood
January 30th, 2008, 06:41 AM
Nice one Remy! I wanted to explore a new way of creating that logo. I just need to learn how to use the liquid simulator to realize what I have stuck up in my head. It keeps creating these invisible files and never shows the simulation in blender... so I gave up to work on this model some more lol... bet you know how to use it though right? What's the fastest way to create a simulation?


and the progress report on the model. Starting to dabble in the ear, created an outline of the cranium, started and worked with the neck area (back of the neck will be explored once the ear and cranium are completed) and I am having trouble with smoothed (sub-d) results. The cultman-clark (or what ever) sud-d method really destroys a lot of the mesh and smooths it a little too much for my taste... any way to edit this?

digitalis_vulgaris
January 30th, 2008, 08:45 AM
Try to select some edges and use Crease SubSurf option. Shortcut key is SHIFT+e. Using this technique you can set "pulling force" of edges.

pieisgood
January 30th, 2008, 08:46 AM
Most excellent, thank you for that!

RemmyLee
January 31st, 2008, 02:09 AM
Started working on a (semi) low poly model (http://youtube.com/watch?v=cvMQezOw8c8). It's always interesting to see the different ways people model, so here is mine. :)

Vadi
January 31st, 2008, 02:16 AM
Jeez.

Do you contribute to any 3d games or such? I'd love to see some of your models for that. You're amazing with Blender.

digitalis_vulgaris
January 31st, 2008, 08:26 AM
Nice technique. I need about 15 min to model a face in this way. Thanks a lot for this lesson! :KS:KS:KS:KS:KS

RemmyLee
February 1st, 2008, 01:23 AM
I usually do this when I want to make a quick model for testing, then I'll throw the poly count up and start sculpting it.

Here is the current state of that nose. A partially unwrapped UV here. No Sub surface scattering yet. :)

Once I finish mapping it, I'll export the unwrapped texture and start painting it, then I'll bake the normal map, apply it to the low poly, and prepare it for rigging. Did I mention I love Blender? hehe

digitalis_vulgaris
February 1st, 2008, 07:59 AM
Does Blender have an option when model low-poly and hi-poly object, and to create and apply normal map from hi-poly on low-poly? How to do this?

RemmyLee
February 1st, 2008, 06:03 PM
It does, but I believe that it's only available in the subversion testing builds.

http://www.blender.org/development/current-projects/changes-since-244/render-baking/

If they keep up at this speed of development, in a year or two, applications like Z-Brush will no longer be needed.

There is a small tutorial on how to do it in this thread (http://blenderartists.org/forum/showthread.php?t=110889&highlight=Tangent). Page 3 I believe.


Go to Scene Buttons (F10) and then select Bake Panel. Then enable the Selected to Active button and choose a value for Dist (affects the height of bump I think). Select high-poly mesh then shift select low-poly mesh, enable Normals button and hit the big Bake button or use CTRL+ALT+B+3 in 3D view.

meborc
February 1st, 2008, 10:50 PM
i just love the eyes of this woman... the upper lip seems a little to fake though (maybe smoothen the edge?)

but WOW, brilliant! keep up the good work

EDIT: did a quick google and found this - http://goldennumber.net/images/face-phi.png for reference... the lip is just a bit to "rolled up" if you know what i mean... just some creative criticism :D

digitalis_vulgaris
February 1st, 2008, 11:16 PM
I just do some testing with Blender in creating hi-poly normal maps for low-poly object. I made low poly and done UV-map for it, then use multires and sculpt tool for making hi-poly. Than I bake normal map... I'm very happy with result of test:

http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/r2.jpg

:KS

meborc
February 2nd, 2008, 08:48 PM
I just do some testing with Blender in creating hi-poly normal maps for low-poly object. I made low poly and done UV-map for it, then use multires and sculpt tool for making hi-poly. Than I bake normal map... I'm very happy with result of test:

http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/r2.jpg

:KS

that looks very good :)

digitalis_vulgaris
February 2nd, 2008, 10:51 PM
Just fooling around and testing Blenders features. Far away from serious project... but thanks.

SpiderGorilla
February 3rd, 2008, 12:38 AM
Wow. I could hardly get more than a simple block installed. I found the learning curve too severe for me (I have ADHD). So I typically just stick with Wings3D (the only one so far that has made any intuitive sense).

Is there a tutorial that's good for bird-brains? Small morsels that can get me going within 15 minutes so I at least have an idea where I'm going in the future ones, or is it pretty much limited to the hour-long behemoths that show me everything under the sun, but stat wtih half an hour of defining terms I've forgotten by the time they're used?

RemmyLee
February 3rd, 2008, 05:30 AM
Blender was originally created as an in-house modeling program for an animation studio, so the interface was designed to suit their needs. It is currently preparing for a refraction that will allow for the interface to be customized a great deal, but hotkeys will still be the main focus of the program.

I recommend http://blendernewbies.blogspot.com/ as well as the official wiki (http://wiki.blender.org/index.php/Main_Page). This will give you a combination of reading and video material.

meborc: You were spot on with that lip. It was a bad UV alignment that was cutting the texture short. I smoothed it all out. And thanks for pointing it out. That's the beauty of having people look at your projects. They can usually spot things you don't see immediately (or ever!)

SpiderGorilla
February 3rd, 2008, 06:39 AM
Blender was originally created as an in-house modeling program for an animation studio, so the interface was designed to suit their needs. It is currently preparing for a refraction that will allow for the interface to be customized a great deal, but hotkeys will still be the main focus of the program.

