View Full Version : Tile-based interface in glade+python

September 15th, 2005, 03:01 AM
Hi all,

I'm considering creating a gtk-based sort-of-rogue-like game.

This said, I'm wondering how to actually display the tiles in the gtk window. A table the size of the viewport filled with images representing the tiles is the obvious (but obviously inefficient) solution, and one I'm not happy with. How would you do it?