I recommend http://blendernewbies.blogspot.com/ as well as the official wiki (http://wiki.blender.org/index.php/Main_Page). This will give you a combination of reading and video material.

meborc: You were spot on with that lip. It was a bad UV alignment that was cutting the texture short. I smoothed it all out. And thanks for pointing it out. That's the beauty of having people look at your projects. They can usually spot things you don't see immediately (or ever!)

Remmy, thanks for the links. I managed to find a quick tutorial on YouTube that gave me at least a few passing ideas of how this app is used. I just have to learn the intermediate stuff as well.

I can tell that once you get to know all the keyboard shortcuts and such, Blender is a powerful and stream-lined tool. I got a basic chance to mess around with the game engine briefly and found that it was pretty simple.

All in all it seems like a good application and that I'd have a good time with it if I could take the time to learn.

pieisgood
February 3rd, 2008, 07:22 AM
Sorry I haven't been posting updates. I haven't had much time to work on the face... school just started and I need to finish homework before I can sit down and enjoy modelling :( will post ASAP


AHAHAHA here we go. Finally (pretty much) done with the ear, will be creating the back of the ear in the session. Now is where I will start to focus on the cranium completely. Adapting all the other edge flows to the shape of the dome so that it doesn't come out all weird looking. So it should be another couple of days and I will finally have it done! hurra! then it's on to the Dominance war!!!!!!!!!!!!

digitalis_vulgaris
February 3rd, 2008, 11:13 AM
There are missing some edges on the neck and jowl. You got my compliments on typology, you are modeling like a pro. :KS

RemmyLee
February 5th, 2008, 12:31 AM
Playing around with some of the new features coming up.

Here is a test (http://www.youtube.com/watch?v=MkYIjm1iSOw) of the new explosion system using the ractor particle system.

digitalis_vulgaris
February 5th, 2008, 08:06 AM
Uuuu... ka-boom! Wow, thats great! I just saw fluid simulations - they are impressive:

http://www.youtube.com/watch?v=WruTNnF6Ztg&feature=related

digitalis_vulgaris
February 5th, 2008, 08:17 AM
This one is insane :)

http://www.youtube.com/watch?v=VxnsmeSuUyQ&NR=1

RemmyLee
February 5th, 2008, 09:20 AM
That is awesome. I have never tried to model directly from the sculpt tool. I usually just use it for adding definition. Amazing.

digitalis_vulgaris
February 5th, 2008, 09:30 AM
I just done some testing... This technique is truly an resource eater. Main disadvantage is adding to much poligons on places you don't need them. It's much wiser set up base geometry in classic way, and to use multires and sculpt to make normal map.
I learn something from this video. Hit ALT+b to select area you like to show and hit again ALT+b to exit this display mode. :)

eye208
February 6th, 2008, 12:34 AM
I just done some testing... This technique is truly an resource eater. Main disadvantage is adding to much poligons on places you don't need them.
Yes, but you can use retopo (http://www.blender.org/development/release-logs/blender-243/retopo/) to make an optimized version of the sculpted mesh later.

pieisgood
February 6th, 2008, 02:32 AM
Alright, I am pretty much finished. I am going to wrap up the neck on thursday and then that will be that.

How do I activate symmetry?

RemmyLee
February 6th, 2008, 03:44 AM
It's in the modifier section. Mirror modifier Use Do Clipping to get the halves to snap together and then apply it to solidify the mesh halves. Looks awesome!

digitalis_vulgaris
February 6th, 2008, 08:57 AM
I'm speechless after watching this video:

http://video.google.ca/videoplay?docid=-297613529041280875&hl=en-CA

RemmyLee
February 6th, 2008, 09:47 PM
Retopo lays in the ground work for doing Geodesic Bezier Curves in Blender. Instead of applying your painting as a mesh, it would apply it as curves that are identical to what you have painted, and lay them on top of the underlying mesh. It's something I've been looking in to adding and submitting, but with the speed that new features are being added, I wouldn't be surprised if it pops up soon. lol

SreckoMicic
February 7th, 2008, 09:52 AM
Here are some works I done in Blender some years ago. Now I'm Houdini fan and long time Maya user but still using Blender from time to time. These were my first steps with 3D, with GREAT help of Blender.

http://img61.imageshack.us/img61/5078/anttoonweb1280x1024jj6.th.jpg (http://img61.imageshack.us/my.php?image=anttoonweb1280x1024jj6.jpg) http://img72.imageshack.us/img72/2260/memorieswebwireve3.th.jpg (http://img72.imageshack.us/my.php?image=memorieswebwireve3.jpg) http://img208.imageshack.us/img208/2236/nanobotswebsm6.th.jpg (http://img208.imageshack.us/my.php?image=nanobotswebsm6.jpg) http://img143.imageshack.us/img143/3427/aliensideweb7ln.th.jpg (http://img143.imageshack.us/my.php?image=aliensideweb7ln.jpg) http://img167.imageshack.us/img167/8365/waitingonecolorv2webby8.th.jpg (http://img167.imageshack.us/my.php?image=waitingonecolorv2webby8.jpg) http://img219.imageshack.us/img219/9663/webwu7.th.jpg (http://img219.imageshack.us/my.php?image=webwu7.jpg)

RemmyLee
February 7th, 2008, 10:27 AM
Awesome images! Wasn't that first one used on the official website?

I was reading today about Blender being used in Playstation 3 game development, and of course it was used to story board Spiderman 2.

The idea of blender being used in commercial endeavors is great.

SreckoMicic
February 7th, 2008, 10:49 AM
Yeah a lot of great stuff is done in last two years with Blender. There is awesome community that surround this software. You can alwas get latest builds with newest features at grapicall.org. There are automated daily builds for Linux too.

digitalis_vulgaris
February 7th, 2008, 11:19 AM
@Srecko:
Hahahaha, world is so small ! If you are still in Novi Sad, you invited on coffe some time after 17:00.
Admiror Design Studio
Hadzi Ruvimova 27
519-270

I saw some artwork you done... great job! Srdacan pozdrav, Srecko. Cujemo se...

I take this opportunity to congratulation everybody Chinese New Year!
:KS:KS:KS:KS:KS

SreckoMicic
February 7th, 2008, 11:22 AM
Hehe yes indeed it is.
Inace sam u jednoj firmi u komsiluku Ilije Bircanina :-), poziv prihvacen.

digitalis_vulgaris
February 7th, 2008, 11:58 AM
Nazovi prvo da ne cmoknes vrata :lolflag:

TameLion
February 7th, 2008, 12:42 PM
I think I've just lost the ability to read English..!

All great work in here. There have been a few programs other than blender mentioned.. are these recommended for creating certain parts of the render, then import/export to blender? If so, which ones for which parts?

RemmyLee
February 7th, 2008, 01:30 PM
On the rendering side, I think everyone will agree that even though the Blender internal renderer is improving almost on a daily basis lately, it's still just not up to standards when it comes to doing realistic scenes. Approximate Ambient Occlusion introduced Global Illumination to some extent, but lack of caustics is a major turn off.

Yafray has caustics and GI, but there seems to be a roadblock on its development.

On the modeling side, blender is pretty complete, but NURBS support is still flaky and it is a very popular modeling method. With the addition of scripts, CAD work is also getting pretty good.

Linux being the red headed step child to most commercial software developers makes for a difficult time in the 3D area, but even that is improving as SreckoMicic said, both Houdini and Maya are available for Linux. I guess it all comes down to what you need to do, but considering Blender's pricetag, you can't beat it. :)

digitalis_vulgaris
February 7th, 2008, 01:54 PM
"I think I've just lost the ability to read English..!" .

It's amazing that , among 495.000 members of our forum all over the world, Srecko and I live in the same town... if he scream really loud I could hear him! Hahahahaha :lolflag: Don't worry, I didn't forget were I am and what's the goal of this thread, but I'm only a human...

I agree with you RemmyLee. Caustics and GI would be great. Actually caustics is already in finish faze.

digitalis_vulgaris
February 7th, 2008, 02:23 PM
http://blenderartists.org/forum/showthread.php?p=861662#post861662

digitalis_vulgaris
February 7th, 2008, 03:46 PM
http://www.kerkythea.net/joomla/

There is and Blender 2.45 with integrated Kerkythea

RemmyLee
February 8th, 2008, 02:47 AM
http://www.landisfields.com/

Landis was an active blenderartists forum member who moved on to become a very successful 3d artist. He worked on movies such as Happy Feet, Spiderman 3, and Fantastic 4: Rise of the Silver Surfer. These required a move to Maya, but he did some comparisons on the forums and pointed out many areas that blender shined over Maya.

By the time 2.5 rolls around, we're all going to be in for a treat.

digitalis_vulgaris
February 8th, 2008, 08:12 AM
I see he had an traditional education: drawing and sculpture. This is good base for 3d artist.

eye208
February 8th, 2008, 10:29 AM
On the rendering side, I think everyone will agree that even though the Blender internal renderer is improving almost on a daily basis lately, it's still just not up to standards when it comes to doing realistic scenes.
Do not expect Blender's internal renderer to produce photorealistic images any time soon. That's not its goal.

Blender's focus is not on still images but movies. Its internal renderer trades accuracy for speed. If you have to render 130,000 frames for a feature film, you don't want to spend 1 hour per frame. Approximate AO (http://peach.blender.org/index.php/approximate-ambient-occlusion/) is not more accurate than raytraced AO but faster. That's why it's going to be added.

Hooloovooloo
February 8th, 2008, 10:34 AM
Plz, get back on topic. I wanna see more pretty pictures.
If i had something that looked even remotely as good as the stuff here i'd post it. :D

wolterh
February 8th, 2008, 09:14 PM
This thing is $##^% awesome!!! My favorite was the magician and the water, frikin realistic.

SreckoMicic
February 8th, 2008, 11:01 PM
Here is the link for very nice collection of video tutorials for Blender.
Blender Videos (http://wikivid.com/index.php/Blender)

digitalis_vulgaris
February 8th, 2008, 11:22 PM
Thanks a lot, Srecko !

RemmyLee
February 9th, 2008, 09:36 AM
http://www.vimeo.com/654879

Absolutely amazing. This was just a test he made to "cut his teeth". My goodness, I am in awe.

pieisgood
February 10th, 2008, 01:30 AM
HAHAHAHA so I finished it.

So now I will start to explore the other areas of Blender. I will attempt to unwrap and export as .obj for some detailing in Z-brush (windows machine) since the brush tool under blender is just.... not that great considering the way it handles polygons. .. but yeah HURRA!

SpiderGorilla
February 10th, 2008, 01:34 AM
I just keep looking at Blender and thinking "Man, this is WAY more power than I need."

My traditional tools of choice are Wings 3D for all figure/moving object creation along with Hammer (from Valve) for any sort of scene creation. Neither one of these comes anywhere NEAR Blender's abilities, but the learning curve from what I'm used to there to what I'm doing in Blender feels severe.

I've played around with some of the beginning tutorials, and it seems like if I'd just sit down and pay attention I'd probably come away really loving Blender. But I already know Wings... makes me want to learn less.

Of course, my rampant ADHD does not help.

digitalis_vulgaris
February 11th, 2008, 08:24 AM
"brush tool under blender is just.... not that great"

Blender has a great brush tool if you need to draw only a color (diffuse) map. But it would really be great if user could paint more maps in the same time (color+specular+bump). As I know there is no tool for this kind of job. I heard for SharpConstruct, but that project is off and I couldn't make it to install it on Ubuntu :(

digitalis_vulgaris
February 12th, 2008, 10:49 AM
Hahahahahahahha Ubuntu + Blender + Indigo rules!
I render scene in Indigo and I completely normal using Ubuntu in the same time. This is madness! :) I browse, chat, work in Gimp... and render, all in the same time without any slowdowns or applications brake downs.
:lolflag:

I love linux and Indigo!
Hahahahaaa

RemmyLee
February 12th, 2008, 10:50 AM
I'd never heard of SharpConstruct before. I'm hacking around right now. I'll post my results.

Okay. I managed to get it compiled, but there is a dependency error with gtkglextmm. It's not "finding" it. I'll have to create a symlink to it as soon as I figure out where it's looking for it at. lol

Bah humbug. It's segfaulting on me. :(

SreckoMicic
February 12th, 2008, 11:40 AM
Hahahahahahahha Ubuntu + Blender + Indigo rules!
I render scene in Indigo and I completely normal using Ubuntu in the same time. This is madness! :) I browse, chat, work in Gimp... and render, all in the same time without any slowdowns or applications brake downs.
:lolflag:

I love linux and Indigo!
Hahahahaaa

Indigo is great unbiased render engine, it is not Open Source but it is free. It is one man work. But I just do not like unbiased renders (Indigo, Lux, Maxwell, Fryrender), too large rendering times for my taste :)

digitalis_vulgaris
February 12th, 2008, 11:48 AM
I call them overnight rendering engines (start rendering and go to sleep a couple of hours)
:lolflag:

It's useless for animations (needs a day per image) but still great for static scenes.

digitalis_vulgaris
February 12th, 2008, 12:20 PM
Thanks a lot to RemmyLee for starting this thread. It was really very useful to me. I learn a lot from here. :KS

SreckoMicic
February 12th, 2008, 12:43 PM
Great thing about them is very little time and knowledge to setup scenes, and that they gave most physicaly 'correct' results.

digitalis_vulgaris
February 14th, 2008, 08:01 AM
I found 2 thing I dislike in Indigo:
1. Cannot process a particles :(
2. A lot of trouble with transparent material. Same setting give different results, it's like a lottery... :)

Anyway, great rendering engine for interior and industry renders.

RemmyLee
February 14th, 2008, 10:23 AM
I love the results you can get with indigo, but I really wish he would open the source up. We could have a more current linux version and no need to use wine.

pieisgood
February 15th, 2008, 01:04 AM
finished up that tri-eye dude.

Not exactly "finished" but as far as I am going to take it as the Dominance war starts tomorrow.

Hope you guys like it... sorry I didn't post a step by step of my z-brush work :(

SpiderGorilla
February 15th, 2008, 06:48 AM
Very awesome render there! I like hose you've got all the veins and stuff popping out.

eye208
February 15th, 2008, 09:40 AM
Hope you guys like it... sorry I didn't post a step by step of my z-brush work :(
Looking good. But what did you need Z-Brush for? I don't see anything special in that picture.

digitalis_vulgaris
February 15th, 2008, 10:31 AM
You are going great... I only dislike he is perfectly symmetrical but any way, great!
Here is mine current project. I'm planning to add tokens, maybe some money and cards...

http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/tournament_1.jpg

RemmyLee
February 15th, 2008, 11:54 AM
I just put my first open source project up on Launchpad. It's a game engine that I began several years ago and decided to revitalize it. It's a 2D isometric engine based on the Legend of Zelda games. I had originally used Nintendo's sprites as placeholders and want to clear that out now, so I'm replacing their octorok with mine:


http://farm3.static.flickr.com/2231/2266081539_c6c872930d_m.jpghttp://farm3.static.flickr.com/2341/2266081507_59062b2e51_m.jpghttp://farm3.static.flickr.com/2101/2266081479_eea3952564_m.jpg
http://farm3.static.flickr.com/2371/2266870174_3de35212fc.jpg

digitalis_vulgaris
February 15th, 2008, 12:28 PM
http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/tournament_2.jpg

Here are some tokens :lolflag:

digitalis_vulgaris
February 15th, 2008, 12:57 PM
http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/tournament_3.jpg

Setting up some textures and render it with Blender Internal. Now it's a time to play with Yafray!

digitalis_vulgaris
February 15th, 2008, 02:35 PM
http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/tournament_final.png

I dislike Yafray result, so I render it in Blender Internal. After that I add some burn edges and some extra glow in Gimp. I have to put this picture under copyright because it's for a client, sorry. :KS

pieisgood
February 15th, 2008, 11:01 PM
Looking good. But what did you need Z-Brush for? I don't see anything special in that picture.

It didn't show up in the normal map (too small) but here are all the details that didn't make it.

digitalis_vulgaris
February 16th, 2008, 12:05 AM
To bad you have to use ZBrush for such result. Hopping for the day when we have open source zbrush alternative... :(

Robynsveil
February 16th, 2008, 02:00 AM
Wow, all of these look excellent. I tried to use Blender once for something very simple...I failed miserably. :/
Don't expect to be completely comfortable with it straight away - like Linux, it takes a bit of getting used to, but for most of the core stuff, I use it *primarily* because I'm used to it and it just works for me. Blender is very hotkey-based: once you know the hotkey for a certain action, it *becomes* quite intuitive. "G" for 'grab' makes sense. "Shift D" for 'duplicate' is also pretty logical. "M" for 'move' as in, to another layer... yep, "S" for 'scale'... no issues there. I can forgive "Ctrl E" for 'edge specials' - I only ever do seams with it, or "W" for all those subdivide/remove doubles/vertex manipulation goodies. "W"?
I do like screen movement in Blender. I have a 3-button scroll-wheel mouse, and navigating on the screen is much nicer and quicker than say in Silo or Hexagon, where you have to hold down an Alt or CTRL or something... mind you, it took a while to get my head around up-arrow as a maximize-active-area button, whilst the numpad up-arrow (numpad 8 ) acts as a camera-rotate.
I've been working with Blender for about 3 years and it's taken that long to get addicted, but I really think I am. I'm finally learning some of the cooler stuff now, like modifiers and multires, but it'll be a while before I'm totally cool with it. The content for Poser I've made includes this skirt (rendered in Poser 7):
http://www.tightbytes.com/images/Poser/80s_Skirt.jpg
...did that because if you get on the Renderosity site (http://www.renderosity.com/) -- particularly the Free Stuff (http://www.renderosity.com/mod/freestuff/index.php) section -- you'll find that most virtual clothing is either space-age fantasy wear, or for trollops. Blender filled a need.
I needed a beach and I needed a surfboard - so, I kinda made those in Blender as well:
http://www.tightbytes.com/images/Poser/Surf05a.jpg
I know, nothing earth-shattering, but what I'm trying to illustrate is that Blender provides me with a way to extend Poser 7 to where I can create virtually any sort of illustration I want. Not very good at it yet, but at least I'm not held back by a lack of tools...

meborc
February 16th, 2008, 10:49 AM
http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/tournament_final.png

I dislike Yafray result, so I render it in Blender Internal. After that I add some burn edges and some extra glow in Gimp. I have to put this picture under copyright because it's for a client, sorry. :KS

dude - this is VERY good... like the final glow of the cup... makes me want to install pokerth :D

digitalis_vulgaris
February 18th, 2008, 08:51 AM
http://www.blendernation.com/

There are some news added on site. Most interesting one is interview in Blender Institute about future of Blender. They currently trying to optimize Blender's code, what will bring smaller, faster and more stable Blender, which would be easier to develop and improve. They planning to do this till summer! This is the best possible way of improving Blender, a great news! I'm very happy to hear that they prefer quality more than quantity.

:KS:KS:KS:KS:KS

eye208
February 18th, 2008, 10:54 AM
To bad you have to use ZBrush for such result. Hopping for the day when we have open source zbrush alternative... :(
Are you kidding? Using brushes to paint bump maps on meshes has been a Blender feature for ages. It's documented here (http://wiki.blender.org/index.php/Manual/Texture_Paint#Brush_Pattern.2FTexture).

digitalis_vulgaris
February 18th, 2008, 11:36 AM
It not a problem to paint a bump map, but to preview it... it's a long boring story... (save, reload, open preview... save, reload, open preview... save, reload, open preview) :(
ZBrush can paint more than one map in the same time, and preview is more "user friendly".

eye208
February 18th, 2008, 01:12 PM
It not a problem to paint a bump map, but to preview it... it's a long boring story... (save, reload, open preview... save, reload, open preview... save, reload, open preview) :(
Blender has realtime preview (http://wiki.blender.org/index.php/Manual/Texture_Paint#Instant_Feedback). You can paint straight onto the 3D mesh and see the result instantly.

digitalis_vulgaris
February 18th, 2008, 02:32 PM
It's possible to use realtime preview but after every stroke need to shake camera a little to make it work.

digitalis_vulgaris
February 18th, 2008, 03:59 PM
Did someone menage to install and use kerkythea? What are experiences?

eye208
February 19th, 2008, 07:08 AM
It's possible to use realtime preview but after every stroke need to shake camera a little to make it work.
No. Just click the title bar.

There's currently no way to make a full render preview update continuously. Z-Brush can't do that either. Blender's method is as good as it's going to get.

digitalis_vulgaris
February 19th, 2008, 09:42 AM
I don't agree with you that Blender is as good as zBrush for painting a maps. I see a space for improving this feature in Blender.
I menage to install and use Kerkythea and exporter for Blender on 7.10. On the first look it's a great application.

digitalis_vulgaris
February 19th, 2008, 09:46 AM
Is there some alternative for 3d object viewer. Something like Deep Exploration...

digitalis_vulgaris
February 28th, 2008, 11:03 PM
I just had to share my excitement! Apricot team set request for improvement of brush and sculpt tool to be useful ZBrush alternative:
http://apricot.blender.org/?page_id=14
:KS:KS:KS:KS:KS

Tux Aubrey
March 2nd, 2008, 01:21 PM
Hi all

I've only been using blender since November but have started to post a few images (some a bit noobie).

They are here. > Aubrey's Blender Images on OptickleArt
(http://cafelinux.org/OptickleArt/thumbnails.php?album=search&search=blender)
Feel free to join the gallery and post your own. :)

http://cafelinux.org/OptickleArt/albums/userpics/thumb_logobeans.jpg

CaptainCabinet
March 2nd, 2008, 02:43 PM
Here's my work. It's the first thing I've created in Blender and I've only been using the program for a few days (as you can tell). :)
I suppose it's a futuristic staircase. :)

lyceum
March 2nd, 2008, 09:07 PM
This is one I did for a website for Soul of the Machine. I ended up using it for a flash file and they used part of that for their album cover.

http://lyceum.freeweb7.com/robotsitL.jpg

The site is not really up, but you can see the flash here:
http://www.sotm.freeweb7.com/

digitalis_vulgaris
March 4th, 2008, 10:01 AM
Do somebody use Blender and Povray? What are experiences with Povray?

digitalis_vulgaris
March 5th, 2008, 11:21 AM
http://www.blendernation.com/2008/03/04/blender-246-rc1-available/

:lolflag:

Crafty Kisses
March 6th, 2008, 12:37 AM
Some of this stuff looks sick!

digitalis_vulgaris
March 6th, 2008, 03:17 PM
http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/keys.jpg

I play with compositing nodes in Blender and I'm very happy with result. I use Blender Internal renderer. Left side of picture is without compositing nodes. On the right side I add blur based on the Z-depth image and some more blur on the lightest surfaces.

This render I made for a client and it's copyrighted.

Ifrgtmyname
March 6th, 2008, 03:20 PM
hmmm; Cinema 4D or blender?

after seeing some of this work I am having second thoughts about wine + C4D

digitalis_vulgaris
March 11th, 2008, 10:07 AM
This treat is a great help for Blender users:
http://forums.cgsociety.org/showthread.php?f=91&t=52560&page=1&pp=15

digitalis_vulgaris
March 11th, 2008, 11:18 AM
http://www.blendernation.com/2008/03/11/creature-factory-dvd-teaser-posted/

digitalis_vulgaris
March 11th, 2008, 04:06 PM
I spend some time playing with 2.46. New Blender has great AO.
http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/soba_render.jpg

hockey97
March 11th, 2008, 04:18 PM
how long did it take you to make that scene??

digitalis_vulgaris
March 11th, 2008, 07:01 PM
Making of scene took me about 20 minutes because I use geometry downloaded from internet. It took about 15 minutes to render it because I use 10 samples for area light.

digitalis_vulgaris
March 12th, 2008, 02:52 PM
I'm just started to search some info about Gelato. Did someone try it?

digitalis_vulgaris
March 13th, 2008, 11:21 AM
Animation studio making commercials in Blender. Commercial for Phillips is amazing!

http://www.geckoanimation.com/portfolio

digitalis_vulgaris
March 14th, 2008, 10:31 AM
I made image with all Blender shaders:
http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/blender_shaders.png

eye208
March 19th, 2008, 01:03 PM
The Peach team has just released a trailer. Watch it here (http://peach.blender.org/index.php/trailer/). HD version available too.

Awesome stuff! =D>

jose158
March 20th, 2008, 12:10 AM
Here's some of my work:

digitalis_vulgaris
March 27th, 2008, 08:10 AM
Have you see Blender F1 challenge 2008. ?http://www.blendernation.com/2008/03/24/blender-f1-challenge-2008-has-started/

I already making some scatches :).
http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/skica.png

meborc
March 29th, 2008, 10:21 AM
Have you see Blender F1 challenge 2008. ?http://www.blendernation.com/2008/03/24/blender-f1-challenge-2008-has-started/

I already making some scatches :).
http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/skica.png

be sure to post your progress :)

digitalis_vulgaris
March 30th, 2008, 01:12 PM
http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/rend9.png

meborc
March 30th, 2008, 03:11 PM
impressive... are you going into more detail, or are you going for the "clay" look

so far very nice :)

flawedprefect
March 31st, 2008, 12:20 AM
I've been modelling in Blender for about 8 years. I currently run a blog and podcast about the production of a personal project that will be created using Blender (predominantly). I not only have piccies, but details videos of modelling in Blender on the Ubuntu interface, for any of you fan boys and girls out there.

Check out the Process Diary (http://www.theprocessdiary.blogspot.com)

My name is Paul, and I live in Sydney.

Hope you like!

Tux Aubrey
March 31st, 2008, 05:13 AM
flawedprefect - great site! Thanks for posting the link. I look forward to perusing your videos.

digitalis_vulgaris
March 31st, 2008, 07:09 AM
impressive... are you going into more detail, or are you going for the "clay" look

so far very nice :)

I'm planning to make some nice shaders and textures. Render should have 80's movie quality (nise diffuse filtering, blue and purple shine etc.)

meborc
March 31st, 2008, 09:14 AM
I'm planning to make some nice shaders and textures. Render should have 80's movie quality (nise diffuse filtering, blue and purple shine etc.)

good choise... looking forward to it

flawedprefect
April 1st, 2008, 12:14 AM
flawedprefect - great site! Thanks for posting the link. I look forward to perusing your videos.

Thanks, man. I can't believe there's already HOURS of stuff there... and there's still heaps to come. If you have any suggestions to make it more informative, entertaining, or what-not, don't hesitate to post a comment and let me know. I am documenting the making of this project, but at the same time, I realise people are really taking an interest.

digitalis_vulgaris
April 2nd, 2008, 08:39 PM
I just finish my project for Blender F1 challenge. I call it Godiva. Click on the image to enlarge...
<snip>

meborc
April 3rd, 2008, 12:15 PM
I just finish my project for Blender F1 challenge. I call it Godiva. Click on the image to enlarge...]

AMAZING, but shouldn't you put on some bikini for the lady... maybe the referees are not so pleased about nudity?

digitalis_vulgaris
April 3rd, 2008, 01:12 PM
Thanks. I reconsider this while modeling it, but still I decide to finish female model to be nude. It's more stronger effect of image in this way. I wanted to make a work of art, not a work of pornography. This is a reason why I didn't make a skin texture, why I left fake, unreal, look of female model. There is a danger to be criticized because nudity, but I believe that I didn't cross a line of good taste. My work is already passed to Challenge, so I think this won't be a major problem.

digitalis_vulgaris
April 3rd, 2008, 02:19 PM
I got some more critics for nudity. I'll add some cloths on female model. :lolflag:

meborc
April 3rd, 2008, 03:46 PM
I got some more critics for nudity. I'll add some cloths on female model. :lolflag:

:) well... make as small bikini as you possibly can... some ideas here - http://www.desktoprating.com/wallpapers/anime-wallpapers-pictures/bikini-girls-anime-wallpaper.jpg

digitalis_vulgaris
April 3rd, 2008, 11:06 PM
Actually, I'm having something else in mind... but thank a lot for efford, I appreciate it.

BrokeBody
April 4th, 2008, 03:03 AM
:shock:

It ain't mine, but it's awesome! :)

http://www.blender.org/typo3temp/pics/7be563939e.jpg

Crafty Kisses
April 4th, 2008, 03:05 AM
:shock:

It ain't mine, but it's awesome! :)

http://www.blender.org/typo3temp/pics/7be563939e.jpg

That looks crazy man, I love the selection of colors in the needle. :)

Hobo Joe
April 4th, 2008, 05:26 AM
Oh boy, now I can't resist.

My expirimentation with Blender and Indigo, using Arrays:

http://i14.photobucket.com/albums/a342/name_is_joseph/im1201420660-1.jpg
http://i14.photobucket.com/albums/a342/name_is_joseph/IndigoArray2.jpg
http://i14.photobucket.com/albums/a342/name_is_joseph/ArrayIndigo.jpg
http://i14.photobucket.com/albums/a342/name_is_joseph/im1201466253.jpg

Some WIP models for my mod team:

http://i14.photobucket.com/albums/a342/name_is_joseph/Grunt4.jpg
http://i14.photobucket.com/albums/a342/name_is_joseph/Tentacle3.jpg
http://i14.photobucket.com/albums/a342/name_is_joseph/Houndeye4.jpg

Another WIP...:

http://i14.photobucket.com/albums/a342/name_is_joseph/Face6.jpg

The hand I've been working on, on and off, for several months now. :P

http://i14.photobucket.com/albums/a342/name_is_joseph/hand4.jpg
http://i14.photobucket.com/albums/a342/name_is_joseph/hand3.jpg

And a couple logo's I made for fun:

http://i14.photobucket.com/albums/a342/name_is_joseph/HL2render.jpg
http://i14.photobucket.com/albums/a342/name_is_joseph/Applesoft-1.jpg

And a couple material render tests for my current project, in Indigo:

http://i14.photobucket.com/albums/a342/name_is_joseph/im1206798453.png
http://i14.photobucket.com/albums/a342/name_is_joseph/im1206814385.png


And of course, my one actual project that I can actually call FINISHED and be proud of it:

http://youtube.com/watch?v=9jdEkt-a7jo



Wow, this really makes me realize how bad I am about not finishing old projects. >.<

Well, I hope you enjoy looking at them as much as I did making them. :)

Crafty Kisses
April 4th, 2008, 06:26 AM
Those are pro compared to my work. :)

digitalis_vulgaris
April 4th, 2008, 07:07 AM
http://youtube.com/watch?v=9jdEkt-a7jo

I enjoy a lot looking this. Great work! Face you done is also very nice work...

digitalis_vulgaris
April 4th, 2008, 07:54 AM
I just read private message from forum staff. They remove my render from forum. I didn't realize this image is against forums policy, so I want to make a public apologize to forum members and forum staff. My perception of nudity and inappropriate content is a little bit different, but now I realize I made a mistake... sorry... :(

meborc
April 4th, 2008, 07:56 AM
http://youtube.com/watch?v=9jdEkt-a7jo

I enjoy a lot looking this. Great work! Face you done is also very nice work...

yeah, the video was great! i love the way it is so dynamical... almost hypnotizing 8-[

the face looks just like the face of one of those porcelain dolls


I just read private message from forum staff. They remove my render from forum. I didn't realize this image is against forums policy, so I want to make a public apologize to forum members and forum staff. My perception of nudity and inappropriate content is a little bit different, but now I realize I made a mistake... sorry...

ups, i hope you don't get into any trouble because of this... i hope they realize it was art and not porno

Crafty Kisses
April 4th, 2008, 07:57 AM
That video looks really cool. :)

digitalis_vulgaris
April 4th, 2008, 08:05 AM
ups, i hope you don't get into any trouble because of this... i hope they realize it was art and not porno

:-)

hessiess
April 4th, 2008, 12:57 PM
see my portfolio, though its not terably up to date.

digitalis_vulgaris
April 4th, 2008, 11:23 PM
http://i243.photobucket.com/albums/ff140/digitalis_vulgaris/rend14.png

What do you think about my final render?

justsomedude
April 5th, 2008, 02:00 AM
I just read private message from forum staff. They remove my render from forum. I didn't realize this image is against forums policy, so I want to make a public apologize to forum members and forum staff. My perception of nudity and inappropriate content is a little bit different, but now I realize I made a mistake... sorry... :(

I have seen your render before it was removed, it was awesome.

You belong here: http://www.conceptart.org/forums/


I feel personally offended by the demand to remove such a gorgeous piece of art, obviously the whole talk about "freedom" going on here is nothing but a smokescreen.

I will step back from my original plan to join the Ubuntu art team, and yes, I realize nobody cares.

This is a sad day for freedom of speech... :(

Hobo Joe
April 5th, 2008, 05:01 AM
It's only natural for them to remove nudity. There is a place and time for that, but it's not here. A large number of under-age people visit these forums, so obviously that kind of thing should be here.

http://blenderartists.org/forum/index.php
You can post all your Blender work here, and you'll get lots of great feedback, it's an awesome community.
So if you haven't yet, you should join it. :)

You are allowed to post nudity there, but it's generally not appreciated, and you should definitely put a tag in the title to warn people.

Tux Aubrey
April 5th, 2008, 05:05 AM
http://i243.photobucket.com/albums/f...ris/rend14.png

What do you think about my final render?

Terrific job! The vehicle and the "mood" are both awesome. But I assume the rider is no longer called "Godiva" :) Good luck in the comp.


re:
I feel personally offended by the demand to remove such a gorgeous piece of art, obviously the whole talk about "freedom" going on here is nothing but a smokescreen.

I appreciate your views and I would share them 100% if this was just an art forum. Given that all sorts of people come and browse the Ubuntu forums for all sorts of support and chat, it is probably fair enough that the Admins take a conservative view and apply some sort of "accepted" social norm.

Crafty Kisses
April 5th, 2008, 09:34 AM
Why does it look like that girl is from the 80's?

digitalis_vulgaris
April 5th, 2008, 09:44 AM
Why does it look like that girl is from the 80's?

I love this period of our history (80's). All humanity was united under idea of progress, beauty and creativity. Money and domination wasn't meaning of life. All my favorite movies are from this period: Alien, Back to the future, Gremlins... and great music! I love energy 80's had.

I wanted to create mood on render like it's done in 80's.

meborc
April 5th, 2008, 11:07 AM
I have seen your render before it was removed, it was awesome.

You belong here: http://www.conceptart.org/forums/


I feel personally offended by the demand to remove such a gorgeous piece of art, obviously the whole talk about "freedom" going on here is nothing but a smokescreen.

I will step back from my original plan to join the Ubuntu art team, and yes, I realize nobody cares.

This is a sad day for freedom of speech... :(

don't go to such extremes... :) freedom yes, but nudity out in the open forums... well - NO

i understand it is art, but try to explain that to the parents of some small boy who just happens to spend a lot of time in ubuntuforums :)

i loved the pic, but the decision to remove it was correct in my mind... if you still have doubts refer to the forum rules!

digitalis_vulgaris
April 18th, 2008, 07:53 AM
My latest work in Blender:

http://blenderartists.org/forum/attachment.php?attachmentid=38557&d=1208500616

meborc
April 18th, 2008, 03:44 PM
great work :) looks like a doll made of clothes and stuffed really tight with something soft

great render... now make a movie ! :guitar:

digitalis_vulgaris
April 18th, 2008, 07:21 PM
Hehehehhe, I will... I will... Glad that you like it.

meborc
April 18th, 2008, 07:31 PM
Hehehehhe, I will... I will... Glad that you like it.

:) good to hear, i am so waiting for the peach (http://peach.blender.org/) to hit the download servers... nothing is better then to LEGALLY download a movie made with foss :D

mje1969
April 27th, 2008, 09:04 PM
some very nice stuff on here:)

here is a couple of my efforts...

http://blenderstuff.com/images/projects/gyrodec/gyrodec6.jpg

http://blenderstuff.com/images/projects/1999eagle/eagle24.jpg

http://blenderstuff.com/images/projects/carchallenge/carchallenge08.jpg

This one is my latest WIP

http://blenderstuff.com/images/projects/mwm/martian05.jpg

meborc
April 28th, 2008, 01:15 PM
love your stuff... the car especially :) ... you could probably make it look even more real, if you added some "roughness" to the color finish... right now it looks a bit too pretty

nice work though!

digitalis_vulgaris
May 20th, 2008, 08:43 AM
Blender F1 challenge is finish. NOW it's voting time (Blender Artists forum members only). Check out :lolflag: POWER OF BLENDER :lolflag:

http://www.blenderf1.com/

casagan
May 20th, 2008, 09:07 AM
Hi. I recently finished this image. I posted it in Cgtalk. I also have posted some screenshots of the process. I hope you like it.

Omar P.

http://features-temp.cgsociety.org/gallerycrits/39292/39292_1210087480_large.jpg

cristovaum
May 20th, 2008, 05:23 PM
Hello everybody. I started with BLENDER only this year but im allready addicted to it.

I got this work going on (http://pajo-documentario.blogspot.com/), its in Portuguese but im sure all of you BLENDER Masters will understand:)

Im still learning, so im impressed with the things i saw here. Congratz!!!

meborc
May 21st, 2008, 01:52 PM
Blender F1 challenge is finish. NOW it's voting time (Blender Artists forum members only). Check out :lolflag: POWER OF BLENDER :lolflag:

http://www.blenderf1.com/

i hope you win :)... but entry no2 is also very good

digitalis_vulgaris
May 28th, 2008, 10:39 AM
Blender F1 Challenge is over: This is winner for this year:
http://www.blenderf1.com/images/maeter-f1.jpg
[-(

Other works can be seen on http://www.blenderf1.com/

eye208
July 23rd, 2008, 02:42 AM
http://www.vimeo.com/1383519